April 19, 20224 yr 1 hour ago, Tuskin38 said: That will happen everywhere in MSFS depending on what Anti-Aliasing mode you're using. Hey there Tuskin, I'll take a look around at other airports as this was the fist time I've this effect but now I'll be looking for it now that I've seen it.
April 19, 20224 yr 44 minutes ago, OzWhitey said: I'll try and make my point clearer - I'm questioning PMDGs broader ability to innovate and achieve promised goals, based on their performance in the past 5-10 years developing for other platforms. My reference to "other platform" weather radar was to point out that they were slow to implement this much-wanted feature, even when other devs had done so. There were specific reasons why they chose to drag their heels, but the broad point is that they no longer seem particularly agile as a company and don't seem quick to adopt new ideas. What other devs did back then with regards to weather radar was nowhere near how an actual weather radar works. It was basically eye candy. PMDG were of the opinion that they should wait until it was possible to implement a weather radar that at least was in the ballpark of how a weather radar works (weather radars in P3D, XP today still fall very short of realistic weather depiction and only MSFS's more realistic weather engine finally allows decent weather radar simulation). That's what happened when ActiveSky became a thing. This is no failure to innovate, it's a conscious and, in my opinion, reasonable decision. I get your point that you were expecting something more, but I think the issue is that the example you used to make that point is one that PMDG cannot possibly innovate their way around, no matter if they want to or not. No weather API, no weather radar for C++/WASM aircraft, which the NG3 is. Edited April 19, 20224 yr by threegreen
April 19, 20224 yr 1 hour ago, Paul_Yorks said: with top-notch support (to the point that one of their support guys offered to remote onto my PC to help me deal with some issues - solved, in the end, by a re-install). I really think this is the future of more than half of all customer service, Good to hear solved anyway without rs Edited April 19, 20224 yr by icewater5
April 19, 20224 yr 1 hour ago, MattNischan said: Holland or other folks can clarify, but I recall it was for two reasons: they wanted to move back to an open source license that was incompatible with a commercial marketplace (even if the download was free), and they didn't want to have to be as beholden to the release cycle of the platform because, being an open source project, resources are not always predictable. Thanks for the clarification Matt. Can you explain what "beholden to the release cycle of the platform because resources are not always predictable" means? Or maybe one of the FBW folks can explain this. I don't quite understand why leaving the marketplace is related to the release cycle (assuming with public opt-in betas, the FBW team can test their code in the beta and then pass the final code to Microsoft/Asobo for release in the marketplace), and what their resources have to do with this. I'd be interested to know what this means. Thanks! i5-12400, RTX 3060 Ti, 32 GB RAM
April 19, 20224 yr 5 minutes ago, threegreen said: weather radars in P3D, XP today still fall very short of realistic weather depiction and only MSFS's more realistic weather engine finally allows decent weather radar simulation Hi. This is an interesting statement and I'd like to know more about what you wrote. Are you saying that weather radars in MSFS have the potential to be more realistic than P3D and XP? Can that happen when Asobo exposes the bitmaps for the weather API in the upcoming Sim Update? Or does Asobo need to do more than expose the bitmaps, for the weather radar to be more realistic than P3D and XP? i5-12400, RTX 3060 Ti, 32 GB RAM
April 19, 20224 yr 8 hours ago, ryanbatc said: Why? By PMDG standards, an "Early Adopter" version seems to me like an incomplete product, so I'll sit back and see what the feedback is from those who pull the trigger on release. Also, how many 737's to we need? Seems like most credible airliners are either a 737 or a 320. Something new would be nice. David Porrett
April 19, 20224 yr Can't fault their release strategy. But I think I'll sit back for now and get it for myself for Christmas. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
April 19, 20224 yr 36 minutes ago, abrams_tank said: Hi. This is an interesting statement and I'd like to know more about what you wrote. Are you saying that weather radars in MSFS have the potential to be more realistic than P3D and XP? Can that happen when Asobo exposes the bitmaps for the weather API in the upcoming Sim Update? Or does Asobo need to do more than expose the bitmaps, for the weather radar to be more realistic than P3D and XP? If I recall correctly, the major shortcoming is that P3D WX radars read where precipitation is from ActiveSky and display that as is on the ND, but this is not how it would appear on the real radar screen. In the sim it's basically a map viewed from above like someone standing over it and looking down on it that gets updated with every weather download. It's MSFS's weather engine that allows more realistic depiction since it's actually dynamic and changing and building much more like a real weather system does and not static weather being induced into the sim purely from a data download. I'll ping @Stearmandriver for this as he's the one who gave the input from a real world pilot's perspective and can probably explain this better. Edited April 19, 20224 yr by threegreen
