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KRNT SEATTLE RENTON

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Ya Rob mentioned this in his last update at https://forum.pmdg.com/forum/main-forum/general-discussion-news-and-announcements/164394-07mar22-developers-update-for-pmdg-737-for-msfs-a-dusting-of-little-things
 

Quote

One of the nice things about not having played a role on the development of the DC-6 is that I had plenty of time to be a content creator on youtube, preparing videos to show you how to operate the airplane. Unfortunately, I am one of the key developers on this project so my time available for such content creation is quite a bit more constrained, but the good news is that I am starting to have some time to work more assertively on some preview videos.

These are being created in partnership with our friends over at Drzewiekci Design, and I think you'll really appreciate what is being put together.

 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

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You can collaborate (or cross-promote, because that's what this is) without slapping a fictional logo, livery, flags, office, and so forth in a very visible place of your airport that is supposed to be a reproduction of the real thing. 

I wonder if the people who see this as perfectly fine would say the same if it wasn't a brand as popular as PMDG, like FeelThere slapping their own logo on the Jetways at their new Dubai airport.

Again, it's not a massive deal. It's still a great piece of craft, questionable framerate aside, but it could have been done like most Easter Eggs, a bit more covertly, instead of pushing it in your face no matter which direction you land from. It's not like there aren't available buildings and apron space that aren't a bit more tucked away from the runway. It literally couldn't be in a more visible place.

Edited by Abriael

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Editor-in-Chief at SimulationDaily.com

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Hands down the best payware airport for MSFS since August 2020 IMHO .

 

Cheers

John

 

 

 

 

 

27 minutes ago, johnbow72 said:

Hands down the best payware airport for MSFS since August 2020 IMHO .

Yes and no. If we look at the pure scenery craft, it's certainly up there. It's a big, awesome diorama for Boeing fans. 

If we look at what the "best airport" is, I don't think the performance allows it to qualify, simply because all the bells and whistles weigh it down considerably in its use as an airport. 

I'd say other airports by Drzewiecki Design itself (and a few other top-notch devs like FlyTampa, Flightbeam, NZA Simulations, AUscene, or Pyreegue, your mileage may vary which one is "best") better qualify for that title, simply because they're much more friendly on the framerate and as such more practical and usable. 

It does look great if you cam around, but the novelty doesn't have as much value when you're trying to nail the approach at 25 fps, IMHO.

Edited by Abriael

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Editor-in-Chief at SimulationDaily.com

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26 minutes ago, Abriael said:

Yes and no. If we look at the pure scenery craft, it's certainly up there. It's a big, awesome diorama for Boeing fans. 

If we look at what the "best airport" is, I don't think the performance allows it to qualify, simply because all the bells and whistles weigh it down considerably in its use as an airport. 

I'd say other airports by Drzewiecki Design itself (and a few other top-notch devs like FlyTampa, Flightbeam, NZA Simulations, AUscene, or Pyreegue, your mileage may vary which one is "best") better qualify for that title, simply because they're much more friendly on the framerate and as such more practical and usable. 

It does look great if you cam around, but the novelty doesn't have as much value when you're trying to nail the approach at 25 fps, IMHO.

Not a huge impact on performance from what I can see on my machine. I think we can agree that the aircraft I'm flying is fairly complex, and yet in the cockpit on final...even with duplicate aircraft models (I have the LVFR static package and its got many 737s jammed all around the airport on top of the DD static planes, I only saw the FPS dip to 27 for a brief sec, and nothing that would impact me nailing the approach. 😉 (ticket into LVFR to see if they can throw a BGL exclude out for this airport)

toKDbH.png

After a touch and go, I looked back in external view and the FPS dipped of course, but I'm also displaying a highly detailed external Maddog model at LOD 0 as well...back in the cockpit with the airport behind me...solid, smooth 30 frames.

lW8PyL.png

I use vsync on, locked at 30, and have a modest machine 10700k, 32gb standard speed ram, 2070 Super 8gb GPU with MSFS settings tuned to my hardware.

When I land and taxi around the airport, I do see dips in performance, but nothing that would impact the overall experience since what I'm seeing is pretty revolutional IMO.

I'm in the same camp as @johnbow72 in terms of being impressed, and since "best" is a relative term if you want to factor in everything that makes any airport a "destination" to fly to rather than an "airport" to just nail an approach at, I'll concede its not the "best" airport, how about its the airport with the most advanced features we've ever seen to date?

Regards,
Steve Dra
Get my paints for MSFS planes at flightsim.to here, and iFly 737s here
Download my FSX, P3D paints at Avsim by clicking here

9Slp0L.jpg 

16 minutes ago, Steve Dra said:

Not a huge impact on performance from what I can see on my machine. I think we can agree that the aircraft I'm flying is fairly complex, and yet in the cockpit on final...even with duplicate aircraft models (I have the LVFR static package and its got many 737s jammed all around the airport on top of the DD static planes, I only saw the FPS dip to 27 for a brief sec, and nothing that would impact me nailing the approach. 😉 (ticket into LVFR to see if they can throw a BGL exclude out for this airport)

The use of vsync may be hiding the issue a bit. Personally, I have 22-27 FPS on my PC (RTX 3070, Ryzen 9 3900x, 32 GB RAM at 1440p resolution and ultra detail) while flying on the Kodiak.

