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VR or Brunner.

VR high end device or Brunner FF yoke. 56 members have voted

  1. 1. What would you choose?

    • High end VR headset
      60%
      34
    • Brunner force feedback yoke.
      39%
      22

Please sign in or register to vote in this poll.

Featured Replies

I can't comment on the yoke as I still use an older CH Joystick with a Logitech throttle quadrant, but, after upgrading my PC and purchasing the HP Reverb G2 so I could try VR, I simply cannot go back to 2D. I did experience a bit of dizziness at times when I first tired it, but that is because you really feel like you are moving. The perspective of sitting inside the plane and the increased situational awareness, sense of speed and motion etc. far out weighs the drawbacks IMO. Having said that the, the only way to know if you would like VR is to actually try it. No amount of Youtube videos or reading experiences of others can really let you know what it is like. There is a learning curve and it can take quite some time to get used to it all and get the settings dialed in to your liking. 

Martin 

Sims: MSFS 2020, MSFS 2024 and X-plane 11

Home Airport: CYCW - Chilliwack, BC Canada

i5 13600KF 32GB DDR4 3600 RAM, RTX3080TI  Meta Quest 3

  • Replies 74
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There are three categories of people who perceive VR in one way or another.  The first category is small.  these people are able to immerse themselves in VR from the first second and never experience discomfort.  The second category is the most numerous.  These people need to gradually get used to VR.  Some should start with 5-10 minutes at a time, others can immediately 20-30 and after a while their perception of VR will be the same as that of the first category of people.  It's worth it - I'm in this category and have been able to use vr for hours without any discomfort.  And there is a third category.  These are people who will never be able to perceive VR properly.  They will always experience dizziness and nausea.  The meaning of my advice is that if you belong to the second category of people, then you can get into the first if you get used to vr gradually and you can get into the third if you try to force things and your untrained in vr brain refuses to perceive vr

Ps Sorry for my bad english ))

Edited by senya016

Garber Sergey

  • Author

Using VR isn’t an issue, I just don’t think it’s ready for prime time. I had 2 G2’s and sold them both in the avsim forum. 
I was going 2 years later there would be big progress, but from what I can gather there doesn’t seem to be… 

8 minutes ago, senya016 said:

There are three categories of people who perceive VR in one way or another.  The first category is small.  these people are able to immerse themselves in VR from the first second and never experience discomfort.  The second category is the most numerous.  These people need to gradually get used to VR.  Some should start with 5-10 minutes at a time, others can immediately 20-30 and after a while their perception of VR will be the same as that of the first category of people.  It's worth it - I'm in this category and have been able to use vr for hours without any discomfort.  And there is a third category.  These are people who will never be able to perceive VR properly.  They will always experience dizziness and nausea.  The meaning of my advice is that if you belong to the second category of people, then you can get into the first if you get used to vr gradually and you can get into the third if you try to force things and your untrained in vr brain refuses to perceive vr

Ps Sorry for my bad english ))

I even go as far as saying even the third chategory can get used to it, but it will take a lot of suffer for them to get there but they will if they endure the bad times.

Im basing my assumtion on how people react to sea sickness. My wife belong to the third chategory and swore when I met her that she will never get used to being in a boat(she was born inland and had practically never seen the ocean). Myself, I belong to the first chategory, born at sea(im a fisherman). For 6 years she has been throwing up and gone through hell when at sea, in the seventh year she actually adapted and is starting to cope with it. From the moment I met her I always told her you will get used to it, now she is, but it took seven years....... (she still tells me she hasnt adapted but learned to cope:p, but to me she is as ready as possible to actually work on my boat if she wants too.).. 

I don't want to use simulators without vr .  For the last couple of years, I have not bought simulators in which there is no native support vr

Garber Sergey

41 minutes ago, Ianrivaldosmith said:

I just don’t think it’s ready for prime time.

pancake lenses with very good panels are a big advance on G2…

1 hour ago, Ianrivaldosmith said:

Using VR isn’t an issue, I just don’t think it’s ready for prime time. I had 2 G2’s and sold them both in the avsim forum. 
I was going 2 years later there would be big progress, but from what I can gather there doesn’t seem to be… 

I believe in 2 years, the image clarity in vr will finally be what we are used to on our monitor... 

