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In depth Beech 18 mod

Featured Replies

In my mod there are two types of counters that relates to engine wealth. Engine damage counters and engine wear.

There are many engine damage counters and each one is linked to an individual system and per engine. You have oil temps damage counters, CHT, overboost (manifold pressure), etc. This means that if you go above a certain value on these systems counters, some type of damage to the engine may occur. For exemple if you run your engine with CHT above green bar for a certain amount of time you could provoque some damage to your engine and if you let your engine go above yellow you could even kill it. This kind of behaviour happens to all counters. Of course each one with its kind of consequences. These counters couldn't be seen by operator and can't be reseted. But they are reseted once the flight is over or restarted. So everytime you start a flight, your plane doesn't have any damage and all counters are zero.

Engine wear is persistent from a flight to another, even if you close msfs. All systems are related to this wear, meaning that everytime your doing something wrong you are also wearing your engine. For now there isn't any damage linked to this wear but I have intention to change this. What this wear does is to reduce engine power proportional to its level. This decrease in performance only starts bellow 95% of engine wear. You can see this engine wear usinf FF gauge and its knob in  “Gal.Reserve” and “Gal.toDestination” positions. Left and right engine Wear.

There is a small thing I'd like to add. Even if you do everything right and notice some small wear increase, its normal. There is always some residual wear like normal engines going on. This value was calculated in my mod to add 10% wear for every 100 hours combustion time. So during one hour flight, you'll see 0.1% increase at minimum.

To reset it put starter selector on left position and pul left cabin heat lever. To reset right engine wear put starter selector it right position but use left cabin heat lever. To reset wear just use left cabin heat lever. Right cabin heat lever is used to add cabin heat and deice windshield. Eventually, I intend to use one of unsued switches but for now I don't now how to do it.🤔

 

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One last important thingthat I'm not sure I said in my mod description: To save engine wear for your next flight you have to turn off your batteries.

Edited by alexbap

1 hour ago, alexbap said:

To startup engines remember that with this mod priming is required. What I do is:

-Proppeler and mixture levers full foward

-Throttle lever one inch foward

-Tank selector left front and right front

-Batterys on

-Magnetos on

-Starter selector and prime knod towards the engine you want to start.

-clic booster

-clic starter

-2 or 3 pulls on prime knob (on very cold weather 3 or 4 pulls) - This must be perfoed while the engine is trying to start.

And thats it.

That did the trick - thank you!

Edited by Stoopy

"That's what" - She

Thank you very much for this great mod Alex!

I've flown the Beech maybe a few times after its release. Your mod really brought new life into this great looking airplane. And I'm excited to do many more flights now. 

Greetings
Tim

My files on Flightsim.to

i5 12600K | 32Gb | RTX 4080

Thanks for the heads up on this mod.  Will chase it down.

Bryan Wallis aka "fltsimguy"

Maple Bay, British Columbia

Near CAM3

  • 2 weeks later...

New version 1.1 is out.

Denarq enhancement Beech D18S
Log V1.1

New features:
-New engine, landing gear and flap sounds.
For now, only inside cockpit sounds are finished. Outside sounds are very raw and will be developed in the next update.
Original sound files are from two freeware sounds packs (see credits at the end).
-Weight and balance redone.
-Add compass light and assign to correct knob. (see credits at the end).
-When starting a flight with the engine running (airborne or in runway) oil temperature is 50ºC and CHT is 110ºC.
-Adjusted flight model:
Aileron sensitivity increased.
Elevator sensitivity decreased
Changes in rudder behaviour. Now, when tail wheel lifts, there is much less tail snap.
P-Factor adjusted.
Trim limits adjusted to cope new weight balance. Now, trim will allow finer adjustments.
-Elevator tab gauge (Elev. Trim) now has a takeoff zone bar.
-New true free castering wheel (as an option). See guide.
-New mod guide.

Fixes:
-Feather propeller won't stop the engine on the ground.
-Corrected manifold overboost damage.