To give a term of comparison,  FlyTampa's Toronto on the same rig runs consistently at 55+ FPS on the same system, and that's an enormously larger airport, with full AI traffic going. 

Edited by Abriael

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Editor-in-Chief at SimulationDaily.com

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10 minutes ago, Steve Dra said:

Not a huge impact on performance from what I can see on my machine. I think we can agree that the aircraft I'm flying is fairly complex, and yet in the cockpit on final...even with duplicate aircraft models (I have the LVFR static package and its got many 737s jammed all around the airport on top of the DD static planes, I only saw the FPS dip to 27 for a brief sec, and nothing that would impact me nailing the approach. 😉 (ticket into LVFR to see if they can throw a BGL exclude out for this airport)

toKDbH.png

After a touch and go, I looked back in external view and the FPS dipped of course, but I'm also displaying a highly detailed external Maddog model at LOD 0 as well...back in the cockpit with the airport behind me...solid, smooth 30 frames.

lW8PyL.png

I use vsync on, locked at 30, and have a modest machine 10700k, 32gb standard speed ram, 2070 Super 8gb GPU with MSFS settings tuned to my hardware.

When I land and taxi around the airport, I do see dips in performance, but nothing that would impact the overall experience since what I'm seeing is pretty revolutional IMO.

I'm in the same camp as @johnbow72 in terms of being impressed, and since "best" is a relative term if you want to factor in everything that makes any airport a "destination" to fly to rather than an "airport" to just nail an approach at, I'll concede its not the "best" airport, how about its the airport with the most advanced features we've ever seen to date?

Can I have that plane? PLEASE! LOL

Airport and pics are amazing Steve.

MSFS

11 minutes ago, Abriael said:

The use of vsync may be hiding the issue a bit. Personally, I have 22-27 FPS on my PC (RTX 3070, Ryzen 9 3900x, 32 GB RAM at 1440p resolution and ultra detail) while flying on the Kodiak.

To give a term of comparison,  FlyTampa's Toronto on the same rig runs consistently at 55+ FPS on the same system, and that's an enormously larger airport, with full AI traffic going. 

Sounds more like you have a beef with DD to be honest. If they created a "normal" KRNT it would just be one of 1000 other airports we have. Now they have pushed the envelope and created something that we have never seen before. How awesome isn't that?

It will give them a benchmark on how this performs on different systems and they can develop even cooler things in the future. Now they have a good estimate on how many moving parts they can have in a scene without killing every computer out there.

// 5800X3D // RTX 3090 // 64GB RAM // HP REVERB G2 //

  • Author
2 hours ago, johnbow72 said:

Hands down the best payware airport for MSFS since August 2020 IMHO .

 

Cheers

John

You said it...it's the best! 😉 

  • Author
36 minutes ago, DJJose said:

Can I have that plane? PLEASE! LOL

You'll have to wait a little longer 🙂 

2 hours ago, espent said:

Sounds more like you have a beef with DD to be honest. If they created a "normal" KRNT it would just be one of 1000 other airports we have.

Have you missed the fact where I described DD among the best developers in the industry just 4 posts above the one you quoted? I've been singing their praise since when their quality dramatically improved over a year ago. Their Narita is likely my favorite third-party airport overall.

The fact that performance is rather poor for the size of the airport, even compared to DD's own best (and much bigger) sceneries is simply a fact, and airports are primarily meant to be... used for landings and takeoffs. How many times can you sit there watching the animation of the factory before you actually want to fly?

That's why this kind of thing should be optional like static aircraft (which luckily DD's sceneries now support). Have a toggle that lets you turn off the animation and close the doors of the factory, gutting the interior, and you get a much more usable and practical airport for when one simply wants to fly. I seriously doubt that's too much to ask for $27. 

When the 737 actually gets released, I'd definitely like to be able to do a few delivery flights, and it'd be nice if the departure wasn't a slideshow.

Edited by Abriael

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Editor-in-Chief at SimulationDaily.com

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1 hour ago, scoob said:

There are no 'feelThere signs' in the released product. The shared screenshots are from development.

Perhaps they should have put screenshots from the released product on the promotional material of their released product, so the customer can see what they're actually buying. The logo has been there for several days after release and some pictures with it are still there. Not that now it's that much better since they replaced their logo with a white board, which is definitely not realistic in any shape or form.

Edited by Abriael

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Editor-in-Chief at SimulationDaily.com

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The most detailed scenery I've ever experienced hands down!

 

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