June 25, 20232 yr Hopefully they move exclusively to DX12 by 2024, so that gets all the development focus and we can start to see improvements through that. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
June 25, 20232 yr I didn't catch any mention of supporting units such as hectopascals....I presume that's way to optimistic...
June 25, 20232 yr 5 hours ago, abrams_tank said: I am really interested to see what Petrovich can do with the flight model in MSFS 2024. And Petrovich is working with Seb. Seb already has his PPL. And from the MSFS Twitch Q&As, it seems like Seb has a pretty good grasp on physics and aerodynamics. So I think the combination of Seb & Petrovich is a good team. I look forward to seeing the result of their work in MSFS 2024. I am looking forward to this as well. As we all know, there has been a years long debate about what makes aircraft fly "better"... and it has been a few talented individuals who got recognized for creating the right "feel of flight". Seb is coming at this from the sciences side, and as mentioned above, the helicopters are proof that this approach has merit. But the "feel of flight" is something that does not seem to result naturally from applying science alone.. This team should have the right skills to pull it off! Still not clear to me how this would translate into all third party aircraft suddenly flying better, since each one gets its own magic sauce... but we shall see! 🙂 Bert
June 25, 20232 yr 12 hours ago, UrgentSiesta said: Quote Another approach is a2a's Accusim You do realize A2A used an external flight model for their famous flight models in P3D, don't you? As I said... "Another approach". 😉 Bert
June 25, 20232 yr 12 hours ago, UrgentSiesta said: Yeah - all the devs on this list are rank amateurs just making guesses:https://forums.flightsimulator.com/t/new-propeller-cfd-soft-body-simulation-aircraft-list/504719 Who am I going to believe - them or you? If you read through that post, top to bottom, you will see that developers are struggling to figure out how to best use these new features... suggest you believe them. Bert
June 25, 20232 yr 17 minutes ago, Bert Pieke said: Still not clear to me how this would translate into all third party aircraft suddenly flying better, since each one gets its own magic sauce... but we shall see! 🙂 It's not clear if other improvements in the core physics/aerodynamics engine in MSFS 2024 will bring any automatic improvements to existing 3rd party aircraft without any changes in the aircraft code (remains to be seen, I imagine there'll be some). But for sure the provision for more fine-grained aircraft geometry definition means the 3PD devs are going to have do some updates to their aircraft, and but at least Seb mentioned various dev tools to help make this easy (see https://www.youtube.com/watch?v=VPhScg_FINE&t=666s and https://www.youtube.com/watch?v=VPhScg_FINE&t=750s) Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
June 25, 20232 yr 1 hour ago, Bert Pieke said: As I said... "Another approach". 😉 Yessir. It will be interesting to see how they've accomplished the flight model in this simulator. I can't recall seeing any details yet. While most are using default aeros, some are using CFD, and one or two are indeed using external FM engines (the FlyInside helos). I look forward to seeing how they did it.
June 25, 20232 yr 1 hour ago, Bert Pieke said: If you read through that post, top to bottom, you will see that developers are struggling to figure out how to best use these new features... suggest you believe them. Yes - it's rather complicated, especially for the veterans of FSX/P3D. CFD isn't well documented and is still tied to some of the Base FM limitations. This is why we don't see the likes of PMDG, Just Flight, SWS, or MilViz/BBS using CFD (yet?). It's somewhat telling that the veterans from X-Plane (iniBuilds and Flying Iron) are using it extensively, as "CFD" is just the way things are done in that engineering tool. Edited June 25, 20232 yr by UrgentSiesta
June 25, 20232 yr 9 minutes ago, UrgentSiesta said: It will be interesting to see how they've accomplished the flight model in this simulator. I can't recall seeing any details yet. While most are using default aeros, some are using CFD, and one or two are indeed using external FM engines (the FlyInside helos). I look forward to seeing how they did it. Indeed I'm very interested in finding out more too, given that from all what we know so far flight models cannot be external of MSFS unless that external system is also simulating weather/etc and just using MSFS as a display port by "slewing" the aircraft within the sim. My guess is that probably have their systems/engine/etc code outside of MSFS but not the FM. Given that we have an A2A developer here posting on the A2A thread I'm tempted to ask him 🙂, but likely won't get an answer (I also asked these question on the A2A forums and got no reply... maybe they don't wanna divulge anything). One clue to look out for after we get the A2A Comanche in our hands, if it has a flight_model.cfg in there then it is definitely based on the core FM. Edited June 25, 20232 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
June 25, 20232 yr 2 minutes ago, lwt1971 said: Indeed I'm very interested in finding out more too, given that from all what we know so far flight models cannot be external of MSFS unless that external system is also simulating weather/etc and just using MSFS as a display port by "slewing" the aircraft within the sim. My guess is that probably have their systems/engine/etc code outside of MSFS but not the FM. Given that we have an A2A developer here posting on the A2A thread I'm tempted to ask him 🙂, but likely won't get an answer (I also asked these question on the A2A forums and got no reply... maybe they don't wanna divulge anything). One clue to look out for after we get the A2A Comanche in our hands, if it has a flight_model.cfg in there then it is definitely based on the core FM. Agree! And honestly, as long as it's as good as their ESP addons, I'm all set. What I truly hope is that they'll now be able to make "quick" work of the rest of their ESP lineup (oh, and that AeroStar, too) 🙂
June 25, 20232 yr The statements are much more promising for the future of MSFS than the trailer. A step in the right direction.
June 25, 20232 yr On 6/24/2023 at 8:48 AM, abrams_tank said: 300 FPS? Wow. 300 fps? piece of cake. how about 410 fps: AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
June 26, 20232 yr 17 hours ago, rjquick said: The statements are much more promising for the future of MSFS than the trailer. A step in the right direction. Absolutely... and looks like they'll keep dropping more details continuously in the next few months, cannot wait to learn more. Their presentation video on YT https://www.youtube.com/watch?v=VPhScg_FINE is currently at 47K views, 1.5K likes, and 300+ comments *two* days after posting. Reading a lot of comments on there gives a general feel for how the community (both users and 3rd party devs) are positively receiving all these details and some also relieved after that initial trailer meant for the XBox showcase lol. What a time for flight simulation. Edited June 26, 20232 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
June 26, 20232 yr Author 17 hours ago, turbomax said: 300 fps? piece of cake. how about 410 fps: LOL, I didn't think somebody would post a menu screenshot to show over 300 FPS in MSFS 🤣 i5-12400, RTX 3060 Ti, 32 GB RAM
June 26, 20232 yr When Seb brought up Alex you could hear in his voice how happy he is to have him on the team. I have no doubt in my mind that Seb has a ton of respect for Alex and bodes well for them having a great working relationship. I also have to give props to Seb because the guy is clearly a talented programmer who has done an amazing job with his team for his first crack at a flight simulator....especially one at this level. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
Archived
This topic is now archived and is closed to further replies.