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Inibuilds A310 to be released on November 2022 for free!

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I‘m not concerned either in regards to quality, this is the best marketing they can get for any future payware products. Looking forward to seeing some previews soon. The A310 will likely make me get MSFS for the first time. I heard that justplanes is also filming a program on this aircraft right now. 

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1 hour ago, thepilot said:

I‘m not concerned either in regards to quality, this is the best marketing they can get for any future payware products. Looking forward to seeing some previews soon. The A310 will likely make me get MSFS for the first time. I heard that justplanes is also filming a program on this aircraft right now. 

Eventually MSFS will be the way to go.

So far though, its still inferior in many aspects other than eye candy in comparison to other platforms + their 3rd party addons. ASOBO themselves had outlined this as a ten years project so keep that in mind when comparing the same product on different platforms. Since this is the MSFS forum, some people tend to be overly defensive when the platform or its addons are being criticized, so keep that in mind too.

3 hours ago, ha5mvo said:

Eventually MSFS will be the way to go.

So far though, its still inferior in many aspects other than eye candy in comparison to other platforms + their 3rd party addons. ASOBO themselves had outlined this as a ten years project so keep that in mind when comparing the same product on different platforms. Since this is the MSFS forum, some people tend to be overly defensive when the platform or its addons are being criticized, so keep that in mind too.

Tell us about the other platforms that you think are better, I don't know of any and I have tried them all. By the way, are you a real A 320 Pilot, you never answered that question? 

 

 

 

3 hours ago, ha5mvo said:

Eventually MSFS will be the way to go.

So far though, its still inferior in many aspects other than eye candy in comparison to other platforms + their 3rd party addons. ASOBO themselves had outlined this as a ten years project so keep that in mind when comparing the same product on different platforms. Since this is the MSFS forum, some people tend to be overly defensive when the platform or its addons are being criticized, so keep that in mind too.

Msfs is already the “way to go” for the majority of flight simmers now. It’s not even close anymore. Inibuilds clearly has noticed also. 

5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors, Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

Just now, micstatic said:

Msfs is already the “way to go” for the majority of flight simmers now. It’s not even close anymore. Inibuilds clearly has noticed also. 

I totally agree. Like Bob, I've also tried them all and msfs is the best I've seen so far.

Ya in its 10 year journey or however long MSFS stays in active development, I'd say it came into its own in May 2022, when finally we had aircraft implementations that properly utilized its excellent aerodynamics/physics engine.  And these devs are just getting going, and the more they learn about the MSFS core platform, the better their aircraft simulations will be in the future. So now we have excellent in-its-own-league visuals, best world+weather simulation, *and* aircraft realism in this sim.

If anything, it is "inferior" still in these aspects compared to other sims + their add-ons: ATC, AI (although AIG helps here a lot), ground handling/physics, historic weather, seasons, etc. And most of these are already identified for improvement in coming updates. When compared to other sims in their default states, even some of these gap areas become moot.

Default avionics like the G1000 Nxi are already way better than other sims, and Asbo+WT will soon beef up various other default avionics across the board.

As for default aircraft, the one area where MSFS lags behind considerably compared to say a sim like XP, even there now with the free inclusion of the iniBuilds A310 (still a big WOW for me), Milviz Beaver, Nemeth Bell-407 heli, the C172 >=SU9, etc I'd say that area is also going to get much better after November 2022. Also once WT gets to improving the default 787 etc then even better.

So as much as some love to keep parroting the usual "MSFS is only eye candy" talking point, reality says otherwise :), especially after May 2022, 1.75 years after initial release 🙂  I've used all other sims over the many years, and in none of them did I see such rapid and plentiful advancements in just under two years like I have with MSFS.

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

11 minutes ago, lwt1971 said:

Ya in its 10 year journey or however long MSFS stays in active development, I'd say it came into its own in May 2022, when finally we had aircraft implementations that properly utilized its excellent aerodynamics/physics engine.  And these devs are just getting going, and the more they learn about the MSFS core platform, the better their aircraft simulations will be in the future. So now we have excellent in-its-own-league visuals, best world+weather simulation, *and* aircraft realism in this sim.

If anything, it is "inferior" still in these aspects compared to other sims + their add-ons: ATC, AI (although AIG helps here a lot), ground handling/physics, historic weather, seasons, etc. And most of these are already identified for improvement in coming updates. When compared to other sims in their default states, even some of these gap areas become moot.

Default avionics like the G1000 Nxi are already way better than other sims, and Asbo+WT will soon beef up various other default avionics across the board.

As for default aircraft, the one area where MSFS lags behind considerably compared to say a sim like XP, even there now with the free inclusion of the iniBuilds A310 (still a big WOW for me), Milviz Beaver, Nemeth Bell-407 heli, the C172 >=SU9, etc I'd say that area is also going to get much better after November 2022. Also once WT gets to improving the default 787 etc then even better.

So as much as some love to keep parroting the usual "MSFS is only eye candy" talking point, reality says otherwise :), especially after May 2022, 1.75 years after initial release 🙂  I've used all other sims over the many years, and in none of them did I see such rapid and plentiful advancements in just under two years like I have with MSFS.

For me another huge factor, being that I am on a fixed income now, is the cost of MSFS compared to others sims. I have spent hundreds and hundreds of dollars on other sims,  trying to get them to look semi-real. Other than some aircraft, and a couple of utilities, I have spent almost nothing on MSFS, and it looks a flies great. No more landing on a small airport, which was nothing but a brown slab with a runway on it. The MSFS default airports, are always a surprise, compared to what I was used to years ago. It is obvious to me that any developer with the least bit of common sense will realize that his target market in order to insure a steady income in the future, is going to be MSFS. 

 

 

 

4 hours ago, ha5mvo said:

Eventually MSFS will be the way to go.

