November 21, 20214 yr 13 minutes ago, Republic3D said: .. but then again, this is a forum where certain people can't tell the difference between LOD 100 and LOD 400. Or 512x512 and 4096x4096 textures. Don't be mean to your elders!😄 - PC Hardware: AMD Ryzen 9 9950X3D // Asus ROG Crosshair X870E HERO // 2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 // ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600 // Corsair 1600W PSU Samsung Odyssey Arc 55" curved 165 Hz monitor. - Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7.
November 21, 20214 yr 15 minutes ago, Republic3D said: this is a forum where certain people can't tell the difference between LOD 100 and LOD 400 or know what an API like DirectX is all about. I for one don't know much about the DirectX I took, but I do know that I'll love it once MSFS is optimized for DX12: AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
November 21, 20214 yr 1 hour ago, Baber20 said: Not everyone is getting worse performance with DX12. yes he does, except for a single scene in New York city where he is showing 1-3 fps more in DX12, but normally 25 fps less with DX12. Edited November 21, 20214 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
November 21, 20214 yr 49 minutes ago, Republic3D said: I don't know if I'm seeing placebo, but the earth colors and overall balance looks more natural. .. but then again, this is a forum where certain people can't tell the difference between LOD 100 and LOD 400. Or 512x512 and 4096x4096 textures. The same forum full of people that loves anecdotal evidence, "I think, I feel, I see" and not a single 1:1 comparison shot despite being on page 3 now, for something you could easily validate with a screenshot. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
November 21, 20214 yr Author 7 hours ago, Vlooi said: I can confirm the shader colour difference, much more natural. And yes, it is not placebo. Because of this difference in shading I am also running DX12 exclusively. Thank you....I could see it right off...so I did about three DX11--->DX12--->DX11---DX12 (this is where I saw that every time I switched that out...all my Assist Options went to Easy...EVERY TIME!) and I saw a great upgrade in visuals...ESPECIALLY on the water, the color, as well as much more 'tightened' shadows, ..and NO more flashing shadow/shore artifacts. None....so, I won't try to convince anybody...that is never my reason to post...only to say "hey, this new, or that is different' That's the brunt of my posts... So...'hey, Vlooi, you and I see the difference, so our eyes can't be that borked!" LOL Cheers, Ses/Mitch
November 21, 20214 yr Author 8 minutes ago, Sethos said: The same forum full of people that loves anecdotal evidence, "I think, I feel, I see" and not a single 1:1 comparison shot despite being on page 3 now, for something you could easily validate with a screenshot. I respectively disagree, totally...there is a WORLD of difference between what you see upon your own monitor, and uploads that are compressed and in no way, exact pixel by pixel representation of a live screen. No way. There is site and internet compression intersession with any uploaded screen shot. Anyways...and always... the best 'test' is on one's own monitor, and if they do not 'see' any difference, then that is their right to that observation and opinion, but that opinion, can not be generalized to all. Mine included...(smile). Ses Edited November 21, 20214 yr by Sesquashtoo
November 21, 20214 yr Just now, Sesquashtoo said: I disagree, totally...there is a WORLD of difference between what you see upon your own monitor, and uploads that are compressed and in no way, exact pixel by pixel representation of a live screen. No way. There is site and internet compression intersession with any uploaded screen shot. Anyways...and always... the best 'test' is on one's own monitor, and if they do not 'see' any difference, then that is their right to that observation and opinion, but that opinion, can not be generalized to all. Mine included...(smile). Ses Yeah, sorry but if you can't tell the difference you claim in a screenshot, then what you claim is simply false or something that is happening locally on your machine, not in the sim. A 1:1 comparison, two identical shots that you can quickly switch between in a tab should easily show the difference. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
November 21, 20214 yr Author 2 minutes ago, Sethos said: Yeah, sorry but if you can't tell the difference you claim in a screenshot, then what you claim is simply false or something that is happening locally on your machine, not in the sim. A 1:1 comparison, two identical shots that you can quickly switch between in a tab should easily show the difference. I'm ok with your views...as they don't change what I see now on my screen. All good...
November 22, 20214 yr Author On 11/21/2021 at 4:09 AM, ErnstB said: Hi Sesquashtoo I am running the same GTX1070 8GB card and quite similar system but stayed on Dx11. What dirvers are you using? Best regards Ernst 471.68 I'm having great performance on my 1070 with this suite.
November 22, 20214 yr Thank you! I am still on 456.71 with good performance, but will change to your 471.68 one. Ernst
November 22, 20214 yr On 11/21/2021 at 2:31 PM, turbomax said: you provide not s single comparison screenshot to proof your statement, therefore I find it absolutely not credible especially when everybody else reports on average around 10-20 fps less and more stuttering. all your screenshots show a constant 30 fps, which you'll get with 60Hz half monitor refresh or fps limitation in MSFS or Nvidia CP, no matter if DX11 or DX12. David Mills produced a great DX12/DX11 comparison video, that says it all. if anybody sees any performance or visual improvements in DX12, can I have some of your LDS please: https://www.avsim.com/forums/topic/610576-video-dx12-vs-dx11-fps-comparison/ The sky looks more saturated on the DX12 side seemingly to confirm what the OP was suggesting. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
November 22, 20214 yr All I have to offer is.... I turned on DX12 beta and I'm keepin' it there. That's what counts, here in my computer room. Simple. Do what you prefer, in your computer room. Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's
November 22, 20214 yr 1 hour ago, MrBitstFlyer said: The sky looks more saturated if you say so. it will look slightly different every time you re-run the same flight. clouds will always be slightly different. no matter if DX11/DX12. Edited November 22, 20214 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
November 22, 20214 yr From what I can see so far through my own personal testing is that on my specs, there is no loss of performance on DX12, but if there is any gain it is a couple of frames if that, and it could be just local conditions, which even if set identically, are subject to minor change. What I have seen, by using AMD hardware is that the use of multi-threaded mesh shaders, which are new to DX12 seem to me (and this is personal) to provide a slightly better depth of colour and density. In addition, it is noticable that my CPU utilisation has dropped to an increase in GPU usage, and my memory footprint has lowered slightly and my core utilisation on the CPU showes more usage of the multi cores. Considering that this implementation is literally just replacing the wrappers and allowing the hardware to utilise it's built in functions, I hold out hopes for some real improvements when optimised with real DX12 code, especially on modern hardware. I am using the latest AMD GOTY drivers which I think were optimised for the new DX12 workflow and DX12 multi-tasking shaders. Graham System specs... CPU AMD5950, GPU AMD6900XT, ROG crosshair VIII Hero motherboard, Corsair 64 gig LPX 3600 mem, Air cooling on GPU, Kraken x pump cooling on CPU. Samsung G7 curved 27" monitor at 2k resolution ULTRA default settings.
November 22, 20214 yr You’re all talking about frame rate. No one ever talks about frame time. In DX12, the frame time is all over the place.
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