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New physics engine and improved systems/avionic in MSFS 2024

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Hi,

No mention of networking, anyone at the expo that may see this... Can you ask them about networking capability in 2024?

Thanks

 

Edited by Mike_CFII_MEL

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

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2 hours ago, Rune-ENHD said:

II am quite positive that Andrey has been working on MSFS-2024 "the whole time" from when he arrived at ASOBO and we have not really seen his work, YET...

I think Andrey/Petrovich was probably lured to Asobo because Jorg/Seb told him if you come, you can help work on a new flight model for MSFS 2024.  So when they hired Andrey/Petrovich, Jorg and Asobo probably already knew they were going to come out with MSFS 2024. Anyways, this is what I speculate.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

4 hours ago, edpatino said:

I've been hearing more and more comments about the need of the most recent graphic cards. To which extend?, too soon to say.

I have a RTX 2070 (on laptop) and a RTX 2080 Super (on the desktop) and both work very well with the current sim and I'm not expecting to change them in the near future.

Microsoft have just said there's multi-threading and more stuff streamed, resulting in a performance increase on the same system. Unless they completely miss that target you won't have to update anything and still get better performance.

Where do these rumors even come from? There has been so much misinformation since MSFS2024 was announced. MS say one thing and the community (the ones you heard it from) makes the opposite out of it.

Edited by Nixoq

3 hours ago, Rune-ENHD said:

Please be adviced to not buy 8GB cards now... they are not future-proof at all.. 

Considering that I don't plan to update to a 4K display at all, I will just ignore that advice. 😉

54 minutes ago, Farlis said:

Considering that I don't plan to update to a 4K display at all, I will just ignore that advice. 😉

I wouldn't.  there's more to it than resolution.  not that you won't be ok for a bit, if that's what you have.

Just now, ShawnG said:

I wouldn't.  there's more to it than resolution.  not that you won't be ok for a bit, if that's what you have.

I don't expect a 4060TI with 12Gigs of RAM any time soon. And I'm not willing to pay twice as much for the 4070, on a system with a simple HD monitor. I have not even completely setteled whether I really want to go for the 4060 yet, maybe I will even stick with the 3060. Anything above my 1660TI is a considerable improvement.

Didn't a bunch of 3rd party aircraft switch over to the CFD flight model when it was introduced? For these aircraft, I assume it would only take adding additional dimensions and surface materials to the flight model to reap a bunch of the new physics benefits, and Sebastian made a point of saying this was very easy to do. Those that aren't currently using CFD will probably take a bit more work, but I'd hope any 3rd party dev charging for updates would include more than just flight model enhancements. I'm guessing we'll also see an uptick of freeware targeting flight models, so if the 3rd party dev's refuse to update, hopefully others in the community will!

6 hours ago, Funky D said:

Didn't a bunch of 3rd party aircraft switch over to the CFD flight model when it was introduced? For these aircraft, I assume it would only take adding additional dimensions and surface materials to the flight model to reap a bunch of the new physics benefits, and Sebastian made a point of saying this was very easy to do. Those that aren't currently using CFD will probably take a bit more work ...

Absolutely, iniBuilds (A310 and various others), FSReborn (Sting S4), etc all use CFD. So just like Seb said re: what he quickly did for the default Cessna/etc, these devs should be able to at the very least easily enhance their aircraft geometry to more a fine-grained level with the new dev tools in 2024 to reap the benefits of the improvements. But along with that will have to go along either changing or removal of compensation/adjustment scalars and constants in the aircraft FM which they'd have originally put in to make the older less fine-grained aircraft geometry work satisfactorily. Also, I believe even non-CFD aircraft (i.e. using the core multi-surface FM) will benefit from more detailed geometry definitions.

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

7 hours ago, Funky D said:

Didn't a bunch of 3rd party aircraft switch over to the CFD flight model when it was introduced? For these aircraft, I assume it would only take adding additional dimensions and surface materials to the flight model to reap a bunch of the new physics benefits

Not proven yet that there are any benefits... nor that these 3rd party developers would know how to reap any of these benefits..  Lets see what comes of this.. 😎

Seb is opening up the flight model, but if anyone can make the airplanes fly better remains to be seen.

Another approach is a2a's Accusim..  just around the corner, supposedly..

Edited by Bert Pieke

Bert

13 minutes ago, Bert Pieke said:

Not proven yet that there are any benefits... nor that these 3rd party developers would know how to reap any of these benefits..  Lets see what comes of this.. 😎

Seb is opening up the flight model, but if anyone can make the airplane fly better remains to be seen.

