September 22, 20223 yr 2 hours ago, ega said: Yes, but are you using the WT texture mod? I had the very same issue that you show in the screenshot. I saw that new W10 compatible WT CJ4 textures mod have been released in flightsim.to. Check here: https://flightsim.to/file/10547/cj4-cockpit-texture-mod I dont use textures mod.
September 22, 20223 yr 36 minutes ago, Cpt_Piett said: But especially when panning around quickly in external view, there's no stutters. I couldn't to this without stutters in DX12 before the studio driver. I'm on my first flight with the studio driver and have the same experience. This is the first time I have been able to use DX12 without panning stutters. I'm not really seeing any improvement over DX11 though. Maybe GPU utilization is a little less but hardly noticeable. Ryan
September 22, 20223 yr 26 minutes ago, abrams_tank said: FPS may not necessarily be better, but most people are reporting it's much smoother with DirectX 12 and the Studio drivers. that's exactly what Asobo has said a year ago when people were impatiently awaiting DX12 and expected a miraculous fps increase wonder. this "DX12 fps magic" misconception is probably because 12 is "louder" than 11 and P3Dv5 did indeed perform noticeably better when they implemented DX12, but that was due to many other optimisations they finally introduced, optimisations and moreover efficient GPU programming (extensive multithreading, offloading huge amounts of parallel executing code to the GPU) that Asobo had already implemented on day 1. so there was not much more to gain by going to DX12, except for better task scheduling between CPU and GPU, resulting in smoother, but not higher fps. Edited September 22, 20223 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
September 22, 20223 yr 13 minutes ago, rjack1282 said: I'm on my first flight with the studio driver and have the same experience. This is the first time I have been able to use DX12 without panning stutters. I'm not really seeing any improvement over DX11 though. Maybe GPU utilization is a little less but hardly noticeable. An example of this is that in external view I can "drag" the view quickly around with the mouse, to change the view almost 180 degrees in under a second. Or just randomly change the view quickly. To do this without a single stutter with a terrain LOD of 600 surely must be quite heave on the system. I think there's also the issue with terrain pre-caching, or whatever the name is. I've set it to ultra. 12 minutes ago, turbomax said: that's exactly what Asobo has said a year ago when people were impatiently awaiting DX12 and expected a miraculous fps increase. ...and now we know that we can get "miraculous fps increase" with RTX4000-series and DLSS 3.0 😉 We didn't even get the chance to experience the amazing DX12 performance we've anxiously been expecting since the start of the beta, before something even more outstanding was unveiled. Lol! Edited September 22, 20223 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
September 22, 20223 yr 3 minutes ago, Cpt_Piett said: and now we know that we can get "miraculous fps increase" with RTX4000-series and DLSS 3.0 yes but ... DX12 costs 1.900 less 😊 AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
September 22, 20223 yr On my 8 Gig video card DX12 overruns the VRAM resulting in big FPS drops. I'm using the latest studio driver. Intel Core i5-12600k, Nvidia RTX 4070 Super, 128 Gigs.
September 22, 20223 yr 1 minute ago, JSmith2112 said: On my 8 Gig video card DX12 overruns the VRAM resulting in big FPS drops. I'm using the latest studio driver. Hm. Isn't this what the memory manager is supposed to prevent? 7950X3D | RTX 4090 | 64GB DDR5
September 22, 20223 yr I'm at 11.5/12.0 GB, 4k, default Ultra settings, Fenix, no Elden trees....yet Ryan
September 22, 20223 yr Just now, Cpt_Piett said: Hm. Isn't this what the memory manager is supposed to prevent? That's what I thought too. What's interesting is that the FPS seems fine at first if you're looking straight ahead in the cockpit and the VRAM usage is okay, but as soon as you pan the view, the FPS takes a dive and VRAM climbs above the limit. Anyway, back to DX11 for me. I'm getting good performance with DLSS balanced at 4k. Intel Core i5-12600k, Nvidia RTX 4070 Super, 128 Gigs.
September 22, 20223 yr with those 130 fps on the RTX 4090 and DLSS3 Asobo can't help but have to implement ray tracing next or do we really need 130 fps like they do on the discovery channel (a.k.a. ego shooter). until yesterdays studio driver update, DLSS 2.4.1 - Quality setting and DX12 I have never seen 45-47 fps in VR before, for the first time ever I felt like Bill Gates: "45 fps ought to be enough for anyone." (or was it 640 kilobytes ?) 😊 Edited September 22, 20223 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
September 22, 20223 yr 1 hour ago, JSmith2112 said: On my 8 Gig video card DX12 overruns the VRAM resulting in big FPS drops that's exactly why I went with the beefier 24 GB RTX 3090, and people said: "what an overkill nonsense". Edited September 22, 20223 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
September 22, 20223 yr I'm reading this thread while doing my usual dawn flight somewhere and I start wondering what my VRAM usage is because you all started talking about it. I'm sitting here thinking that DX12 is running just fantastic this morning. So I start dev mode and find out I'm currently flying in DX11 with DLSS enabled. Oops... Since I was tricked into looking at my FPS, I'll report that they are uneventful. I have Vsync on set to 50% and my monitor is locked at 60, so the little counter thing just sticks on 30. Nothing to see here. Move along... Edit: and about 7.7Gb out of 11Gb in use @FL330 in the Fenix just NE of KPHL enroute to Boston... Edited September 22, 20223 yr by MDFlier i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440
September 22, 20223 yr 47 minutes ago, MDFlier said: and about 7.7Gb out of 11Gb in use since you didn't include your monitor resolution nor in game settings, this means nothing. try it at 4K, multi monitor or VR at 2x 2k and all sliders on max and report back. you will exceed 11 GB easily, not on your card though 😊: AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
September 22, 20223 yr 5 hours ago, andrevieira said: Does anyone have this problem after the update? update to WT 0.12.14 version. It's the old panel config that causes this Edited September 22, 20223 yr by Bunchy i7 12700K , DDR4 64GB RAM @3600MHz, Asus Z690-Plus D4 MB, Gainward 4090 RTX Graphics, 850W Corsair PSU, Kraken AIO watercooler, Nvme 1TB ssd, 1TB ssd, 500GB ssd.
September 22, 20223 yr 1 hour ago, turbomax said: with those 130 fps on the RTX 4090 and DLSS3 Asobo can't help but have to implement ray tracing next or do we really need 130 fps like they do on the discovery channel (a.k.a. ego shooter). until yesterdays studio driver update, DLSS 2.4.1 - Quality setting and DX12 I have never seen 45-47 fps in VR before, for the first time ever I felt like Bill Gates: "45 fps ought to be enough for anyone." (or was it 640 kilobytes ?) 😊 Well, 130FPS in the 3rd person view somewhere high above ground is not that impressive, they should show an addon plane in the VC sitting on a big hub (e.g. EGLL) using an addon scenery and AI traffic as well as rather bad weather with a lot of clouds. Then your 130 FPS will be gone by margins... So be careful with what you wish, or we end up again in the low 20ies regarding FPS in the heaviest scenarios... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
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