October 15, 20223 yr Just curious if anyone else are having ground texture problems at airports since SU10 and using DX12? Below is an image (not mine) of what I'm talking about: I get it randomly every since SU10. Sometimes it only affects a small piece of a taxiway, sometimes it can affect the majority of the airport and it seems very random when it happens or not. It's like the underlying satellite photo shows instead of the correct texture. There's a bug thread about the issue at https://forums.flightsimulator.com/t/mixed-textures-in-ground-at-default-airport/534963 that was started back in August and the issues since SU10 have been merged into it and it's took off with other's having the issue. Just hadn't seen any mention of it here and wondered if anyone here was experiencing it too? Edited October 15, 20223 yr by Phantoms James
October 15, 20223 yr Author No, TAA. DX12 at 2560x1440, Win 10, 32GB ram, i7-7700K, 3080 12GB card on the lastest two nVidia drivers. Edited October 15, 20223 yr by Phantoms James
October 15, 20223 yr yep I have the same problem in DX12. I keep developer mode open, then under airports select debug and deselect debug voila textures back. but it will happen again. Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb, Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black 2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4
October 15, 20223 yr Author It’s not consistent and doesn’t happen all the time. When it does happen, then it happens at different taxiways, parking areas from one time to the next. When I use the drone to move around the problems pop in and out. Here’s a screenshot I just took of the problem. Sometimes it’s fewer areas, sometimes it’s more and sometimes it doesn’t happen at all. In this screenshot, you can see the baked in planes from the satellite image and two planes actually from the game. Edited October 15, 20223 yr by Phantoms James
October 15, 20223 yr Author 1 minute ago, bvdboomen said: Yes I had this too. That's why I reverted back to DX11. That's what I'm doing for now. James
October 15, 20223 yr I also have the same problem. it happens to me very often, I just added my vote on the MSFS forum, hoping that this problem will be solved. DX12 / TAA
October 15, 20223 yr Same issue here and have also reverted back to DX11, though have noticed that it is not as smooth as DX12 now and slightly lower framerates. This occurs using both DLSS and TAA btw. ASOBO will be working on improving DX12, I'm sure and it will in time be the best way to sim. I am confident of that. Edited October 15, 20223 yr by cianpars Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
October 15, 20223 yr I had this too with in SU10, with both DLSS and TAA. Didn't see it with SU11 beta and the new Nvidia driver, but also didn't test DX12 long enough because I went back do DX11 for performance reasons (have better FPS in DX11 and the fluidity is the same). Edited October 15, 20223 yr by Alvega Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
October 15, 20223 yr Author 1 hour ago, Axis3600 said: I also have the same problem. it happens to me very often, I just added my vote on the MSFS forum, hoping that this problem will be solved. DX12 / TAA Please, anyone who's had this issue do the same, even if you reverted back to DX11. James
October 15, 20223 yr Have it and voted Gerald K. - Germany AMD 7800x3D / ASUS ROG X670E-Gaming / ASUS Strix RTX 3090 OC / 64 Gb RAM GSKILL. "Flightstick" = X56 HOTAS RGB Logitech
October 15, 20223 yr Had it since SU10 Beta when running DX12, reverted back to DX11 and it's fine. I made quite a detailed post over on the the MSFS forum telling them about the issue, and there were quite a few others seeing the same. Well SU10 dropped about 5wks later, and i was disappointed to see no fix for it, despite the time it was reported. Then to find it was not even mentioned in the notes. I asked on the forum not long after, and just got the reply they were aware. Even in Beta11 i am still seeing the same, I would advise as many as possibly with the issue please report it, otherwise yet again it wont be fixed for SU11 AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive
October 15, 20223 yr I get it as well with DX12 ever since day one of the SU10 beta. However, the Nvidia driver that just dropped this week may help fix it - while I haven't poured a ton of time into testing, it has not happened yet at ini's LAX and SAT, which is where I could get it to trigger frequently. Could very easily be a coincidence but I'm interested in seeing if other users with this issue see an improvement. Edited October 15, 20223 yr by Chapstick
October 15, 20223 yr Same here, had this already pre-SU10... another bug being ignored by the devs, like the bugged snow coverage... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
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