June 24, 20232 yr Very very excited about this, and so glad it's one of the three primary focus areas for 2024. Specifically about the new aerodynamics engine, and making it easier for aircraft devs to fully take advantage of MSFS's multi-surface and CFD modelling tech, the problem has always been how MSFS doesn't currently allow for fine-grained and more flexible aircraft geometry definition (i.e. especially for CFD that really needs a well defined aircraft surface geometry model to shine). So it's absolutely key that they are addressing this, and Seb mentions more extensive dev tools as well as templates that aircraft devs can build upon. And good that even existing aircraft can be quickly enhanced/redefined in terms of their geometry to add more surfaces (Seb talks more about this at timestamp in video below, i.e. 5 mins to add more surfaces to a couple of existing default aircraft). And I can't repeat this enough :), I had a hunch about this and they confirmed it about ex IL-2 lead engineer and flight model expert Andrey Solomykin is also now spearheading this effort along with Seb... so that can only mean good things for MSFS's FDE. Edited June 24, 20232 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
June 24, 20232 yr 13 hours ago, David Mills said: Who ever imagined that the efficient coding of MSFS and MS2024 would have us looking for ways to lower our fps? Indeed that is EXACTLY what needs to happen to allow for the kind of cloud depiction we're all after. Frame rates in the extreme add very little once you've arrived at 40, 50 or whatever so this will allow for exactly that: high resolution voxel based cloud depiction. Bring it on! Now...if they'll just go there 🤞 Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
June 24, 20232 yr For me, the MS/Asobo team will have to work very hard in the next year and show big improvements in the sim, apart from the announcements and the fancy stuff related to missions, adventures (which I personally never use in the current sim, even if it was available), to make me to purchase the new sim and consider changing parts of my current hardware, which does a pretty good job as it is right know. Cheers, Ed MSFS2020 Steam // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers
June 24, 20232 yr 14 minutes ago, edpatino said: and consider changing parts of my current hardware, which does a pretty good job as it is right know. Where is that coming from now? They just talked about MS2024 featuring multi-threading and moving more stuff to the could resulting in less demand on the customer's system.
June 24, 20232 yr 27 minutes ago, Nixoq said: Where is that coming from now? They just talked about MS2024 featuring multi-threading and moving more stuff to the could resulting in less demand on the customer's system. I've been hearing more and more comments about the need of the most recent graphic cards. To which extend?, too soon to say. I have a RTX 2070 (on laptop) and a RTX 2080 Super (on the desktop) and both work very well with the current sim and I'm not expecting to change them in the near future. Cheers, Ed MSFS2020 Steam // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers
June 24, 20232 yr 1 hour ago, lwt1971 said: Very very excited about this, and so glad it's one of the three primary focus areas for 2024. Specifically about the new aerodynamics engine, and making it easier for aircraft devs to fully take advantage of MSFS's multi-surface and CFD modelling tech, the problem has always been how MSFS doesn't currently allow for fine-grained and more flexible aircraft geometry definition (i.e. especially for CFD that really needs a well defined aircraft surface geometry model to shine). So it's absolutely key that they are addressing this, and Seb mentions more extensive dev tools as well as templates that aircraft devs can build upon. And good that even existing aircraft can be quickly enhanced/redefined in terms of their geometry to add more surfaces (Seb talks more about this at timestamp in video below, i.e. 5 mins to add more surfaces to a couple of existing default aircraft). And I can't repeat this enough :), I had a hunch about this and they confirmed it about ex IL-2 lead engineer and flight model expert Andrey Solomykin is also now spearheading this effort along with Seb... so that can only mean good things for MSFS's FDE. I was a bit confused with the last name of Andrey from IL-2 Fame, but he had a Forum name/Nickname as: "An-Petrovich" ? His real name seem to be *Andrey Solomykin* . Thank you for claryfying that 👍 Len? lwt1971 Guys/gals *this Andrey gentleman* *is no stranger* to flightsims/Aerodynamics 😀 He was a important Team-member/developer during when Rise Of Flight WW1 "Game/sim" was built, and probably mostly of IL-2 !!! There might be roots/traces to DCS for all I know? 