Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

The three things I like already with the DX12 Beta...

Featured Replies

48 minutes ago, Moria15 said:

From what I can see so far through my own personal testing is that on my specs, there is no loss of performance on DX12, but if there is any gain it is a couple of frames if that, and it could be just local conditions, which even if set identically, are subject to minor change.

What I have seen, by using AMD hardware is that the use of multi-threaded mesh shaders, which are new to DX12 seem to me (and this is personal) to provide a slightly better depth of colour and density.

In addition, it is noticable that my CPU utilisation has dropped to an increase in GPU usage, and my memory footprint has lowered slightly and my core utilisation on the CPU showes more usage of the multi cores.

Considering that this implementation is literally just replacing the wrappers and allowing the hardware to utilise it's built in functions, I hold out hopes for some real improvements when optimised with real DX12 code, especially on modern hardware.

I am using the latest AMD GOTY drivers which I think were optimised for the new DX12 workflow and DX12 multi-tasking shaders.

Graham

Good to see... i have also updated everything but haven't tried dx12 yet. Will do so tonight since i have some time off to evaluate.

AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2

Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders

  • Replies 60
  • Views 10k
  • Created
  • Last Reply
On 11/20/2021 at 10:39 PM, Sesquashtoo said:

1.  Water (ocean, lakes, rivers, streams) colors totally different depending on the depth and angle of the sun

2. Sky colors...more intense and not washed out, even in haze conditions.

3. Terrain...the best rendering so far of natural color, (shaders!) and even better running MSFS-G. I see the difference clearly between the shaders of DX11 and DX 12 Beta.

I also picked up in most places an extra 1 or 2 FPS, but nothing below my normal 29/30 floor.

 

Right after GOTY update, this was exactly my feeling after trying dx12, the colors and shades were better, I saw it right away. And yes fps was about 1 fps higher (I was doing a careful controlled test).

But every 30 seconds or so if I am not just on AP, there were stutters. Also if changing view direction very fast for several seconds there was stutters and fps drop. Which did not happen in dx11.

The annoyances finally sent me back to dx 11 permanently.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

6 minutes ago, Fielder said:

But every 30 seconds or so if I am not just on AP, there were stutters. Also if changing view direction very fast for several seconds there was stutters and fps drop. Which did not happen in dx11...

But I am getting this in DX11 also now after this update. 

Before, I could go to external view and circle around and around the aircraft forever, and it was silky smooth.  Now it seems to skip  / stutter / pause every 360 degrees. 

I am not sure if it is coincidental, but even at vastly different locations, it seems to skip as it faces north.  I can't pin it down to any scenery in the direction of the pause.  All very strange. Still investigating.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

35 minutes ago, Fielder said:

ut every 30 seconds or so if I am not just on AP, there were stutters. Also if changing view direction very fast for several seconds there was stutters and fps drop. Which did not happen in dx11.

Like I mentioned earlier, the frame timing in DX12 is awful 

On 11/21/2021 at 5:35 PM, Sethos said:

The same forum full of people that loves anecdotal evidence, "I think, I feel, I see" and not a single 1:1 comparison shot despite being on page 3 now, for something you could easily validate with a screenshot. 

Wow I feel at home here! Sounds like the speaker cable / snake oil debate in hi-end forums!

I know how this is going to end .... fetching popcorns ....

A.

27 minutes ago, bobcat999 said:

But I am getting this in DX11 also now after this update. 

Before, I could go to external view and circle around and around the aircraft forever, and it was silky smooth.  Now it seems to skip  / stutter / pause every 360 degrees. 

I am not sure if it is coincidental, but even at vastly different locations, it seems to skip as it faces north.  I can't pin it down to any scenery in the direction of the pause.  All very strange. Still investigating.

This may not help at all, but I had to set Offscreen Terrain Precashing to Ultra to get rid of stutters when spinning the view around. It surprised me that Ultra was way more stutter free than lower precashing settings.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

On 11/21/2021 at 11:35 AM, Sethos said:

The same forum full of people that loves anecdotal evidence, "I think, I feel, I see" and not a single 1:1 comparison shot despite being on page 3 now, for something you could easily validate with a screenshot. 

https://share.icloud.com/photos/0JuGG_MeWeFqe3XLmbcq18xtw

Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.

