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[19APR22] PMDG 737 Development Update: Let's talk about Earl

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  • Commercial Member
1 hour ago, anden145 said:

Interesting and thanks for letting us know that.

How does this work generally? Do you need SimBrief to be open in a browser, when you click the INIT UPLINK button or do you login to SimBrief from within the sim, using/through the MCDU?
Also, I'm a little curious as to how you're able to accomplish this? Now, I'm not sim-addon developer or have any knowledge of the MSFS SDK etc but I was under the understanding, that WASM/C++ modules/gauges couldn't access the internet or data outside the sim? Or am I missing something here? 🙂

Thanks again, Aamir. 

Heya, 

It can work however you'd like in terms of workflow. 

What I tend to do personally is get an idea of where I want to go, load the aircraft in on stand in turnaround state. Then sitting in the flight deck, I'll open a browser window and create the flightplan on Simbrief. Once the flightplan is created in Simbrief, that's it, you're good to go. You can close the browser window. The Fenix will pick up your latest flight plan when you hit INIT REQ. Nothing else to it.

You can also do simbrief first, then load in, whatever works for you really. All that needs doing is the simbrief flightplan is "created" before you hit INIT REQ, everything else can be done in whatever order you prefer. 

Aamir Thacker

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Awesome to hear that @Aamir! By the way, I am way more excited for Fenix release than PMDG 😉 

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

3 hours ago, Aamir said:

It's worth mentioning, of course, that we use different parts of the SDK owing to the different development approaches. The limitations imposed on other developers may not apply - and vice versa. 

Heh, this means Fenix is going outside the SDK, just like Fenix went outside the SDK to get ProSim working.  Am I right? 😁

i5-12400, RTX 3060 Ti, 32 GB RAM

20 hours ago, OzWhitey said:

MSFS is turning into a great VR sim, and I hope the PMDG 737 can deliver the virtual reality goods, just like the FBW A320, the DC Designs Concorde or the JustFlight Turbo Arrow do.

Do 3rd party aircraft in MSFS have the buttons and switches light up in blue in VR when you hover over them or operate them like the default Asobo aircraft? If so, is there a way to turn it off?

EA: *releases unfinished games that miss a lot of what should be in there since the beginning*

PMDG: "Oh wow, thats a smart move, let's do it like EA! Customers LOVE unfinished products and they really like to wait another couple months to patch the software in order to be free of at least major bugs!"

 

Good short term business decision to make a quick cash grab but I doubt this will pay off for PMDG in the long run.

5 hours ago, JRBarrett said:

Great to know! Robert from PMDG did mention they were looking at a possible work-around for the current WASM limitation on external communications for things like SimBrief integration or charts. Possibly they are looking at an external module.

I assume they would like Asobo to provide that function natively through an  “approved” SDK API, because PMDG will eventually want to target the X-Box platform, where external modules will not be allowed.


Rob did post this on their forum with more background/context on the WASM/C++ and internet access limitation in MSFS: https://forum.pmdg.com/forum/main-forum/general-discussion-news-and-announcements/169846-19apr22-pmdg-737-development-update-let-s-talk-about-early-adopter-and-continued-maintenance-phases?p=170154#post170154

Most of the answers above are partially correct. Projects can be created in MSFS either with JavaScript/HTML or in C++. We use C++, which is a very robust engineering software language used throughout the aviation world for everything from predicting flame propagation flows through engines to actually driving the avionics displays on ultra-modern business jets. Why you would choose one or the other depends upon the developer. At PMDG we have millions of lines of robust, well vetted C++ code representing integration of established software and aeronautical engineering principles for simulation and software operation- so simply chucking all of that to write an airplane out of HTML would be a poor decision for us.
For reasons that have not been made clear, Asobo/Microsoft allow javascript/html projects to use the communication layer to interact with external products and platforms, but they felt that it was important to prevent C++ products from being able to do the same. We have been asking about this topic for some time and were assured that a correction is planned, but no timeline was provided. We are currently looking at ways to engineer our way around the limitations, but like all things it takes time. - RSR

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

31 minutes ago, Konterhalbe said:

EA: *releases unfinished games that miss a lot of what should be in there since the beginning*

PMDG: "Oh wow, thats a smart move, let's do it like EA! Customers LOVE unfinished products and they really like to wait another couple months to patch the software in order to be free of at least major bugs!"

