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P3D 6 officially announced

Featured Replies

19 hours ago, jlohrenz said:

Just an FYI, as of V6 this restriction has pretty much been removed.  The old 'Academic' version will be replaced with a 'Personal' version that has all of the educational restrictions removed per Chris at FSExpo Q and A.  Basically you can now buy the $60 version and not feel you are ignoring the guidelines of the EULA anymore.  It is available for personal use.

 

I hope so but from what I understand there is still a lot of FS X code in v 6.0.  Unless MS has had a change of heart or LM got their lawyers to get out from under that big advertising restriction.

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I find it curious that so many people seem to be disappointed or unimpressed with the improvements and features that we know about in P3Dv6.

If the only improvement LM makes for v6 is related to the weather - the atmospherics, effects, lighting, clouds, etc., then that is significant and worth the switch.

Weather is one of the most important attributes of a flight simulator, even more important than the ground scenery and pretty, detailed airports.  Accuracy and realism are most important if you really want to simulate flight. 

Don't get me wrong - I'd love to see major scenery improvements, but that is actually secondary to a realistic, effective flight simulator.

Dave

 

Simulator: P3Dv6.1

System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS

My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home

15 minutes ago, dave2013 said:

I find it curious that so many people seem to be disappointed or unimpressed with the improvements and features that we know about in P3Dv6.

If the only improvement LM makes for v6 is related to the weather - the atmospherics, effects, lighting, clouds, etc., then that is significant and worth the switch.

Weather is one of the most important attributes of a flight simulator, even more important than the ground scenery and pretty, detailed airports.  Accuracy and realism are most important if you really want to simulate flight. 

Don't get me wrong - I'd love to see major scenery improvements, but that is actually secondary to a realistic, effective flight simulator.

Dave

 

Well, Dave, how dare you come out here and say something positive about the new version of P3d. Lol  based on our little dumpster fire here and the forums I was prepared to spend my whole day tomorrow, cleaning the Lockheed Martin product from my computer and loading up the latest version of goat simulator.

now you come along and say something positive and just destroy my whole schedule for the rest of the week lol😜
 

Sam

Prepar3D V5.3/[email protected]/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/
ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/

By my opinion v6 has one VERY SIGNIFICANT improvement - and that improvement is called Unreal Engine 5. That is something freaking worth to be celebrated. Because it marks the end of an era. 

30 minutes ago, PavlinS said:

By my opinion v6 has one VERY SIGNIFICANT improvement - and that improvement is called Unreal Engine 5. That is something freaking worth to be celebrated. Because it marks the end of an era. 

Is V6 using UE5?  I didn't think so... 

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

11 minutes ago, psolk said:

Is V6 using UE5?  I didn't think so... 

You are correct, it's not.

7 minutes ago, Sparkrite said:

You are correct, it's not.

Then that was a very short lived celebration and the era lives on LOL 

I was wondering how I could have missed the move to UE5 but I never thought that was part of V6 and that is still the case.  

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

53 minutes ago, PavlinS said:

By my opinion v6 has one VERY SIGNIFICANT improvement - and that improvement is called Unreal Engine 5. That is something freaking worth to be celebrated. Because it marks the end of an era. 

So they used methods from the Unreal engine to come up with the new weather engine for v6 and to help change some lighting aspects.  The only mention of a full move to Unreal is 'potentially' v7  that is it.

Building a full scale 737-800 Simulator running P3D v5.x 210 degree wrap around screenspacer.png

Jason Lohrenz (@lohrenz737) • Instagram photos and videos

Lohrenz 737 Simulator Project (lohrenzsimulator.com)

3 minutes ago, jlohrenz said:

So they used methods from the Unreal engine to come up with the new weather engine for v6 and to help change some lighting aspects.  The only mention of a full move to Unreal is 'potentially' v7  that is it.

I don't care how small improvement it is. I care it is an improvement. So I was right in my assessment. It might be small improvement for you, but not for me. Also I am completely satisfied with the control surfaces and physics of P3D even on v4. So to me to change something that is already best is kinda pointless. 

Edited by PavlinS

57 minutes ago, PavlinS said:

By my opinion v6 has one VERY SIGNIFICANT improvement - and that improvement is called Unreal Engine 5. That is something freaking worth to be celebrated. Because it marks the end of an era. 

Sorry, but this statement is total nonsense !!!!

kind regards,

ggerolamo

spacer.png

 

 

6 minutes ago, PavlinS said:

I don't care how small improvement it is. I care it is an improvement. So I was right in my assessment. It might be small improvement for you, but not for me. Also I am completely satisfied with the control surfaces and physics of P3D even on v4. So to me to change something that is already best is kinda pointless. 

No, your assessment that V6 was based on UE5 was wrong.  Don't try to spin it that you meant something else now, the statement you made is factually false.  I'm not debating what is the best and what is pointless to change, that's pointless.  

 

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

I agree to those, who wish that the improvement of the atmosphere take place in V6. This is one major point where "the other" SimGame is unbeatable realistic. Even with the so called "TrueSky" or EA especially the twilight time at evening, when the Sun just vanished, it´s getting way too dark way too fast in P3D and the stars can be seen way too early, especial this Summertime, where the northern sky not going completely dark in the regions like Europe at all. I hope that this will be improved or even totally reworked in V6. 

Edited by BerndB

Bernd

P3D V6 -  PC spec: Intel i9-9900 overclocked 5 GHz HT off, 32 GB RAM, GPU Nvidia RTX3090 24GB, 2xM2 SSD, Skalarki HomeCockpit and Jeehell FMGS on a dedicated Server, PF3 for ATC, MCE, GSX, EFB, AS+ASCA+ENV and OrbXpf3-supporter.gif

3 minutes ago, BerndB said:

I agree to those, who wish that the improvement of the atmosphere take place in V6. This is one major point where "the other" SimGame is unbeatable realistic. Even with the so called "TrueSky" or EA especially the twilight time at evening, when the Sun just vanished, it´s getting way too dark way too fast in P3D and the stars can be seen way too early, especial this Summertime, where the northern sky not going completely dark in the regions like Europe at all. I hope that this will be improved or even totally reworked in V6. 

Bern -- EA (True Sky) has been dropped from v6 with a brand new weather engine. Hurray!

Gigabyte x670 Aorus Elite AX MB; AMD 7800X3D CPU; Deepcool LT520 AIO Cooler; 64 Gb G.Skill Trident Z5 NEO DDR5 6000; Win11 Pro; P3D V5.4; 1 Samsung 990 2Tb NVMe SSD: 1 Crucial 4Tb MX500 SATA SSD; 1 Samsung 860 1Tb SSD; Gigabyte Aorus Extreme 1080ti 11Gb VRAM; Toshiba 43" LED TV @ 4k; Honeycomb Bravo.

 

12 minutes ago, pgde said:

Bern -- EA (True Sky) has been dropped from v6 with a brand new weather engine. Hurray!

Yeah, i hope so. Because honestly speaking, watching the Teaser of V6 i can hardly see a real significant difference from what i can see every day in my 5.4 with EA. Even the clouds look very similar to those "volumetric clouds" of V5 and EA.

Edited by BerndB

Bernd

P3D V6 -  PC spec: Intel i9-9900 overclocked 5 GHz HT off, 32 GB RAM, GPU Nvidia RTX3090 24GB, 2xM2 SSD, Skalarki HomeCockpit and Jeehell FMGS on a dedicated Server, PF3 for ATC, MCE, GSX, EFB, AS+ASCA+ENV and OrbXpf3-supporter.gif

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