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Problem with resizing images from FSLTL for FPS saving

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Is everyone using the latest version of XnView MP?

 I downloaded a fresh copy today and am using the 64-bit version.

 I would think that the files should be useable after the XnView process, If they go black after this, there’s no point doing the mipmaps

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  • MammyJammy
    MammyJammy

    A few years ago I wrote an app to handle texture conversion of all sorts of files for Prepar3D AI traffic.  The other day I came across this thread and have updated the app I wrote to support MSFS AI

  • If I can figure out a way to optimise these textures easily with a batch command with free software, I'll share it here for everyone to follow..

  • Hi All, I've just published a new version (1.3) of my Texture Optimizer tool.  This version addresses several issues in 1.2 and adds a bunch of new optional parameters that allow you to fine-tune

Guys,

I may have stumbled on a solution, 

I was doing some testing and I had been using the option in the output screen to use multiple cores. I decided to try a couple of Easy Jet liveries with the exact same settings posted by Chickster25 but leaving the option to use multiple cores unchecked (To be fair that was also unchecked in his settings) I didn't see any issues when I viewed them so I went ahead and resized the entire airplane folder again to 1024 without using multiple cores. It took around 15 minutes as opposed to 4 minutes and I just loaded back into EGKK and low and behold every single aircraft has perfect liveries including EasyJet, Whizz and Air Transat which were corrupt before.

In my case with the multiple core option enabled the images must not have been processed correctly being it was done so quickly. I haven't even run them through Ordenador

I would love to hear if this works for anyone else. I am keeping my fingers crossed for you all

 

Richard

i7-12700K | Noctua NH-D15S Black Version | MSI Pro Z690 - A | 32 GB DDR4 3600 | Gigabyte Gaming OC 4090 | 1TB WD Blue NMVe (MSFS 2020) | 500 GB WD Black Gen 4 NVMe | 4TB WD Black Conventional | Fractal Design Torrent Case | Seasonic 1000W Gold Plus PSU | Thrustmaster Boeing Yoke | Honeycomb Throttle | Airbus Side Stick | Virpil Rudder Pedals | Sony X90K 55 Inch TV |

mmBbmS1.png

 

2 minutes ago, RJC68 said:

Guys,

I may have stumbled on a solution, 

I was doing some testing and I had been using the option in the output screen to use multiple cores. I decided to try a couple of Easy Jet liveries with the exact same settings posted by Chickster25 but leaving the option to use multiple cores unchecked (To be fair that was also unchecked in his settings) I didn't see any issues when I viewed them so I went ahead and resized the entire airplane folder again to 1024 without using multiple cores. It took around 15 minutes as opposed to 4 minutes and I just loaded back into EGKK and low and behold every single aircraft has perfect liveries including EasyJet, Whizz and Air Transat which were corrupt before.

In my case with the multiple core option enabled the images must not have been processed correctly being it was done so quickly. I haven't even run them through Ordenador

I would love to hear if this works for anyone else. I am keeping my fingers crossed for you all

Thanks for the info @RJC68

I have been using 6 cores for my conversion runs to speed things up as I have a 12 core AMD Ryzen 3900. I'll try leaving it at 1 and report back

1 minute ago, Vel said:

Thanks for the info @RJC68

I have been using 6 cores for my conversion runs to speed things up as I have a 12 core AMD Ryzen 3900. I'll try leaving it at 1 and report back

I was using 10 cores on my i7-12700K and it converted really fast, I thought earlier that it almost looked too fast. I had to step away for a few hours and came back with a fresh set of eyes and determined not to be beat lol

I hope it works for you as well

 

Richard

i7-12700K | Noctua NH-D15S Black Version | MSI Pro Z690 - A | 32 GB DDR4 3600 | Gigabyte Gaming OC 4090 | 1TB WD Blue NMVe (MSFS 2020) | 500 GB WD Black Gen 4 NVMe | 4TB WD Black Conventional | Fractal Design Torrent Case | Seasonic 1000W Gold Plus PSU | Thrustmaster Boeing Yoke | Honeycomb Throttle | Airbus Side Stick | Virpil Rudder Pedals | Sony X90K 55 Inch TV |

mmBbmS1.png

 

2 minutes ago, toby23 said:

And did you resize them to 2048?

Yes I did. I Used the final converted and mip mapped texture file. Also I verified that it worked in MSFS.

