March 2, 20224 yr Being retired life is like flying the TopRudder Ultralight on a 20 mile leg. ns AMD RYZEN 9 5900X 12 CORE CPU - ZOTAC RTX 3060Ti GPU - NZXT H510i ELITE CASE - EVO M.2 970 500GB DRIVE - 32GB XTREEM 4000 MEM - XPG GOLD 80+ 650 WATT PS - NZXT 280 HYBRID COOLER
March 3, 20224 yr 2 hours ago, jcomm said: Where ? Link ? In addition to what @Emerson67 wrote, you can just bookmark the official MSFS Twitch channel: https://www.twitch.tv/msfsofficial Keep it bookmarked in your browser and when there is a Twitch Q&A, you can just go to this channel, click "Videos," and look for the Twitch Q&A video. Twitch will always save the video of the live stream, as it streams. So if you keep this bookmarked, you never have to ask where to find the video again. You simply go to this bookmark, and then search under "Videos" for the last Twitch Q&A video. Edited March 3, 20224 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
March 3, 20224 yr Author 2 hours ago, pmb said: My Q&A question about that vacuum cleaner sound and the complete thread was deleted by a mod. He wrote me it was illegal because I referred to it from another thread which is against a rule (stating it's not allowed to promote Dev Q&A questions). I understand there have to be rules but this one is certainly questionable, even more as it was a last-minute topic. I don't feel much incentive to contribute further questions. Kind regards, Michael I asked in text Michael and the MSFS Official mods replied that it was a fault with AIG not the main sim, which I'm not sure that they are correct. AMD 9800X3D, NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.
March 3, 20224 yr 5 minutes ago, eaim1973 said: I asked in text Michael and the MSFS Official mods replied that it was a fault with AIG not the main sim, which I'm not sure that they are correct. Thanks for asking! I didn't find time but I'll investigate this in more depth over the weekend. Until now the situation is just unclear to me. As far as I recall, no one even mentioned that question in the (long) AIG thread on the official forum so far. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
March 3, 20224 yr 1 hour ago, pmb said: Thanks for asking! I didn't find time but I'll investigate this in more depth over the weekend. Until now the situation is just unclear to me. As far as I recall, no one even mentioned that question in the (long) AIG thread on the official forum so far. Kind regards, Michael I just want to add that if the mods feel it's the 3rd party add-on that is causing the problem rather than the MSFS engine, they may lock your thread because the mods don't want irrelevant questions reaching Jorg/Seb/Martial. In a way, I agree with the mods doing this because Jorg/Seb/Martial are overwhelmed by too much information already and they simply don't have time to chase down every issue. So it's important that Jorg/Seb/Martial answer the most relevant questions during the Twitch Q&A. If there is strong evidence that the 3rd party mod, in this case, AIG, is causing the problems, this type of question should not be asked at the Twitch Q&A. There are already complaints from the community that the Twitch Q&A is not long enough and they don't answer enough questions during the Twitch Q&A. So IMO, it's important that Jorg/Seb/Martial be given the most relevant questions during the Twitch Q&A and questions where the fault is strongly on the 3rd party dev's side, should not be asked at the Twitch Q&A. In this case, I think the community should make sure it's not the fault of AIG before pushing questions like these to Jorg/Seb/Martial. If the community still isn't sure whether it is the fault of AIG or not, I don't think Jorg/Seb/Martial should be answering questions like this (and the mods should rightly lock such threads) because Jorg/Seb/Martial have limited time and should be focused on other things. Anyways, that's just my opinion. Edited March 3, 20224 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
March 3, 20224 yr 56 minutes ago, abrams_tank said: In this case, I think the community should make sure it's not the fault of AIG before pushing questions like these to Jorg/Seb/Martial. With due respect, this sound issue was reported during the beta allowing the team ample opportunity to investigate things on their end before release. Isn't that what beta's are all about? Now the community is left to sort things out instead of enjoying the sim. Edit, btw was that you asking about the about the 3rd party tweaking of flight dynamics during the Q/A? Someone was trying their best. Edited March 3, 20224 yr by irocx Regards, Kendall 7800X3D/G.B. Aorus 650 Elite V2.0/32GB GSkill Trident 6000-CL30/Nvidia 1080 Ti./Seasonic Focus 1200W PSU.
