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MSFS Dev Q&A ....

Featured Replies

5 hours ago, G-RFRY said:

With VR it`s a case do you want them to through everything in getting MSFS in VR at the cost of any other development, even on steam VR is less than 4% of users. And i suspect the same with MSFS users.

I have been thinking that all along when reading about the VR complaints. I seriously doubt that people using VR are more than just a couple of percentage points of total number of MSFS users. They are a niche of a niche, so I doubt if Asobo is going to devote a great deal of the energies tweaking VR issues, with all the other more important bugs on their plate. Personally I tried VR once, and once was enough for me. People complain about using a Visor for Track IR, those same folks would have a fit trying to wear one of those Scuba Mask VR headsets on a 2 hour flight. 

 

 

 

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The only nugget of excitement for VR was the mention that VR will be included with their DLSS implementation.  This should bring a sizeable performance/image quality boost for us VR users...yay!

Though I agree with nearly everything the VR naysayers have to say about MSFS VR and acknowledge all its shortcomings, the virtual cockpit experience in my HP Reverb G2 (specs in my sig) is so worth it overall.  I'm just glad we all have choices.

Edited by TheFamilyMan

CPU: AMD 9800X3D PBO MB +200 CO -25| Motherboard: MSI MAG X870e Tomahawk WiFi | GPU: MSI RTX 5090 Ventus 3X OC | RAM: G.Skill 2x32GB DDR5 6000 cas 30 | M.2 SSDs: Samsung 990 EVO Plus 2T, WD Black SN750  M.2 1T | Hard Drive: WD Black HDD 6T 7200 | Optical Drive: LG Bluray writer, internal | Cooling: Thermalright Phantom Spirit 120 EVO | Case: Fractal Design Focus G | PSU: NZXT C1200 1200W

Win 11 Pro 64|HP Reverb G2 revised VR HMD|Asus 25" IPS 2K 60Hz monitor|Saitek X52 Pro & Peddles|TIR 5 (now retired)

Despite what some vocal members have stated above, I am thoroughly enjoying VR in MSFS and have since it was introduced over a year ago.  Never fly any other way.  If you're considering making the jump, the detail and fidelity of the world around you is awesome to behold.  The experience easily outweighs the minor annoyances.

As always, I'd research around for multiple opinions on any topic.  The loudest voices dont always represent the consensus.

Edited by VFXSimmer

Despite their less than emotionally exhuberant presentation which can be explained by world and specifically European tensions in the Twitch video, I am once again pleased that they know where attention needs to go in the Weather domain.  From Sebastian's comments:

  • They're slowly improving weather and cloud depiction
  • They've now added a 'density' variable in the tools they use to render clouds
  • They see increasing control afforded by improved capabilities from their MeteoBlue source data coming.
  • They envision an advanced, physics-based rendering over time, and expect to see 'over the next few udpates' more and more cloud type morphology.

Kudos to Asobo they continue to do a fabulous job developing this platform and I wish them further success--exactly as I do with Laminar Research's upcoming XP12 release because every sim user benefits, unless they're into 'Identity Flight Simming'.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

39 minutes ago, TheFamilyMan said:

The only nugget of excitement for VR was the mention that VR will be included with their DLSS implementation.  This should bring a sizeable performance/image quality boost for us VR users...yay!

I tried it when Assetto Corsa Competitizione added it recently, unfortunately it wasn't great but then their VR integration isn't exactly brilliant either. Hoping for better results with MSFS.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

10 hours ago, craigeaglefire said:

well,

I'm a very happy Xbox Series X MFS user (fantastic tech, btw, & really good performance value),

for VR, I use a very good PC & Quest 2 (Strix OC 2080Ti),

so, Kevin, the answer to your question is +1 🙂

Thank you.  I've seen a friend's son using MSFS on his Xbox, (tried to donate some old controllers of mine for him, but they don't work -apparently you need to have proper Xbox certified controllers??), Agree on the performance value although it's not my thing.

I've avoided VR in general myself because I suffer from motion sickness quite badly, hence my embarrassingly puny knowledge of it.  I have a reasonably powerful 3090 card so perhaps I should give it a look again?

 

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

3 hours ago, VFXSimmer said:

Despite what some vocal members have stated above, I am thoroughly enjoying VR in MSFS and have since it was introduced over a year ago.  Never fly any other way.  If you're considering making the jump, the detail and fidelity of the world around you is awesome to behold.  The experience easily outweighs the minor annoyances.

As always, I'd research around for multiple opinions on any topic.  The loudest voices dont always represent the consensus.

What are the common resolutions available on headsets nowadays? And what kind of refresh rates can you achieve with a powerful GPU?

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

55 minutes ago, kevinfirth said:

What are the common resolutions available on headsets nowadays? And what kind of refresh rates can you achieve with a powerful GPU?