Credits:
-Mod creator: Alexandre Baptista
-Original sound packs:
"Single Engine Pratt & Whitney R-985 Wasp Junior Radial Engine " by  Skyhigh Audio Simulations.
"FSX Pratt & Whitney Wasp Junior R-985 Radial dual engine sound set" created by ElmoSlack
(According to these sound packs creators, these sounds are freeware and must remain so.)
-Help on compass light: katIX3647 from https://forums.flightsimulator.com

-Beta testing and feedback:
Isidro Magalhães
Pedro Costa
Pedro Trindade
Donovan, aka donovankoch from Flightsim.to
Alexandre Baptista

https://flightsim.to/file/51532/denarq-twin-beech

New quick fix

.v1.1.1
Changelog:
Fix: Missing starter sound.

On 3/12/2023 at 1:08 PM, Stoopy said:

Thanks for the heads-up on this one, as I'd love to get more use out of the Beech 18,  Unfortunately I was unable to get the engines started following the checklist.  Anyone got some tips?

 

 

 

I like to keep these tutorial videos organized and saved to my hardisk. Both Edge and Firefox have browser 'extensions' that download youtube videos that I file away organized on my computer to play on a second monitor screen. I can't keep track of where all the controls are otherwise. Like the JU 52 procedures were a bear but audio/visual beats the written word for ease of use. 

I prefer flying these type of planes. I mean if there are both modern airliners or these things on parade on open house day or an airshow, I follow the crowds.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

This mod is great, but how is he doing it?  I thought the files needed to adjust these things were 'protected'.

If we could do this to other Carenado aircraft it would be superb.

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

This is awesome thank you so much.

ATP MEL,CFI,CFII,MEI. Type Ratings B-737, ERJ-190,ERJ-170

 

  • 2 weeks later...

This is really a first rate, and sorely needed, mod.  The only deep system modeling of a radial engine twin that I know of.

My question:
I was able to map the *position* of the primer knob (left right and center) using the parameter listed in the documentation.  However I have not yet been able to find the parameter to map the actual *pulling * of the primer control.  

Does anyone have any advice regarding this?  I am using Axis and Ohs.

On 3/24/2023 at 10:55 PM, bobcat999 said:

This mod is great, but how is he doing it? 

Short of anyone having broken the encryption algorithm, I'm guessing it's a painstaking process of interrogating the various parameters through the SDK. Various skilled people seem to have at least partially extracted config files for other marketplace-only aircraft, eg. the An-2 and Caribou

2 hours ago, gunther said:

Short of anyone having broken the encryption algorithm, I'm guessing it's a painstaking process of interrogating the various parameters through the SDK. Various skilled people seem to have at least partially extracted config files for other marketplace-only aircraft, eg. the An-2 and Caribou

Based on my deep dives programming other aircraft for my simpit, I'm thinking he had to edit the model file and associated xml definitions. Thus, his comment earlier about knowledge and permission from the MSFS team. And, of course, creating unencrypted versions of files like the flight_model.cfg file from scratch.

My MSFS 2020 repaints: Flightsim.to - Profile of HStreet

Working on MSFS 2024 versions.

14 hours ago, TASCHMANN said:

This is really a first rate, and sorely needed, mod.  The only deep system modeling of a radial engine twin that I know of.

My question:
I was able to map the *position* of the primer knob (left right and center) using the parameter listed in the documentation.  However I have not yet been able to find the parameter to map the actual *pulling * of the primer control.  

Does anyone have any advice regarding this?  I am using Axis and Ohs.

I would also like to know the primer pull parameter. Using Spad.Next in this case 🙂

And I fully agree, this is a great, great mod! I find myself flying the D18 more than anything else these days.

I don't have the Beech so cannot tell you exactly. That said, if nothing obvious is showing up in the AAO LVar scan, then likely the animation is coupled to a BVar. Search the .xml file associated with the interior model for "B:" and see what that brings up. 

Controlling BVars with AAO latest version is pretty straightforward.
 

My MSFS 2020 repaints: Flightsim.to - Profile of HStreet

Working on MSFS 2024 versions.

Archived

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