For now, Im more than thrilled with my G2, when I finnaly managed to set it up properly, using 130 render scale in openxr with decent settings in msfs, on my humble gtx3080ti, I would say its just an inch left of technology to make this darn VR thing bloody amazing:).

Like, I think someone mentioned somewhere in avsim, quantum computer’s for practical use coming in 2030. The progress in all computer science is extreme, and I just think this is the beginning.... 

No rush, Just jump on vr when your ready, I just like to be on from the start:D

....... 

Kinda understand why some people critize vr people to be almost cultish, but being inside the cult, It kinda makes perfect sense,,, 😂 

Also, thanks for the mods not letting this thread to be pushed into the mystic vr corner of our forum. Its good to have vr discussions in the open sometimes:p

Edited by Kaboki

That is a fantastic set up @senya016 !

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

1 hour ago, regis9 said:

That is a fantastic set up @senya016 !

Thanks ) You can see the mess around the installation .  It already works great, but you always want to do even better.  In itself, working on this project is no less exciting than flying in simulators.  Unfortunately, this is only for me.  Neither my children nor my friends are interested in my hobby

Garber Sergey

7 hours ago, Ianrivaldosmith said:

Using VR isn’t an issue, I just don’t think it’s ready for prime time. I had 2 G2’s and sold them both in the avsim forum. 
I was going 2 years later there would be big progress, but from what I can gather there doesn’t seem to be… 

I disagree, I think VR has been ready for prime time since the Reverb G1. That was when the resolution became good enough at a price more in line with consumer products (ok was a bit high but not by extreme amounts.), since then the G2 has improved upon the G1 in many areas alongside a multitude of other HMDs.

Especially for cockpit based simulators VR has been great for a few years now, still a ways to go yes, but it's already well into it's prime time and will only improve.

Going by your posts here and in the VR section it seems VR simply isn't for you, which is perfectly fine as it doesn't suit everyone, but don't write it off today just because you can't get on with it 🙂

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

  • Author
1 hour ago, MarcG said:

but don't write it off today just because you can't get on with it 🙂

That’s the thing, I’m not writing it off,  just want a better headset. Patiently waiting…

The Brunner in 5 years will still be one of the best bits of gear money can buy.

The VR headset will be quaint and we will all marvel at how primitive the tech was back in 2023. 

10 hours ago, Ianrivaldosmith said:

Using VR isn’t an issue, I just don’t think it’s ready for prime time. I had 2 G2’s and sold them both in the avsim forum. 
I was going 2 years later there would be big progress, but from what I can gather there doesn’t seem to be… 

There have been some significant improvements, it is just they are not filtering down to the consumer products yet.

13 hours ago, ryanbatc said:

VR in the PMDG 737 is actually really cool!  I departed a rural airport and climbed through a broken big puffy cloud layer and it looked real!  Because of the speed of the jet passing the clouds it was quite the experience.  I used to think like you do but VR is great for airliners too especially if they have a EFB tablet you can lookup charts on (assuming you have Navigraph).

Isn‘t it annoying trying to hit the switches and buttons with VR? Or even worse programming the MCDU? Can‘t imagine keeping my head in that awkward position for too long.

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

4 minutes ago, Fiorentoni said:

Isn‘t it annoying trying to hit the switches and buttons with VR? Or even worse programming the MCDU? Can‘t imagine keeping my head in that awkward position for too long.

It really depends. Most switches are fine, and some are easier operated in VR because they might be hidden in 2D views. Some switches have only a small contact zone, they are harder to operate in VR. However, I was able to get all switches to move by using the mouse and sometimes close one eye for better aiming. I have never tried to program a MCDU in VR.

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