Before I posted my solution here I tried every other program I could think of (texconv, pain.net,gimp) I was only able to successfully covert it using Xnview.

8 minutes ago, toby23 said:

And did you resize them to 2048?

 

42 minutes ago, RJC68 said:

Guys,

I may have stumbled on a solution..

I was thinking about this earlier today and then forgot to try it. Earlier this week I was having more luck with editing and I hadn't switched the multi core option on. I will give this a go tomorrow, thank you for this suggestion!!! I think it might be the answer 🤩

Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11
Link to my: Dynamic Flight Dispatch Tool

12 minutes ago, toby23 said:

I was thinking about this earlier today and then forgot to try it. Earlier this week I was having more luck with editing and I hadn't switched the multi core option on. I will give this a go tomorrow, thank you for this suggestion!!! I think it might be the answer 🤩

I also loaded into my home airport CYYZ and have been sitting watching traffic for the last 40 minutes, no corrupt liveries so far here either

 

Richard

i7-12700K | Noctua NH-D15S Black Version | MSI Pro Z690 - A | 32 GB DDR4 3600 | Gigabyte Gaming OC 4090 | 1TB WD Blue NMVe (MSFS 2020) | 500 GB WD Black Gen 4 NVMe | 4TB WD Black Conventional | Fractal Design Torrent Case | Seasonic 1000W Gold Plus PSU | Thrustmaster Boeing Yoke | Honeycomb Throttle | Airbus Side Stick | Virpil Rudder Pedals | Sony X90K 55 Inch TV |

mmBbmS1.png

 

58 minutes ago, RJC68 said:

I would love to hear if this works for anyone else. I am keeping my fingers crossed for you all

Converting now with these settings and it is all working perfectly... thank you so much for thinking of this and sharing your ideas here... much appreciated... Will see how I get on with my batch mip command and will share here for all to use if it works..

image.jpg

1.jpg

 

Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11
Link to my: Dynamic Flight Dispatch Tool

1 hour ago, RJC68 said:

I hope it works for you as well

And it did @RJC68!

What an obscure issue! Well done and thank you for your troubleshooting and suggestion. 👍

I converted all of the larger textures down to 2048 (using a single core...it took a while!), visited Gatwick, Luton and Zurich airports and checked out the models which previously had issues and now they are perfect.

Have to thank @Ado198 @chickster25 @toby23 too for all of their help and suggestions. 

Love the addon but my FPS takes a serious hit when flying in to any major, busy airport, even with moderate traffic settings, so hopefully this will go some way to helping.

 

I guess we get to do it all again when FSLTL release more aircraft and textures.. 😁

Keep a copy of your folders with optimised textures, then when FSLTL update the liveries, run the update and then overwrite the textures with your optimised ones. That way, when you filter  out the textures before batch resizing  them, your optimised textures willbe removed, leaving only the new ones to resize 🤗

Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11
Link to my: Dynamic Flight Dispatch Tool

19 minutes ago, Vel said:

And it did @RJC68!

What an obscure issue! Well done and thank you for your troubleshooting and suggestion. 👍

I converted all of the larger textures down to 2048 (using a single core...it took a while!), visited Gatwick, Luton and Zurich airports and checked out the models which previously had issues and now they are perfect.

Have to thank @Ado198 @chickster25 @toby23 too for all of their help and suggestions. 

Love the addon but my FPS takes a serious hit when flying in to any major, busy airport, even with moderate traffic settings, so hopefully this will go some way to helping.

 

I guess we get to do it all again when FSLTL release more aircraft and textures.. 😁

You're welcome Vel I'm glad it all worked out.

Just completed a perfect flight to Faro and on arrival saw these two sad planes.. so for me at least, it hasn't worked with every texture but looking through the folders, I can't see any black textures, so I am not sure why this has happened... just an FYI for anyone else wondering..

almost.jpg

so-close.jpg

Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11
Link to my: Dynamic Flight Dispatch Tool

OK I have tried the two-stage method you guys have devised here and - success!

I looked at KSFO and EGLL and didn't see a single corrupt texture

I reduced to 1024x1024 as my opinion is these are merely background objects to me. The textures are blocky up close but I'll never be up close to them and at a distance from say a gate or two away they look fine. 

21Gb folder went down to 2.7Gb 

 

Regards,

Max    

(YSSY)

i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU

 

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