 

Good short term business decision to make a quick cash grab but I doubt this will pay off for PMDG in the long run.

Seems to work as a business model for dcs. 
 

Bought many of their modules in early access and they’re all fairly complete nowadays. 
 

Now this is PMDG first time doing this, so if they deliver on their promises within an acceptable timeframe, I don’t/won’t have any issues with what they’re doing. But as the saying go, fool me once…

Edited by Carlosmmcd

41 minutes ago, threegreen said:

Do 3rd party aircraft in MSFS have the buttons and switches light up in blue in VR when you hover over them or operate them like the default Asobo aircraft? If so, is there a way to turn it off?

No they don’t for me. At least I don’t think so! I’ll check as soon as I get a chance to fly again. I’ve been flying Concorde/fbw/carenado/just flight /414 this week, and it’s certainly not something that I noticed.

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

54 minutes ago, threegreen said:

Do 3rd party aircraft in MSFS have the buttons and switches light up in blue in VR when you hover over them or operate them like the default Asobo aircraft? If so, is there a way to turn it off?

The only time I've seen that happen is if I am using the MSFS built in checklists and I press the little eyeball button.

Doing that turns your view towards the proper control and highlights it in blue for you. If you don't do that, they will not turn blue.

i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440 

 

2 hours ago, threegreen said:

Do 3rd party aircraft in MSFS have the buttons and switches light up in blue in VR when you hover over them or operate them like the default Asobo aircraft? If so, is there a way to turn it off?

There's an assistance setting that controls this. And yes, if you have it activated, it'll work on 3rd party aircraft too. I actually use it in 2d, it's nice to know you've got the correct switch or concentric knob hovered over before moving it haha.  But you can turn it on or off at your preference. 

Andrew Crowley

Latest comments from RSR on release readiness and Fabio's landing bug:

https://forum.pmdg.com/forum/main-forum/general-discussion-news-and-announcements/170628-i-am-pretty-confident-that-she-is-ready?p=170635#post170635
Overall we are pretty happy with it, but there are still a few things we are tidying up and tailing down.
And we are still hoping Asobo might weight in on this craziness on landing that Fabio seems to find so readily. I don't like unexplaind problems.


https://forum.pmdg.com/forum/main-forum/general-discussion-news-and-announcements/170628-i-am-pretty-confident-that-she-is-ready?p=170649#post170649
On the crash detection setting being a possible cause:
All true comments- but in the scale in which we work, we really need to be certain.
If we are going to take a stance with customers and say "you must turn this setting OFF" I want to know for certain there isn't something buried inside our airplane that causes this. So we are working on trying to replicate the problem in house. We haven't succeeded yet but we are trying like hell.

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

23 hours ago, Konterhalbe said:

EA: *releases unfinished games that miss a lot of what should be in there since the beginning*

PMDG: "Oh wow, thats a smart move, let's do it like EA! Customers LOVE unfinished products and they really like to wait another couple months to patch the software in order to be free of at least major bugs!"

 

Good short term business decision to make a quick cash grab but I doubt this will pay off for PMDG in the long run.

Can we please stop comparing this to EA, Battlefield 2042 and other disasters? EA release games with a multitude of bugs, missing core features and strip identity-defining parts off of titles.

Tell me the proof is in the pudding all you want, but PMDG aren't going to release a bug fest of an airplane with missing autopilot, throttles and FMC. Apart from the EFB and WX radar, which will be missing temporarily due to known reasons, it's entirely complete and the other items to be released after that are luxury for the most part.

PMDG really should have stayed away from the 'early adopter' term because the community clearly understands different things under that term.

Yeah, they should have just said that we're getting the same feature set as P3D and 'we're planning on adding these ADDITIONAL features and enhancing some existing ones'

Jeff D. Nielsen (KMCI)

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VENGEANCE a8200 Gaming PC: AMD Ryzen 9 9950X3D, GeForce RTX 5080, 64GB DDR5, 4TB (2TB/2TB) M.2 SSD, Win11 Pro

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