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Scenery layering?

Featured Replies

Hi,

Only very recently I installed MSFS, so I'm discovering/wondering/learning every day 😉

In our earlier flight sim days, we had to layer our sceneries carefully.
Are those days over? Just copy/past into the community folder and that's it?

Egbert

 

Location: Vleuten, The Netherlands, 17.3dme SPL 108.40 | Simulator: FS2024
System: AMD 7800X3D - Gigabyte X670 - RTX 4090 - 64GB DDR5 - 2 x 2TB SSD - 32" 1440p Display - Windows 11 Pro

In most cases, yes. Layering of airports on True Earth etc. are not necessary as MSFS comes with its own "True Earth" included.

This said, there are rare cases where layering is required. I had one of them with an airport close to Moscow clashing with Moscow landmarks. In this case, there is a layering tool in the "Experimental" menu (which I guess only few people know about).

Kind regards, Michael

Edit: I should add that some addons take care of layering by alphabetic order (prefixing a- or z-.) I saw this on some global freeware addons. This is similar to the  alphabetic layering X-Plane does, btw.

Edited by pmb

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

Yes, the stuff you dump in your community folder is dumped on top of the MSFS base scenery. Simple as that. 

However, apart from the base scenery, MSFS has a number of bespoke airports that are also available in usually better versions by 3rd party devs. For example, KLAX is pre-installed with MSFS with custom airport buildings for free, but you can buy a better version from IniBuilds with lots more details. If you install the one from the 3rd party developer, you should usually uninstall the MSFS version of the airport in the content manager to avoid conflicts (and also save some disk space).

Edited by JacquesBrel

21 minutes ago, JacquesBrel said:

Yes, the stuff you dump in your community folder is dumped on top of the MSFS base scenery. Simple as that. 

Note that the community folder contents are loaded A-Z.. so if some detail needs to be higher priority, add a Z or ZZ in front of the name.. 😉

Bert

3 hours ago, Bert Pieke said:

Note that the community folder contents are loaded A-Z.. so if some detail needs to be higher priority, add a Z or ZZ in front of the name.. 😉

Until everyone latches on to that. Then we're back at square one. 😉

The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA

1 hour ago, Ron Attwood said:

Until everyone latches on to that. Then we're back at square one. 😉

Quite so! But then I suppose we could always manually edit the folder names to XXX, WWW etc.!

NZFSIM_Signature_257_60.png

 

Side question: Is it generally ok to rename community folder titles to put in some sort of sensible order ?  (Never tried it) Does FS then just re-index on next load ?

Regards,

Max    

(YSSY)

i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU

 

2 hours ago, flyhalf said:

Side question: Is it generally ok to rename community folder titles to put in some sort of sensible order ?  (Never tried it) Does FS then just re-index on next load ?

You can call them anything you like..

Bert

  • Author
9 hours ago, Bert Pieke said:

Note that the community folder contents are loaded A-Z.. so if some detail needs to be higher priority, add a Z or ZZ in front of the name.. 😉

Ahhh... Thanks
That's easier that fiddling around with numbers in a file

Location: Vleuten, The Netherlands, 17.3dme SPL 108.40 | Simulator: FS2024
System: AMD 7800X3D - Gigabyte X670 - RTX 4090 - 64GB DDR5 - 2 x 2TB SSD - 32" 1440p Display - Windows 11 Pro

All of my scenery object libraries are prefixed AA and anything I tend to move into the community folder and out like sceneries for particular countries I prefix ZZ.

Sometimes I need to prefix addon airports above photosceneries to get a better result.

Be careful changing the folder names of addon planes though as some may not work 

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

There is also the "Package Reorder Tool" if you need to change the scenery priorities. Under "General Options>Experimental". 

And it is also possible  to edit the "content.xml" file manually and define priority.  In case of an evident conflict between packages this helps.

4 hours ago, Sunay said:

And it is also possible  to edit the "content.xml" file manually and define priority.  In case of an evident conflict between packages this helps.

That used to be the case.. but has been dropped as best I know..

Bert

19 hours ago, JacquesBrel said:

Yes, the stuff you dump in your community folder is dumped on top of the MSFS base scenery. Simple as that. 

However, apart from the base scenery, MSFS has a number of bespoke airports that are also available in usually better versions by 3rd party devs. For example, KLAX is pre-installed with MSFS with custom airport buildings for free, but you can buy a better version from IniBuilds with lots more details. If you install the one from the 3rd party developer, you should usually uninstall the MSFS version of the airport in the content manager to avoid conflicts (and also save some disk space).

There is a way in content.xml to define what files are excluded from what one seed in scenarios.
For example, see two conflictingh runways (one from the M<OD in community and another one from the stock scenery ).

AHS712D Alvaro Escorcia KSGR/OMAA
AirHispania Virtual Airline
MSFS / ASUS TUF Gaming F15-Refresh-144Hz / 11GenIntel (R)Core (TM) i7-11800H
NVIDIA-GeForce-RTX3060GPU / 1TB-Samsung SSD / 32GB-RAM
SAMSUNG-SmartMonitor-M7-32"4K

17 hours ago, Bert Pieke said:

That used to be the case.. but has been dropped as best I know..

Hello Bert, I made two tests this morning, in my case the content.xml edits  are  still very much working 🙂

 

5 hours ago, Sunay said:

Hello Bert, I made two tests this morning, in my case the content.xml edits  are  still very much working 🙂

 

It is a bit confusing... the purpose of the content.xml file changed with SU10...

It used to be automatically generated, but now has been made optional and with a different syntax.

Most users do not have it installed, and would not need it..

https://devsupport.flightsimulator.com/articles/9407/changes-on-contentxml-behavior.html

Bert

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