😲 IF THERE IS a time where we can hope for BETTER Flightsim Physics improvement it probably will come around MSFS-2024 with Seb and Andrey Teaming up completely.. I am quite positive that Andrey has been working on MSFS-2024 "the whole time" from when he arrived at ASOBO and we have not really seen his work, YET... I'm SOOO EXCITED for this sim moving forward.. 😀😀😀 Man.... how cool it is to be a Flightsimmer/gamer today!! Thanks Asobo/Microsoft for Revolutionallizing the Genre of simulation games.... (It has been way to stagnant..The only *Fresh* blood was Aerofly-2/4) Seems like we are getting *back to* Flightsim Heydays now like in the 90's/2000s , and it's not so Niche anymore.. When warsims like Novalogic/ Microprose/ Maddox games/IL2/Modern Combat?(before DCS World).. and FLY! / Flight-Unlimited in addition to of course Microsoft Flighsimulator and Xplane.. ALSO for the VR-Guys I think you should see a way better VR implementation moving forward, because VR is very often brought forward as Really GOOD in IL-2 Sturmovick 😊 I think that Petrovik might have *a few ACES* up his sleeve.. 😃 Btw I do own a HP G2(v1) headset, but mainly use flatscreen LG 4K Oled-TV..(mostly due to Motion-sickness problems.. I was veeery careful in the start, but still struggle with it) But I might be tempted again if VR improves a lot in MSFS2024!! 👍 So let's Raise a Half-FULL glass for the Flightsim-Team!! CHEERS/PROST/SALUT 🍻 🥂
June 24, 20232 yr 43 minutes ago, Rune-ENHD said: I was a bit confused with the last name of Andrey from IL-2 Fame, but he had a Forum name/Nickname as: "An-Petrovich" ? His real name seem to be *Andrey Solomykin* . Thank you for claryfying that 👍 Len? lwt1971 Guys/gals *this Andrey gentleman* ... *is no stranger* to flightsims/Aerodynamics ... He was a important Team-member/developer during when Rise Of Flight WW1 "Game/sim" was built, and probably mostly of IL-2 !!! There might be roots/traces to DCS for all I know? ... IF THERE IS a time where we can hope for BETTER Flightsim Physics improvement it probably will come around MSFS-2024 with Seb and Andrey Teaming up completely.. Yup that's him!, It was big news back in September 2022 when he moved to MS/Asobo (see https://stormbirds.blog/2022/09/12/lead-engineer-departs-great-battles-team/, and his own personal post about the move: https://forum.il2sturmovik.com/topic/80307-see-you-pilots/) ... but nothing was said by MS/Asobo until yesterday. We all suspected he was hired to help with improving the aerodynamics/physics engine and that's been confirmed now. Seb and him teaming up to lead this effort is indeed great news. Just even the physics of the balloon air inflation/deflation they showed, using the core physics engine (i.e. balloon modelled as multiple small surfaces and using the same air flow interaction physics that are used for aircraft and also taking environmental factors into account: https://youtu.be/VPhScg_FINE?t=801), was something else. Cannot wait for more details! Edited June 24, 20232 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
June 24, 20232 yr Those Ballon physics/visuals were Fantastic.. 😃 Parts that do not even crash into each other *that bodes well* for the rest of the stuff.., and that is probably why the slingshots/crane hoist scenes were so beliveable ... 😊 I think that, we have not properly seen whats coming in this sim yet! They are are probably HIDING(saving it for later) the ATC- improvements (cognitive/AI Based) and THE Weather improvements, to make a *BIG announcement* about it.. (There have been a bit to many hints (Microsoft China for the ATC/Regional stuff has been hinted) by now it think..) Also very recently Q&A about *we are* working on it!!! And all SMILIES.. 😅😅😁 They KNOW that we(simmerz) EXPECT IT... 