October 16, 20223 yr So, on the other forums they are saying there are still some issues with AI traffic, but it's looking much improved IMO. Below video with FSTL, SU11: EGPH with FSLTL SU11 Beta - YouTube http://youtube.com/c/Greazer
October 16, 20223 yr I really hope SU11 will fix all if not most of the AI problems. Such as the AI planes moving up and down and LOD issues such as not being able to see the wheels unless you get close enough. Watching planes taxiing at a distance without wheels looks odd. And my biggest annoyance are those blocky navigation, beacon, strobe lights on AI planes! Really looks ugly. Edited October 16, 20223 yr by captain420 ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
October 16, 20223 yr 28 minutes ago, Greazer said: So, on the other forums they are saying there are still some issues with AI traffic, but it's looking much improved IMO. Below video with FSTL, SU11: EGPH with FSLTL SU11 Beta - YouTube Is that just FSLTL? The way this plane cuts across the grass (40-42 secs in) makes it seem like maybe PSXT with Real Traffic. It is a nice video even with the memory error at the end.. Edited October 16, 20223 yr by Phantoms James
October 16, 20223 yr 19 minutes ago, Phantoms said: Is that just FSLTL? The way this plane cuts across the grass (40-42 secs in) makes it seem like maybe PSXT with Real Traffic. Looks like a rogue AI in the beta traffic engine. The current AI engine has lots of weird problems that need fixing. While trying to resolve them, the odd AI model may go awry in this phase of testing. P.S. Much better, though still an awful lot of unnecessary go-arounds. Edited October 16, 20223 yr by F737MAX AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
October 16, 20223 yr 2 hours ago, captain420 said: I really hope SU11 will fix all if not most of the AI problems. It doesn't and it won't so don't get your hopes up. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
October 16, 20223 yr I think a lot of the go around problem would be greatly reduced if the aircraft would keep at a 30kt roll on the runway until the next taxiway is reached. I see aircraft rolling at like 10 knots and passing taxiways (including 90 degree) until it finds a high speed taxiway. MSFS Alpha tester on W10 Pro x64. Hardware: AMD 5900X 12 core CPU. Cooler Master ML360R AIO, Asus X570-E mobo, Asus Strix 3090 24GB gfx card, G.Skill TridentZ 64GB (4x16) DDR4-3600 RAM, Samsung 970 250GB SSD (OS), Samsung 980 Pro 1TB M.2 pcie-4 NVMe SSD (MSFS install). EVGA 850w Gold cert PSU, CUK Continuum full ATX tower. 43" Sceptre 4K display. VR: HP Reverb G2.
October 16, 20223 yr I’ve just flown out of Geneva and one of the changes I like is that the AI is already moving when you spawn at an airport - I had one taxiing off the runway and a couple moving on the taxiway. Brings the sim to life straight away. using SU11 Beta using FSLTL models only using default real-time traffic Edited October 16, 20223 yr by hanhamreds New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.
October 16, 20223 yr How about the performance degradation? I still observe after 2 hrs or so certain performance degradation presumably caused by AI. I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)
October 16, 20223 yr 3 hours ago, captain420 said: And my biggest annoyance are those blocky navigation, beacon, strobe lights on AI planes! Really looks ugly. Have they ever acknowledged this? I agree it’s absolutely awful and you’d think it would be one of the easiest and first things they should have resolved!
October 16, 20223 yr 34 minutes ago, Piotr007 said: How about the performance degradation? I still observe after 2 hrs or so certain performance degradation presumably caused by AI. Not seen that either since Su10 was released. You seem very unlucky with the issues you seem to have. AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive
October 16, 20223 yr 1 hour ago, Ianrivaldosmith said: Have they ever acknowledged this? I agree it’s absolutely awful and you’d think it would be one of the easiest and first things they should have resolved! I'm not even sure. I've even made several topics on their official forum regarding this issue. The AI planes in FSLTL doesn't have this problem. So I believe the problem lies in the default AI models. ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
October 16, 20223 yr 5 minutes ago, captain420 said: I'm not even sure. I've even made several topics on their official forum regarding this issue. The AI planes in FSLTL doesn't have this problem. So I believe the problem lies in the default AI models. Any way to disable the defaults and just use the FSLTL ones?
October 16, 20223 yr I am using FSLTL AI models only. Just make sure you turn the options to use generic models off in MSFS's options under TRAFFIC. ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
October 16, 20223 yr They fixed the issue where AI Aircraft would only fly at 250kts no matter what altitude. Edited October 16, 20223 yr by Tuskin38
October 17, 20223 yr 9 hours ago, captain420 said: I am using FSLTL AI models only. Just make sure you turn the options to use generic models off in MSFS's options under TRAFFIC. Still get quite a few generics though. Apparently it can be solved although I haven't tried it (yet): 7950X3D | RTX 4090 | 64GB DDR5
Archived
This topic is now archived and is closed to further replies.