April 19, 20224 yr 10 minutes ago, threegreen said: If I recall correctly, the major shortcoming is that P3D WX radars read where precipitation is from ActiveSky and display that as is on the ND, but this is not how it would appear on the real radar screen. In the sim it's basically a map viewed from above like someone standing over it and looking down on it that gets updated with every weather download. It's MSFS's weather engine that allows more realistic depiction since it's actually dynamic and changing and building much more like a real weather system does and not static weather being induced into the sim purely from a data download. I'll ping @Stearmandriver for this as he's the one who gave the input from a real world pilot's perspective and can probably explain this better. I see, From what you wrote though, the exposing of bitmaps for the weather API for WASM is not enough to accomplish a more realistic Warner radar than P3D and XP, right? Does Microsoft/Asobo need to do more than just expose the bitmaps, so a more realistic weather radar can be accomplished in MSFS? Maybe @Stearmandriver can chime in too, I’d love to know more on this! I always thought that even with the upcoming change to the weather API where the bitmaps are now being exposed in WASM, it still isn’t enough for a more realistic weather radar, but maybe this isn’t true (hence I want to confirm this). Edited April 19, 20224 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
April 19, 20224 yr Just now, abrams_tank said: I see, From what you wrote though, the exposing of bitmaps for the weather API for WASM is not enough to accomplish a more realistic Warner radar than P3D and XP, right? Does Microsoft/Asobo need to do more than just expose the bitmaps, so a more realistic weather radar can be accomplished in MSFS? Anything on the coding side is just a guess on my part as I'm not a software expert. No idea what that API would have to look like exactly, sorry.
April 19, 20224 yr Must see, awesome video showing the 737 in all its glory. Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
April 19, 20224 yr 4 hours ago, OzWhitey said: I'm coming at this as someone who is incredibly impressed by what FBW have achieved on this platform. Well FBW driven by young passionate folks who love the this hobby and not working for money, which may explain how impressive FBW has become AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display
April 19, 20224 yr 22 minutes ago, abrams_tank said: Maybe @Stearmandriver can chime in too, I’d love to know more on this! I always thought that even with the upcoming change to the weather API where the bitmaps are now being exposed in WASM, it still isn’t enough for a more realistic weather radar, but maybe this isn’t true (hence I want to confirm this). The way I understood it is that MSFS's weather engine is the key to more realistic depiction, not a different technique of exposing that weather. As in, a more realistic way of weather depiction should (with a proper way of exposing that data) lead to a more realistic WX radar. Take this with a grain of salt though. Edited April 19, 20224 yr by threegreen
April 19, 20224 yr how much hype do we need./ Just give us the damm plane, and our wallets, and will take it from there.!!! I am sure anything coming out from PMDG will be the best quality to offer with this sim. 10700kf, 3080 nividia, 32gbs 3400mhz, 1,000 watts power, M.2 DVMe !tb, boot, 1tb 7200rpm, storage, windows 10 home
April 19, 20224 yr 1 hour ago, threegreen said: I get your point that you were expecting something more, but I think the issue is that the example you used to make that point is one that PMDG cannot possibly innovate their way around, no matter if they want to or not. No weather API, no weather radar for C++/WASM aircraft, which the NG3 is. I was expecting exactly what we appear to have got. As I’ve been following PMDGs announcements, obviously the lack of weather radar wasn’t a surprise in the slightest. I can’t think of anything else that seems to be a surprise, other than the Fabio Flat Spin - I was not expecting that! My point, if you can call it that, was more so that this aircraft has been massively overhyped. It’s a slightly prettier version of the NGXu, it looks good but the external model is not amazing (compare with the SAS A320 repaint that was posted here a day or two back). Feature wise, it’s a step or two back from what we’ve had for the past few years. That’s 100% expected, because of platform limitations, but it’s still a negative. What I really care about is what the performance is like and how it flies. I’ve got a few concerns about the former based on the Chewy livestream, and I look forward to learning more about the latter. Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
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