Another approach is a2a's Accusim..  just around the corner, supposedly..


Right well nothing is proven until we actually see 2024 in action or more details are given obviously. The flight model part of A2A's AccuSim has to be built on top of the core MSFS flight dynamics engine, since there is no way in MSFS to run a flight model completely external of the sim (AccuSim also does a lot of the systems/engines/etc stuff which of course can be run fully externally if they want).

In any case if all what MS/Asobo are claiming to improve in the core aerodynamics engine is true and properly implemented in 2024, then all aircraft devs for MSFS stand to benefit from the changes, especially the ability to define more fine grained aircraft geometry which many devs have been requesting for.
 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

 

Quote

 Not proven yet that there are any benefits...

It would be highly entertaining to watch you attempt to debate this concept with Austin Meyer (yeah, the author of X-Plane).

Who am I going to believe - him or you?

 
Quote

nor that these 3rd party developers would know how to reap any of these benefits..  

Yeah - all the devs on this list are rank amateurs just making guesses:
https://forums.flightsimulator.com/t/new-propeller-cfd-soft-body-simulation-aircraft-list/504719

 Who am I going to believe - them or you?

Quote

Seb is opening up the flight model, but if anyone can make the airplanes fly better remains to be seen.

I'm guessing you're not a rotary wing pilot, are you? CFD was the key enabling tech for good helos in MSFS....

Am I gonna believe Seb (and, now, Andrei), or you?

And, again, these planes fly "better":
https://forums.flightsimulator.com/t/new-propeller-cfd-soft-body-simulation-aircraft-list/504719

Quote

Another approach is a2a's Accusim

You do realize A2A used an external flight model for their famous flight models in P3D, don't you? 

And speaking of A2A's Scott Gentile (you know - IRL pilot and lead dev at one of the world's best addon shops?): 

“We’ve always crafted airplanes that flew accurately. They adhered to the numbers, and we prided ourselves on the depth we achieved,” Gentile began, “But there’s a long journey from producing a plane that flies by the numbers, to one that feels real.”

And yet again, who am I gonna believe - him, or you?

  • Author
19 hours ago, lwt1971 said:


Yup that's him!, It was big news back in September 2022 when he moved to MS/Asobo (see https://stormbirds.blog/2022/09/12/lead-engineer-departs-great-battles-team/, and his own personal post about the move: https://forum.il2sturmovik.com/topic/80307-see-you-pilots/) ... but nothing was said by MS/Asobo until yesterday. We all suspected he was hired to help with improving the aerodynamics/physics engine and that's been confirmed now. Seb and him teaming up to lead this effort is indeed great news.

Just even the physics of the balloon air inflation/deflation they showed, using the core physics engine (i.e. balloon modelled as multiple small surfaces and using the same air flow interaction physics that are used for aircraft and also taking environmental factors into account: https://youtu.be/VPhScg_FINE?t=801), was something else. Cannot wait for more details!
 

I am really interested to see what Petrovich can do with the flight model in MSFS 2024. And Petrovich is working with Seb.  Seb already has his PPL. And from the MSFS Twitch Q&As, it seems like Seb has a pretty good grasp on physics and aerodynamics.  So I think the combination of Seb & Petrovich is a good team. I look forward to seeing the result of their work in MSFS 2024.

i5-12400, RTX 3060 Ti, 32 GB RAM

What about DX12? Will it still be beta in 2024?

9800X3D | 5080 | 32GB | 2TB NVME | Dell Ultrasharp U3415W 34" | 3440 x 1440 60Hz

1 minute ago, gb09f said:

What about DX12? Will it still be beta in 2024?


I highly highly doubt that... I'd assume it'll be the default and recommended DX level for 2024. Though not necessarily taking advantage of all of DX12 specific features, i.e. ray tracing doesn't appear to be in 2024 as of now.
 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

... directx12 should be Alfa just now in msfs 2020  (may be because of most of the graphics cards are made for this standard) ...

Intel I9-13900K @ 5,5 GHz, Gigabyte Z790 AORUS Master, 32 Gb Kingston Fury DDR5 @ 6933 MHz, Samsung 980 Pro 2TB 7,000/5,000MB/s, RX 6750 XT 12Gb, Samsung G5 LC32G55TQBUXEN WQHD, Windows 11.

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