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Asobo servers: w-h-a-t? ... FFS

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First of all, Asobo develop a game (sim??) that can only be used ONLINE.

Then they appear to be totally incapable of organising their server setup - especially in peak times (after an update).

My update went fine, but I've had SIX "lost connections" in six consecutive flights now - with the usual mess that entails.

Regardless of every other teak or fix that try to improve this pig's ear of a product, it's a waste of time if you can't even "fly" it.

Come on, Asobo - you've had our money - how's about delivering the product???

UPDATE: Make that NINE times now.
Also - every time this happens, my controller bindings go to custard. Why on earth can't they make these configs able to be stored locally?

Edited by Adamski_NZ

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Probably an issue on your end, I haven't had any of this.

  • Author
1 minute ago, Tuskin38 said:

Probably an issue on your end, I haven't had any of this.

You're lucky!!! I don't think it's me ... I have super-fast broadband and the Internet has been performing flawlessly in every other respect. I see that last sentence of mine echoed a thousand times throughout the history of this "sim".

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Is not your internet - believe me!!  I have also noticed the issues recently - as in the last 2 weeks more or less.

Sincerely,

Dennis D. Müllert

System Specs: MoBo:  MSI MAG X870 Tomahawk WiFi ATX AM5.  CPU: AMD Ryzen 7 9800X3D.  Memory:  128GB Corsair Vengeance DDR5-5600 CL-40.  GPU: 24GB Asus TUF Gaming OC GeForce RTX 4090.  Monitor: LG UltraGear+ 45" curved OLED.  Power Supply: Corsair 1500 Watt 80+ Platinum ATX. HD: 2TB Sabrent Rocket NVME SSD.  Windows 11 Pro.

Flight Sim Hardware:  Joystick: Thrustmaster T16000M.  Rudder Pedals: Thrustmaster TPR Pendular Pedals.  Yoke: Honeycomb Alpha.  Throttles: Honeycomb Bravo.  Controller: XBox Controller

 
 
25 minutes ago, Adamski_NZ said:

I have super-fast broadband

Neat, but there are a lot of nodes between you and the MSFS servers. You sure all of them are functioning flawlessly?

Quote

 this "sim".

You may not be aware, but with many of us putting "sim" in quotes as you did there puts you into a certain category of users which we associate more with sprained eyeballs than flight sim enthusiasts.

 

Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light

  • Author
14 minutes ago, eslader said:

Neat, but there are a lot of nodes between you and the MSFS servers. You sure all of them are functioning flawlessly?

You may not be aware, but with many of us putting "sim" in quotes as you did there puts you into a certain category of users which we associate more with sprained eyeballs than flight sim enthusiasts.

It's been shown many times that the servers themselves cannot take the load. Packets not re-sent etc. Try Googling it - there have been a few somewhat technical posts, where users have run very comprehensive connectivity diagnostics.

As to in-between nodes, there's not really much I can do about that - but I do think Asobo should look at their in-sim ping time thresholds to allow for a little more leeway. I suspect the problem is merely ping time related and not actual throughput - but that's a wild guess.

I agree about the "sprained eyeballs" category (LOL) ... but it certainly does appear to be going that way! BTW - I've been simming since the very first flight sims (yes, I'm that old!).

Edited by Adamski_NZ

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26 minutes ago, Tuskin38 said:

Probably an issue on your end, I haven't had any of this.

Man, you seem to have a hard time tolerating anyone who has issues with the sim or posts anything negative about it or the developers. 

Just because you haven't experienced the problem on your end doesn't mean that there could be 1000's of others who have a genuine problem.  Yet, even if it's only 1 person, it's disrespectful and condescending IMHO to enter their topic and claim that it's probably "on their end" because "you haven't experienced it ".   

There are many who have been reporting this very issue on the official forums both before and during the beta. I've experienced the very same issue many times.

If Microsoft want's to develop a sim so dependent on internet connectivity, it's incumbent on them to provide the necessary server capacity/performance to meet the needs of the users - especially when their customer has done their part.  

Regards, Kendall

 

7800X3D/G.B. Aorus 650 Elite V2.0/32GB GSkill Trident 6000-CL30/Nvidia 1080 Ti./Seasonic Focus 1200W PSU.  

40 minutes ago, DMullert said:

Is not your internet - believe me!!  I have also noticed the issues recently - as in the last 2 weeks more or less.

Same experience here. Happens randomly, and nothing to do with our internet connections. To me, it's more likely to be caused by server congestion.

Cheers, Ed

MSFS2020 Steam  // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers

  • Author
8 minutes ago, irocx said:

If Microsoft wants to develop a sim so dependent on internet connectivity, it's incumbent on them to provide the necessary server capacity/performance to meet the needs of the users - especially when their customer has done their part.  

I wish I'd said it as succinctly as that!

Edited by Adamski_NZ

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1 hour ago, Adamski_NZ said:

First of all, Asobo develop a game (sim??) that can only be used ONLINE.

Regardless of every other teak or fix that try to improve this pig's ear of a product, it's a waste of time if you can't even "fly" it.

Come on, Asobo - you've had our money - how's about delivering the product???

UPDATE: Make that NINE times now.
Why on earth can't they make these configs able to be stored locally?

I fully agree, there is something terribly wrong and upsetting with the way of their "progress". 
Besides their "eye candy" scenery, with every update or so-called "fixing issues" they manage to break or disturb something else that was working acceptably.
 With this latest update, I noticed this turbulence behavior to be more pronounced and unrealistic.
They were supposed to tone it down, now with no winds at all (turned off), you can notice every other a few seconds wind kicking in a few knots and direction changes. It feels like a constant light chop.
I don't understand what kind of inputs they get and from whom but all this is very disappointing to the point where it's not worth it anymore. 

747 Captain for the last 39 years, and still learning. 

2 minutes ago, LRBS said:
I fully agree, there is something terribly wrong and upsetting with the way of their "progress". 
Besides their "eye candy" scenery, with every update or so-called "fixing issues" they manage to break or disturb something else that was working acceptably.
 With this latest update, I noticed this turbulence behavior to be more pronounced and unrealistic.
They were supposed to tone it down, now with no winds at all (turned off), you can notice every other a few seconds wind kicking in a few knots and direction changes. It feels like a constant light chop.
I don't understand what kind of inputs they get and from whom but all this is very disappointing to the point where it's not worth it anymore. 

Were you flying over mountains? I don‘t even think they have something like wind turbulence modelled at al…

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

3 minutes ago, Fiorentoni said:

Were you flying over mountains? I don‘t even think they have something like wind turbulence modelled at al…

No, flat terrain.

If you would try the 747 you will notice very easy on ND (with no wind in wx settings) intermittently every few seconds wind kicking in.  Also if you watch on PFD speed is bouncing up and down a few kts. 

On the 747 this light chop will not be noticeable but on small ones they constantly get bounced around way too much for no wind conditions.

747 Captain for the last 39 years, and still learning. 

Just a shot in the dark, but if anyone is using the Google map mod and didn’t restore the settings before reopening the sim will cause disconnections.

Jonathon James

  • Author
1 minute ago, johnnycaptain said:

Just a shot in the dark, but if anyone is using the Google map mod and didn’t restore the settings before reopening the sim will cause disconnections.

Worth a mention ... but [no] I'm not using it (and my hosts file is correct).

Edited by Adamski_NZ

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The servers have been poor since SU5, they've often struggled at peak and random times. Yet another thing they can't seem to get right in this Sim, for all its good it has just as much bad as well.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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