Reverb G2 is 2160x2160 per eye.  With the latest OpenXR tools there is a new feature which allows render at 90% (1944x1944) and run a sharpening filter.  Looks very close to native and gives a noticeable performance boost.

My Varjo Aero should arrive in a few weeks - that is 2880x2720 per eye and has a very efficient processing API so it runs at that resolution with about the same performance as the G2 at native.  I was fortunate enough to see one that my colleague has running MSFS - blew me away.  It feels completely real with no apparent pixels - you have to see it to believe it.

I run with an Intel 11900K and 3090 and get around 32-35 (worst case in LAX and Manhattan in cloudy skies with AIG AI traffic) and 50+ in rural areas.  I do run with frame interpolation so it feels like 90fps refresh in practice.  This is with most settings at "High" as opposed to Ultra which is more than fine in VR.

Edited by VFXSimmer

4 hours ago, VFXSimmer said:

Despite what some vocal members have stated above, I am thoroughly enjoying VR in MSFS and have since it was introduced over a year ago.  Never fly any other way.  If you're considering making the jump, the detail and fidelity of the world around you is awesome to behold.  The experience easily outweighs the minor annoyances.

As always, I'd research around for multiple opinions on any topic.  The loudest voices dont always represent the consensus.

It seems like what you are experiencing for VR and  what @MarcG is experiencing for VR are two different worlds!

i5-12400, RTX 3060 Ti, 32 GB RAM

2 minutes ago, abrams_tank said:

It seems like what you are experiencing for VR and  what @MarcG is experiencing for VR are two different worlds!

Exactly my point.  It does indeed.

They mentioned AIG and Kai today!    Said that AIG gave them a "very detailed, thoughtful, document",  and they need to get on the phone with Kai.

 

1 hour ago, kevinfirth said:

What are the common resolutions available on headsets nowadays? And what kind of refresh rates can you achieve with a powerful GPU?

I'm getting a near solid 40 fps with my rtx 3080 ti driven Reverb G2 using these setting.  I run driver FPS limited at 40; the only time it drops lower is over dense metropolitan areas where it'll dip into the high 30s, but only briefly.  I don't use motion reprojection for I can't tolerate the distortion it adds, however slight. 

As for motion sickness it'd be best if you could try MSFS VR first.  Unfortunately, everyone is different when in come to this.  It doesn't bother me in flight sims (including WWI combat), but in other VR games really it effects me to where I've given up on them.

CPU: AMD 9800X3D PBO MB +200 CO -25| Motherboard: MSI MAG X870e Tomahawk WiFi | GPU: MSI RTX 5090 Ventus 3X OC | RAM: G.Skill 2x32GB DDR5 6000 cas 30 | M.2 SSDs: Samsung 990 EVO Plus 2T, WD Black SN750  M.2 1T | Hard Drive: WD Black HDD 6T 7200 | Optical Drive: LG Bluray writer, internal | Cooling: Thermalright Phantom Spirit 120 EVO | Case: Fractal Design Focus G | PSU: NZXT C1200 1200W

Win 11 Pro 64|HP Reverb G2 revised VR HMD|Asus 25" IPS 2K 60Hz monitor|Saitek X52 Pro & Peddles|TIR 5 (now retired)

11 hours ago, abrams_tank said:

It seems like what you are experiencing for VR and  what @MarcG is experiencing for VR are two different worlds!

I've never says I don't like it, I've always said it's good but it could be so much better if they paid it some attention. I wouldn't still be flying in VR otherwise...

Edited by MarcG

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

13 hours ago, abrams_tank said:

It seems like what you are experiencing for VR and  what @MarcG is experiencing for VR are two different worlds!

I used VR once, never done a flight without it since.  Asobo\MS have done a lot with the program to make it more immersive and easy to use IN VR with in-game menu and settings features.  You have to tweak it, it takes some time---all users have different settings and it is not a one show fits all approach to settings and performance.  The guides on the Flight Simulator Forums aided me a great deal as it was all new info.  It works well for me, not quite as detailed as 2D, but pretty unique in it's ability to generate an immersive flight experience;  Each flight is something else.

Simon Hickson

Edited by simon747
Put name in

Simon
On 3/3/2022 at 4:39 PM, Bobsk8 said:

I seriously doubt that people using VR are more than just a couple of percentage points of total number of MSFS users.

In this survey they were 15%

For me VR was the game changer, even on my old gaming laptop with a GTX 1060. Being worse than minimal hardware recommendation, the framerate and the image quality was abysmally bad. But what an experience! My first VR take off in a C152 and feeling the cramped cockpit was the single most memorable sim flight I ever experienced! It was magic when it started moving and then when it took off. Views like a hut in a forest glade burned into my memory for the rest of my life. I was there. A real flight would not have been more impressive that day. Imho, MSFS flying in VR is by far the most amazing thing somebody can experience with a PC. 

Of course, in VR the image could always be sharper and the framerate higher. But what we have, is really good.

 

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