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DC Designs Just Dropped A New Concorde Teaser Trailer

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I have to say -- as a guy who has only flown combat sims over the past 30 years, and never expected to have any interest in sims like MSFS -- I now fly way more MSFS than anything else.  Still though, it's the GA / bush planes that I'm enjoying, with long-haul airliners remaining something that I don't quite get the appeal of.

HOWEVER -- this Concorde is just so gorgeous that I may have to put that long-held bias on my part to bed now too!

Edited by GregP
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Hope this becomes available in 2022. (or anytime really).

United001

 

 


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My God what a gorgeous aircraft...

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Looking forward to this, and the shorter Trans-Atlantic flight time.

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On 1/29/2022 at 3:22 PM, united001 said:

Hope this becomes available in 2022. (or anytime really).

United001

 

 

Should be within the next couple of months.

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Remember chaps. When you turn on the reheats at FL280 for the start of your transonic climb / cruise watch the outside temperature like a hawk. This is best done by observing the ISA DEV value.

Look at the attached image. The ISA / DEV is +9°C meaning a poor climb rate.

Ideally you want a negative value meaning the air is colder than normal. Jet engines love cold air but for Concorde it’s critical for a good climb rate.

A positive value is bad news as it will result in a poor climb rate. Hopefully the temperature levels in MSFS will be accurate.

For the deceleration and descent the opposite is true. You’ll get down far quicker with warm air than cold. That had to be factored into the calculations for determining the Decel Point. Unique to Concorde it’s the point at which you reduce the throttles before starting what will be an extremely impressive descent rate of up to 8000fpm. 😁

B4CAEF7C-FA0C-4462-A064-68012AE70164.png

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£27.99 / $39.99 / €34.95

At that price I think I could live with the interior textures if the plane flies halfway decent 😄

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First off this week, I’d like to thank the hundreds ( thousands? ) of commenters both here and elsewhere on the Internet for all the hugely enthusiastic and excited comments on the short Concorde preview video I released last week. I was genuinely surprised by the scale of the reaction, which has given me great confidence going forward with the project.
 
This week, there has been huge ( and I mean really huge ) work performed not by me, but by CodenameJack, who has created Concorde’s immense fuel network system in MSFS to include all 13 tanks, 160 connecting fuel lines, 38 pumps and 34 valves. Every last one of them is connected to the relevant switches on the engineer’s panel, rendering the system fully operational in the sim. It’s hard to describe what a mammoth task that has been for him. Work is now progressing on Concorde’s equally vast electrical and hydraulic systems so that they can also be connected up to the relevant animations, further increasing the realism possible with this aircraft.
 
While CodenameJack was achieving all that, I built Concorde’s toilet 😊
 
To be more accurate, I worked largely on the interior this week as I needed a brief break from the complexity of the flight deck. I have built and textured much of the forward passenger cabin, the entrance area, the forward galley and the “tunnel” that leads to the cockpit. There remains much to do here so it’s still very much WIP, but there have been many requests for an interior that the user can “walk” through so I thought it was about time to share some proper images of the work done so far. There will be a few features including working flight deck and rest-room doors, handles, things like that, but as this is not Passenger Cabin Simulator, I’m not intending to go into absolute detail here, just a good rendition of Concorde’s interior to make users feel at home.
 
Next week, work will continue on finishing the interior and also connecting up all those electrical and hydraulic systems on the flight deck. There is still some custom coding to be done, a few instruments remain to be animated on some of the panels, and the interior lighting needs to be added before Concorde will be ready for final testing. While that testing is underway, I will work on improving the exterior model / textures while writing the manual.
 
We have also have agreed the pricing for Concorde! The cost will be £27.99 / $39.99 / €34.95 and worldwide equivalents. In addition, if you’re already a DCD Concorde owner in Prepar3D and want to upgrade to MSFS, the price will be less at £23.99, $35.99 and €29.95.
 
On a final note, there have been some concerns lately about complex airliners in MSFS that have for one reason or another been held back from a console release due to functionality problems. Concorde is entirely internally coded, without the use of WASM gauges, so there should be no issues with its functionality on the console.
That’s it for this week. Happy Friday! 😊
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Edited by HiFlyer
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Looks good …

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4 hours ago, Ray Proudfoot said:

Remember chaps. When you turn on the reheats at FL280 for the start of your transonic climb / cruise watch the outside temperature like a hawk. This is best done by observing the ISA DEV value.

Hi Ray,

Maybe we should merge these threads?

 

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13 minutes ago, DJJose said:

Hi Ray,

Maybe we should merge these threads?

Done. 👍

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Ray (Cheshire, England).
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6 hours ago, HiFlyer said:
We have also have agreed the pricing for Concorde! The cost will be £27.99 / $39.99 / €34.95 and worldwide equivalents. In addition, if you’re already a DCD Concorde owner in Prepar3D and want to upgrade to MSFS, the price will be less at £23.99, $35.99 and €29.95.
 

I hope they've meant FSX and P3D purchases included also!

Edited by blueshark747

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