  • Author
5 hours ago, ErnstB said:

Thank you!

I am still on 456.71 with good performance, but will change to your 471.68 one.

Ernst

As we all know...there truly isn't a fire-burner 'improvement' between each set...but, I have had such good solid top FPS and non stutter performance with 471.68,  I have just stayed with it....why change?  The actual/any benefits of constantly updating to my view, is so small, that as they say;  "if it ain't broke DON'T FIX IT!"   LOL.   Let me know how you feel the suite works for your GTX1070. That would be interesting, and cheers!

Edited by Sesquashtoo

  • Author
1 hour ago, Fielder said:

Right after GOTY update, this was exactly my feeling after trying dx12, the colors and shades were better, I saw it right away. And yes fps was about 1 fps higher (I was doing a careful controlled test).

But every 30 seconds or so if I am not just on AP, there were stutters. Also if changing view direction very fast for several seconds there was stutters and fps drop. Which did not happen in dx11.

The annoyances finally sent me back to dx 11 permanently.

My experience with using DX12 on my four core i7 Extreme 980/GTX1070 has not seen that, so I guess I am thankful for that, in being that I really am enjoying whatever 'changes' to date I am seeing in now running MSFS-G under the DX12 'wrapper'.  Much, much (for myself) nicer ground texture depth and colors, tree foliage colors, and I am really liking what it has done for all water bodies, where shadows come into play like at the coastlines....no more artifacts...good shading, so for me, a keeper. Maybe as we see on this thread, for other's a pass...each will choose.

Edited by Sesquashtoo

  • Author
1 hour ago, ADamiani said:

Wow I feel at home here! Sounds like the speaker cable / snake oil debate in hi-end forums!

I know how this is going to end .... fetching popcorns ....

A.

I don't think this will end up locked...people will 'impart' their take...and move on.  Some will as I have, see changes, subtle or not,...some will not...will state that...and as they say, '"that's that", lol.  All good...no popcorn needed for the thread 'long haul'. LOLOLOL! Besides, it gets in your teeth....

3 hours ago, Ianrivaldosmith said:

Like I mentioned earlier, the frame timing in DX12 is awful 

absolutely. and since a picture and video says more than a thousand words:

while DX12 may provide about the same fps as DX11 (but often less than DX11) it shows consistently higher frame times which creates those stutters. up to 246 milliseconds is a quarter of a second! to achieve those 20 fps in the top right screenshot the frame time would have to be as low as 50 milliseconds, 5 times lower. in other words: looking at the fps only can be very misleading. a constant frame time of 246 milliseconds would only provide 4 fps! the reason why MSFS even with DX11 runs pretty smooth even at conservative low fps is because of its pretty constant frame times, see lowest line graph on the left, in contrast to constant frame time spikes on the right side with DX12. just numbers, no opinion 😀

spacer.png

spacer.png

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

4 hours ago, Ianrivaldosmith said:

No one ever talks about frame time. In DX12, the frame time is all over the place. 

you are right. frame time is a little more complex subject than fps, that's why no one talks about it.

its FRAME TIME, yay! 

 

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

To me DX12 seems to have a bit more contrast and saturation, I prefer the look of DX12.

System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I

I expected a horror show with DX12, but it looked better contrast and colors.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

20 hours ago, Sesquashtoo said:

I don't think this will end up locked...people will 'impart' their take...and move on.  Some will as I have, see changes, subtle or not,...some will not...will state that...and as they say, '"that's that", lol.  All good...no popcorn needed for the thread 'long haul'. LOLOLOL! Besides, it gets in your teeth....

Well maybe not locked but you know, when it's about audio cables I am in the field of those who actually hear the difference, so I know the non believers can be pretty nasty :-)))))))

I always say: to each its own.

And I actually saw a small difference in color saturation. Then I went back to DX11 because the stutters were all over the place, but yes I saw something there.

A.

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.