😂😂 I just hope they can normalize *the too cheery (uplifted)/exited* VOICES of the ATC and the Pilots in the air on the ground hahaha.. (THAT would go a LOONG way..to help) This is Probably World 2.0 as Joerg Neumann spoke about in Q/A a bit in the past.. or at least version 1.5 of the famed 2.0 version. Really hope that we will see 3D Water depth everywhere where it IS shallow waters(lakes/rivers) even if is in The Patagonia icy-waters, or the Carribian/Pacific?? The Shallow water effect is REAL.. they must try and implement depth somehow? it should of course *dim out* so it does not steal too much FPS/Performance when flying away from theese areas above a certain altitude There is sooo much improvement on the graphics side, that it is almost expected to happen? It should be possible to get something like FAR-CRY water from way back in 2000s at least close to the ground/water... that would nicely finish of the water effects 😃 the icing on the water effects would be objects reacting to the water as in P3D/Xplane-12 But hope to have currents in rivers/PROPER waterfalls AND PROPER waves crashing on land/beaches(this is loong overdue..) Edited June 24, 20232 yr by Rune-ENHD
June 24, 20232 yr My i7 4790k + 1070 powerhouse combo is grinning like a cheshire cat 🙂 On a serious note I'm looking to buy a full rebuild in the next 12 months to bring my PC into the 21st century. Thomas Derbyshire
June 24, 20232 yr Everything I’ve seen so far is very promising. Asobo are doing the right thing in moving away from the inefficient old FSX code, tear it up and do a deep dive rewrite now they know there trade. I’m confident this will result in better performance - which in turn frees up headroom for additional features - some of which have already been mentioned. hopefully they will look at the weather engine now too 👍 New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.
June 24, 20232 yr Atleast you have a 1070 😊 Don't feel so bad! In 1080p it still works quite well.. Please be adviced to not buy 8GB cards now... they are not future-proof at all.. I had to build a 10900k + a 3090(during mining-boom 2) + Windows 10 to get up to speed! 😲 My old rig where (a non clocked) i7 975Extreme edition (originally specced for 3channel 6GB ram) I upgraded it from a EVGA GTX-285 to a used Nvidia Titan GTX(6gb) when I gave up on getting a GTX1080Ti for reasonable money (during the *first*? mining boom 2016/2017/2018) I'm grinding my teeth of how much I paid for the ASUS 3090, I can't justify any upgrades to Graphics/CPU! For a loong while.. Oh, how I would have liked to have been stuck with a 1080Ti for all theese years instead of a Mining card as the 3090Ti barely any improvent from 3080 but waaay more ram and you certainly paid for it.. 😳
June 24, 20232 yr 17 hours ago, CaptainAddOn said: What I heard is that add-ons are going to be backwards compatible, but every single one of them is going to end up giving an optional upcharge to get a version that takes advantage of the new physics engine. Given the depth of the changes, what's wrong with that?
June 24, 20232 yr 2 hours ago, edpatino said: For me, the MS/Asobo team will have to work very hard in the next year and show big improvements in the sim, apart from the announcements and the fancy stuff related to missions, adventures (which I personally never use in the current sim, even if it was available), to make me to purchase the new sim and consider changing parts of my current hardware, which does a pretty good job as it is right know. Honestly, did you even watch the Asobo presentation? AMAZING and fundamental simulation improvements are coming in v2024.
June 24, 20232 yr 1 hour ago, edpatino said: I've been hearing more and more comments about the need of the most recent graphic cards. To which extend?, too soon to say. I have a RTX 2070 (on laptop) and a RTX 2080 Super (on the desktop) and both work very well with the current sim and I'm not expecting to change them in the near future. Hopefully you understand it's the CPU that's the absolute most critical performance component?
June 24, 20232 yr Also, if anyone has any doubts about the performance increase in moving to more multi-threading; DCS was a beautiful example of what can happen, the performance increase for some people was staggering, especially in CPU limited scenarios. If we can get just half of that performance, it'd be amazing. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
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