So far though, its still inferior in many aspects other than eye candy in comparison to other platforms + their 3rd party addons. ASOBO themselves had outlined this as a ten years project so keep that in mind when comparing the same product on different platforms. Since this is the MSFS forum, some people tend to be overly defensive when the platform or its addons are being criticized, so keep that in mind too.

You'll get bashed for that and I am actually a MSFS advocat. But I agree with you. It's not all bad. For instance, I think the aerodynamics are based on a really promising technology. Yet they've not fully managed to take advantage of it. 50t aircraft feel like paperplanes. This "missing mass" effect is present in MSFS since the beta days. I was not part of the beta, but I remember people complainign about it. Unfortunately this does not seem to be in ASOBOs focus anymore as not enough people seem to care.

Edited by tweekz

Happy with MSFS 🙂
home simming evolved

4 minutes ago, tweekz said:

You'll get bashed for that and I am actually a MSFS advocat. But I agree with you. It's not all bad. For instance, I think the aerodynamics are based on a really promising technology. Yet they've not fully managed to take advantage of it. 50t aircraft feel like paperplanes. This "missing mass" effect is present in MSFS since the beta days. I was not part of the beta, but I remember people complainign about it. Unfortunately this does not seem to be in ASOBOs focus anymore as not enought people seem to care.

Which 50t ( I assume you mean 50 ton) aircraft to  you think feel like paperplanes. I fly the Fenix, and the DC6, and they don't feel anything like a paperplanes.  I fly a bunch of other aircraft like the Kodiak,  C 310, Seminole, etc, and they don't feel like paper planes either, so I don't know which aircraft your a referring to? 

Edited by Bobsk8

 

 

 

7 minutes ago, Bobsk8 said:

Which 50t ( I assume you mean 50 ton) aircraft to  you think feel like paperplanes. I fly the Fenix, and the DC6, and they don't feel anything like a paperplanes.  I fly a bunch of other aircraft like the Kodiak,  C 310, Seminole, etc, and they don't feel like paper planes either, so I don't know which aircraft your a referring to? 

Basically all of them. The wind in MSFS seems to be massively overexaggerated. I am frequently flying over the alps IRL - almost every single time I do this on MSFS it is washing machine mode ON. I also notice a distincitve wobble around the CG. Like someone hooked the planes up on a thread. Or the pronounced flare tendency at landing.

Don't get me wrong. I like the dynamic feeling - but it's just too much.

Edited by tweekz

Happy with MSFS 🙂
home simming evolved

20 minutes ago, micstatic said:

Msfs is already the “way to go” for the majority of flight simmers now. It’s not even close anymore. Inibuilds clearly has noticed also. 

Popularity is not a valid criterion. Justin Bibber had sold more than the Doors, Britney Spears more than Bowie. Popularity is not synonymous with quality (Most times its the other way around).

 Flight simulation, or the quality thereof,  can be roughly broken down several factors:

1) Flight physics (that includes weather and its effects ) - This is where MSFS still badly lags behind.

2) System simulation - This is up to 3rd party developers really. Again, at this point in time the "study level" (for the lack of a better term) addons on other platform still offer a more reliable and accurate representation of their RL counterpart.

ATC and AI are problematic in MSFS, but those are not core qualities for a sim.

As I said, it may or may not get there, development certainly doesn't stop but AT THIS POINT IN TIME, its definitely not there yet.

 

While I'm not a senior fleet captain at AA, I did have my fare share of full motion level - D simulators and guess what, the airport IS mostly a slab with a runway on it.....

2 minutes ago, tweekz said:

Basically all of them. The wind in MSFS seems to be massively overexaggerated. I am frequently flying over the alps IRL - almost every single time I do this on MSFS it is washing machine mode ON. I also notice a distincitve wobble around the CG. Like someone hooked the planes up on a thread. Or the pronounced flare tendency at landing.

Don't get me wrong. I like the dynamic feeling - but it's just too much.


Ok so that's more to do with core MSFS weather and atmospheric airflow than aircrafts' flight models or the core aerodynamics engine I guess. Are you talking about the often debated "it is too much" vs "it's just right" vs "it's not enough" turbulance effects?

In terms of mass and inertia, properly implemented aircraft certainly do convey their proper characteristics, such as the Fenix A320, PMDG 737, Milviz C310, PMDG DC6, Kodiak, Maddog MD80, Bae 146, etc (unlike some of the default aircrafts).

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

5 minutes ago, ha5mvo said:

level - D simulators and guess what, the airport IS mostly a slab with a runway on it.....

Great, let's keep it like this forever then. 640kB ought to be enough for anyone!

Oh and you failed to name the platforms behind which MSFS is lagging.

Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉

4 minutes ago, ha5mvo said:

 

 

While I'm not a senior fleet captain at AA, I did have my fare share of full motion level - D simulators and guess what, the airport IS mostly a slab with a runway on it.....

I have more than a few hours in several Level D motion sims, including Airline and Military. I don't think that qualifies me to judge if an A 320 aircraft by Fenix, behaves like a real aircraft, when pilots making a living flying that particular  aircraft every day in real life , praise it's flight model. 

 

 

 

13 minutes ago, tweekz said:

Basically all of them. The wind in MSFS seems to be massively overexaggerated. I am frequently flying over the alps IRL - almost every single time I do this on MSFS it is washing machine mode ON. I also notice a distincitve wobble around the CG. Like someone hooked the planes up on a thread. Or the pronounced flare tendency at landing.

Don't get me wrong. I like the dynamic feeling - but it's just too much.

I have flown  over the mountains in Alaska, both in MSFS and in real life, and to me , the feeling I got in MSFS was pretty realistic compared to what I experienced in real life. 

 

 

 

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