June 19, 20232 yr 4 minutes ago, Klegran said: My experience is that no traffic injector works well because of the myriad of AI Traffic bugs that exist in the sim Tangentially relevant, but I think 🤔 Kaii over at AIG is working on some ai traffic improvements as well... Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
June 19, 20232 yr 1 hour ago, kevinfirth said: Not innovative, VoxATC was doing it ages beforehand... You may prefer FSHud, that's fine, but vox did get there first 😛 i m talking about msfs, VoxATC doesn't work in msfs and the sdk is different so the system VoxATC use doesn't going to work in msfs cause doesn't have ai traffic Api
June 19, 20232 yr 1 hour ago, michdb8 said: the dev said on discord that doesn't control the ia traffic just use the FSLT addon with default ai traffic so this is just another 3 party addon that doesn't bring anything new to the table fshud at least is doing something innovation with the features Shame. So this will just be a non-starter.
June 19, 20232 yr 5 minutes ago, RALF9636 said: Shame. So this will just be a non-starter. But FS Hud doesn't actually do a good job controlling the traffic does it? It's using the same broken API as all other traffic injectors use so you still get planes that teleport around, spin in place, and all other sorts of wacky behavior. Based on the other response it would appear this is an Asobo issue and no 3rd party tool can truly control the traffic even if they claim to. Have you had a different experience with FS Hud?
June 19, 20232 yr Just now, Klegran said: But FS Hud doesn't actually do a good job controlling the traffic does it? It's using the same broken API as all other traffic injectors use so you still get planes that teleport around, spin in place, and all other sorts of wacky behavior. No. Just now, Klegran said: Have you had a different experience with FS Hud? Yes.
June 19, 20232 yr 1 minute ago, Klegran said: Can you elaborate? FSHud controls AI traffic on its own, it doesn't use the dysfunctional MSFS logic. So you don't see any of the quirks of MSFS AI movements you mentioned. It has its own small issues left - it's still in Beta - but it is lightyears ahead of MSFS default AI traffic.
June 19, 20232 yr 2 minutes ago, RALF9636 said: FSHud controls AI traffic on its own, it doesn't use the dysfunctional MSFS logic. So you don't see any of the quirks of MSFS AI movements you mentioned. It has its own small issues left - it's still in Beta - but it is lightyears ahead of MSFS default AI traffic. Good to know. Thanks.
June 19, 20232 yr 7 hours ago, RALF9636 said: I don't understand why every topic about an ATC addon ends up in a discussion of the "roboticness" of the voices. Because we are in 2023🙂! What would you say if you were buying an aircraft add-on with computer generated sounds instead of proper recordings correctly assembled and mixed? You may not mind those "computerised" voices and this is fine, many others won't and will buy this add-on because they find what they want in it. It remains that for some others, including myself, this is yesterday technology unfit for MSFS. Bernard CPU = 12900K / GPU = Nvidia 3090 VRAM 24 GB / RAM = 64 GB / SSD = 2 TB 980 PRO PCle 4.0 NVMe™ M.2,
June 19, 20232 yr 1 hour ago, michdb8 said: i m talking about msfs, VoxATC doesn't work in msfs and the sdk is different so the system VoxATC use doesn't going to work in msfs cause doesn't have ai traffic Api I think you may soon need to retract that statement 😛 Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
June 19, 20232 yr 4 minutes ago, kevinfirth said: I think you may soon need to retract that statement 😛 Kevin, Are you beta testing a new version of VOX? I'm sure you're under a NDA so just blink your eyes to confirm.😁
June 19, 20232 yr 1 hour ago, mwilk said: Kevin, Are you beta testing a new version of VOX? I'm sure you're under a NDA so just blink your eyes to confirm.😁 You might think that, I couldn't possibly comment.. ok I'm told I can, so yes there's a beta being tested, it's pretty good, still ironing a few bugs out and getting it to work seamlessly with AIG traffic throughout the world.😏 Edited June 19, 20232 yr by kevinfirth Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
June 19, 20232 yr 3 hours ago, kevinfirth said: Tangentially relevant, but I think 🤔 Kaii over at AIG is working on some ai traffic improvements as well... correct, always working on new stuff^^ and some of this new stuff will see the light soon xD It is interesting that this new ATC Addon is refering to FSLTL and FST, wonder why it should not work with AIG.... - but we will see. For now there are only 2 SDK-Ways for AI: 1. Inject via SimConnect and let the AI fully control it -> Ingame ATC will work, but you have basically not much control over the AI after injection (still trying to find more ways to change this) 2. Inject via SimConnect and control all waypoints yourself -> Ingame ATC will not work but you have full controll over the AI.
June 19, 20232 yr 12 minutes ago, Kaiii3 said: It is interesting that this new ATC Addon is refering to FSLTL and FST, wonder why it should not work with AIG.... - but we will see. Yep. Next question would be PSXTraffic/RT (which I use with the AIG models). I very much doubt it,... - but we will see, too. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
June 19, 20232 yr Just now, pmb said: Yep. Next question would be PSXTraffic/RT (which I use with the AIG models). I very much doubt it,... - but we will see, too. Kind regards, Michael if it is "only reacting" the injected AI it should work with everything added to the Sim.....
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