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AI Traffic Improvement SU11

Featured Replies

59 minutes ago, Cpt_Piett said:

Lots of AI traffic at Luton. This is with real-time online, no parked AI. 

GWcBBeD.jpg

Not really much point in parked ai is there? Apart from a performance hit 

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56 minutes ago, Ianrivaldosmith said:

Not really much point in parked ai is there? Apart from a performance hit 

How about for immersion? Who wants to operate out of an empty airport? Any performance hit will be minimal unless you are talking the true mega airports that have 100+ parked aircraft, then add those AI from nearby airports which are the really unneeded ones. Customize it to work with your system. I'll take a few fps all day every day to give airports some life.

20221015112826-1.jpg
 

Edited by Dave_YVR

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

42 minutes ago, Dave_YVR said:

How about for immersion? Who wants to operate out of an empty airport? Any performance hit will be minimal unless you are talking the true mega airports that have 100+ parked aircraft, then add those AI from nearby airports which are the really unneeded ones. Customize it to work with your system. I'll take a few fps all day every day to give airports some life.

20221015112826-1.jpg
 

I see plenty of aircraft at the gates without the parked aircraft though 💁‍♂️ that was my point…

30 minutes ago, Ianrivaldosmith said:

I see plenty of aircraft at the gates without the parked aircraft though

??  How are they any different?  Are you referring to statics?

Edited by Dave_YVR

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

9 minutes ago, Dave_YVR said:

??  How is that any different? Aircraft at Gates are the parked aircraft. Are you referring to statics?

Yes statics, I can not see the point in them. If I load real traffic, I have ample aircraft at the gates. All the statics do is add more unneeded, unmoving, 'static' aircraft at a fps hit. I could understand the need for them if AI traffic didn't populate the gates, but they do. 

39 minutes ago, Dave_YVR said:

??  How are they any different?  Are you referring to statics?

My point was the amount of parked aircraft with default live traffic is impressive even with ground aircraft = 0. 

7950X3D | RTX 4090 | 64GB DDR5

54 minutes ago, Ianrivaldosmith said:

Yes statics, I can not see the point in them. If I load real traffic, I have ample aircraft at the gates. All the statics do is add more unneeded, unmoving, 'static' aircraft at a fps hit. I could understand the need for them if AI traffic didn't populate the gates, but they do. 

  I don't think that any of the aircraft in Cpt_Piett's screen are static. Parked aircraft become flying aircraft in usually a short period of time, they are all part of the actual traffic.

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

3 hours ago, Dave_YVR said:

Stansted 😉

I stand corrected 🙂 I assumed it was Luton as I was on Luton approach. I even went searching for a Luton addon but there was only one by UK2000. 

But - this led me to go search for Stansted - and there's an excellent freeware addon available. 

18 minutes ago, Dave_YVR said:

  I don't think that any of the aircraft in Cpt_Piett's screen are static. Parked aircraft become flying aircraft in usually a short period of time, they are all part of the actual traffic.

That's my point. 

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

29 minutes ago, Dave_YVR said:

  I don't think that any of the aircraft in Cpt_Piett's screen are static. Parked aircraft become flying aircraft in usually a short period of time, they are all part of the actual traffic.

That’s my point too. 

It might be useful to include statics at small GA airports but nothing where there is regular airline traffic.  An option to allow that would be welcome.

16 hours ago, VFXSimmer said:

It might be useful to include statics at small GA airports but nothing where there is regular airline traffic.  An option to allow that would be welcome.

This is what I always come back to also.

Sure, the big hubs are always going to have at least some amount of activity.  It's the smaller regional fields that always feel barren and lifeless to me when using default live traffic. 

FSLTL combined with the fantastic GA addon definitely do add some life to these airports though.

4 hours ago, FakeWayne said:

FSLTL combined with the fantastic GA addon definitely do add some life to these airports though.

What GA Addon are you referring to?

ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU

1 hour ago, captain420 said:

What GA Addon are you referring to?

The one over on Flightsim.to "GA Stock Aircraft Traffic"

 

Look like planes are still slowing creeping to the dominos then taking off

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

27 minutes ago, FakeWayne said:

The one over on Flightsim.to "GA Stock Aircraft Traffic"

This one as well as its commercial counterpart require manipulation within the /Offical tree. Yes, you can redo it before any update (as suggested) but I don't know the outcome íf you forget this or an update jumps in without prior notice (we had these).

As I learned, there's always a danger of having to reinstall the whopping > 200 GB in case of manipulations within the Official folder. Does anyone know a way to achive better GA traffic without manipulations in the Official folder?

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

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