March 3, 20224 yr 20 minutes ago, irocx said: With due respect, this sound issue was reported during the beta allowing the team ample opportunity to investigate things on their end before release. Isn't that what beta's are all about? Now the community is left to sort things out instead of enjoying the sim. A lot of stuff was reported during the beta, but was this issue upvoted to the top? I think they fixed the most upvoted and pressing issues during the beta, but of course they can't fix everything. In any case, it seems that even now, people aren't sure whether it's AIG causing this or not. In my opinion, I think that bugs that are not "show stopping" bugs, and where there is a strong possibility that the bug is the fault of the 3rd party dev, should not be brought up at the Twitch Q&A for Jorg/Seb/Martial to answer. The best way about this is to 100% make sure it's not AIG that is causing this. If we are certain, and AIG's devs are certain that it's AIG that is not causing this but it's the fault of the the MSFS engine, then I think it's okay to escalate this and the mods should not delete this thread. The problem is, we're escalating an issue to Jorg/Seb/Martial before we even know whether it's AIG's fault or not - the mods need to filter such stuff from getting to Jorg/Seb/Martial if there is a strong possibility that it's the fault of the 3rd party developer. Edited March 3, 20224 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
March 3, 20224 yr The Q&A confirms they are working on convective turbulence caused by thermals calculated in real time. I hope we have this on Real Weather mode. It will take the sim to the next level of realism if done reasonably right as a starting point. By the way, the current simulator engine already detects the type of terrain below the aircraft (we can see this info on a developer mode window as you fly),which is one of the raw parameters to derivate the convective flow. Edited March 3, 20224 yr by Emerson67
March 3, 20224 yr 3 minutes ago, abrams_tank said: A lot of stuff was reported during the beta, but was this issue upvoted to the top? I think they fixed the most upvoted and pressing issues during the beta, but of course they can't fix everything. In any case, it seems that even now, people aren't sure whether it's AIG causing this or not. In my opinion, I think that bugs that are not "show stopping" bugs, and where there is a strong possibility that the bug is the fault of the 3rd party dev, should not be brought up at the Twitch Q&A for Jorg/Seb/Martial to answer. The best way about this is to 100% make sure it's not AIG that is causing this. If we are certain, and AIG's devs are certain that it's AIG that is causing this but it's the fault of the the MSFS engine, then I think it's okay to escalate this and the mods should not delete this thread. The problem is, we're escalating an issue to Jorg/Seb/Martial before we even know whether it's AIG's fault or not - the mods need to filter such stuff from getting to Jorg/Seb/Martial if there is a strong possibility that it's the fault of the 3rd party developer I agree with everything you said, but I take exception at the need for the community to "grovel" and "beg" and attempt to vote away all annoying stuff introduced by these updates. The dev team needs to be a tad more accountable and maybe do a little more QC before things go out the door, IMHO. Regards, Kendall 7800X3D/G.B. Aorus 650 Elite V2.0/32GB GSkill Trident 6000-CL30/Nvidia 1080 Ti./Seasonic Focus 1200W PSU.
March 3, 20224 yr 6 minutes ago, abrams_tank said: If we are certain, and AIG's devs are certain that it's AIG that is not causing this but it's the fault of the the MSFS engine, then I think it's okay to escalate this and the mods should not delete this thread. To make this clear: The thread was not deleted because AIG might have caused the noise but solely because I referred to it in another thread. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
March 3, 20224 yr Just now, irocx said: I agree with everything you said, but I take exception at the need for the community to "grovel" and "beg" and attempt to vote away all annoying stuff introduced by these updates. The dev team needs to be a tad more accountable and maybe do a little more QC before things go out the door, IMHO. Well, I agree with you that their internal testing team can do a better job, and that the opt-in beta period can be extended, so that they have more time to make fixes. But it is what it is. i5-12400, RTX 3060 Ti, 32 GB RAM
March 3, 20224 yr 6 hours ago, VFXSimmer said: My guess is just slightly more than the number of remaining P3D users? 🤔 Gosh someone's a little snarky aren't they? 🙂 I'm not sure what on earth that has to do with the price of fish, my open question meant nothing more than it said explicitly. Is there actually any VR kit that works on an Xbox? Genuine question, I have no idea.. Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
March 3, 20224 yr 9 hours ago, MarcG said: So very little about VR after Jorg said last time he would talk more about this subject?! It's shameful and it's word not allowed, the little respect I had for Jorg & Martial has vanished now, I cannot be arsed any more. I'll continue to enjoy the Sim but like word not allowed am I going to waste my time Beta testing their product for them when they can't be bothered to properly engage with VR users like Jorg said he would in this Q&A. Thankfully we have a couple of decent modders working on the OpenVR Toolkit, doing a job in their part time that MS/Asobo can't be bothered to do themselves. I'm curious what's wrong with VR in MSFS. I still fly P3D using VR (Quest 2) because I'm going to buy a new graphic card first and waiting for 737 to switch to MSFS. Reading some posts - VR support seems to be a mess in MSFS. Edited March 3, 20224 yr by AdiR Adrian
March 3, 20224 yr 6 hours ago, abrams_tank said: I just want to add that if the mods feel it's the 3rd party add-on that is causing the problem rather than the MSFS engine, they may lock your thread because the mods don't want irrelevant questions reaching Jorg/Seb/Martial. In a way, I agree with the mods doing this because Jorg/Seb/Martial are overwhelmed by too much information already and they simply don't have time to chase down every issue. So it's important that Jorg/Seb/Martial answer the most relevant questions during the Twitch Q&A. If there is strong evidence that the 3rd party mod, in this case, AIG, is causing the problems, this type of question should not be asked at the Twitch Q&A. There are already complaints from the community that the Twitch Q&A is not long enough and they don't answer enough questions during the Twitch Q&A. So IMO, it's important that Jorg/Seb/Martial be given the most relevant questions during the Twitch Q&A and questions where the fault is strongly on the 3rd party dev's side, should not be asked at the Twitch Q&A. In this case, I think the community should make sure it's not the fault of AIG before pushing questions like these to Jorg/Seb/Martial. If the community still isn't sure whether it is the fault of AIG or not, I don't think Jorg/Seb/Martial should be answering questions like this (and the mods should rightly lock such threads) because Jorg/Seb/Martial have limited time and should be focused on other things. Anyways, that's just my opinion. It's not a mod issue, as had been reported multiple times already it happens with no mods installed. Edited March 3, 20224 yr by MarcG Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
March 3, 20224 yr 16 minutes ago, AdiR said: I'm curious what's wrong with VR in MSFS. I still fly P3D using VR (Quest 2) because I'm going to buy a new graphic card first and waiting for 737 to switch to MSFS. Reading some posts - VR support seems to be a mess in MSFS. I have used VR in both sims and have the Quest 2 also. I have no issues at all with VR in FS2020. It works and looks better than in P3D. It needs some tuning to get a decent stutter free smooth performance, but no issues. It was a game changer for me as I first used VR in it and tried all my aircraft over a 6 month period in each platform as one would! lol. You will enjoy VR in FS2020 if you enjoy it in P3D. VR in FS2020 feels more native as menus function etc, just to name one area of improvement between the two! Simon
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