July 29, 20232 yr 17 hours ago, Old_As_Dirt said: I was hoping that my biggest disappointment with V-12 would be fixed with the recent update. My favorite of the default aircraft - The Baron - would have its tendency to be slammed to the runway upon landing fixed. No matter how gently, I bring her in, she seems to have a big magnet suddenly turned on which slams her down - killing at least one of the engines. Still have to fly V-11 to feel like I can still fly it. I fly the default Baron with the Reality Expansion Pack (which slightly modifies the flight characteristics) and get no behavior that I would classify as abnormal upon landing (with having zero hours in a real Baron 58). https://store.x-plane.org/Reality-Expansion-Pack-for-default-B58-Baron_p_790.html 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
July 29, 20232 yr Really sad to see a commercial member of all people white knighting to this degree. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
July 29, 20232 yr Commercial Member 1 hour ago, Krakin said: Really sad to see a commercial member of all people white knighting to this degree. Someone made an incorrect statement. And it isn't the first time he's done this. I corrected him. White knighting?? 🤷♂️ Edited July 29, 20232 yr by GoranM
July 29, 20232 yr 2 hours ago, Krakin said: Really sad to see a commercial member of all people white knighting to this degree. The 'alligator tears' are strong in this one. 7 hours ago, Greazer said: X Plane is not supporting proper multi core at the moment, as mentioned by lead Dev. What do you mean by 'proper'? Or in other words, what constitutes 'improper' multicore? Or was that just hot-air-inflated figure of speech with no real technical meaning? XP spawns 50+ threads. "Rendering" consists of more than filling the commandbuffer. That latter bit has indeed been single threaded. But the additional tasks and calculations needed to feed the buffers going into the final commandbuffer are spread out already. Could it be more so? Sure. And now with rendergraph in place, FPSes will flow like the "salmon of Capistrano" in the not too distant future. Also, 5-10x? More like 2-3x. Sometimes. And with fake DLSS frames turned on. What's more, because XP isn't weighed down with wannabe CFD, there's even more headroom to grow on the CPU. DCS was a huge gain because it doesn't really draw that much in the first place. In terms of polygons drawn, the GPU has been loafing for most people. There was plenty of room to grow there. Friendly reminder: WHITELIST AVSIM IN YOUR AD-BLOCKER. Especially if you're on a modern CPU that can run a flight simulator well. These web servers aren't free...
July 29, 20232 yr What I'm also really wondering about in this discussion. It's a question, not a statement! Is Laminar even capable of exploiting the full potential of Windows? I always read they develop on macOS. So does Laminar even have the skills to optimize that in the best possible way? Can a code that runs on Linux, Windows and MacOS be optimized in the best possible way for the respective OS? The problem is, among other things, that X-Plane doesn't even begin to use my 8 cores evenly, but MSFS, for example, hammers all 8 cores to the limit, so of course only as far as I allow it. (VSync, Limiter etc.) Don´t get it wrong, i´m a hardcore X-Planer. I like the visuals in MSFS but that was it. FSX Computer: I7-980X @4GHZ - Kingston DDR3 1066MHZ (7-7-7-20) - Gainwaird GTX285 1GB - 2x Raptor 150GB (1. Generation)
July 29, 20232 yr 39 minutes ago, Skylon5000 said: What I'm also really wondering about in this discussion. It's a question, not a statement! Is Laminar even capable of exploiting the full potential of Windows? I always read they develop on macOS. So does Laminar even have the skills to optimize that in the best possible way? Can a code that runs on Linux, Windows and MacOS be optimized in the best possible way for the respective OS? The problem is, among other things, that X-Plane doesn't even begin to use my 8 cores evenly, but MSFS, for example, hammers all 8 cores to the limit, so of course only as far as I allow it. (VSync, Limiter etc.) Don´t get it wrong, i´m a hardcore X-Planer. I like the visuals in MSFS but that was it. One of there nexr beta releases is supposed to help with us cpu limited people. As for cores being hammered a lot of that is purely texture loading. Xplane does that too, its just getting a lot more efficient. You should read there blog. They are laying the ground waork.
July 29, 20232 yr Well it seems that Laminar are pretty much writing there own gaming engine that suits flight simming. So I guess even with there limited staff, they are quiet capable. Edited July 29, 20232 yr by mjrhealth
July 29, 20232 yr 10 minutes ago, mjrhealth said: there own gaming engine that suits flight swimming that sounds like fun: Edited July 29, 20232 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
July 30, 20232 yr It's becoming extremely tedious dealing with the constant hijacking of XPlane threads with Windows-bashing and Linux proselytizing. Knock it off. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
July 30, 20232 yr 2 minutes ago, soaring_penguin said: The usage of the number of cpu cores has nothing to do with the OS, just saying. And arbitrary core usage, that looks like it's using a lot of cores, means exactly nothing either, especially when it doesn't result in a significant performance increase. As Bob said, all this Linux evangelizing is absolutely exhausting to read, week after week. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
July 30, 20232 yr 3 hours ago, soaring_penguin said: The usage of the number of cpu cores has nothing to do with the OS, just saying. wrong, just saying: "Windows 11 thread scheduler (sometimes called a thread director) – essentially a simple background program that dictates which cores in a CPU should handle each task given to the system" "Windows 10 thread scheduler is aware of the hybrid multi-core topology ... and that it is able to classify workloads at a very advanced level so the right kind of core is in use at any given time" https://www.techpowerup.com/270010/windows-10-scheduler-aware-of-lakefield-hybrid-topologies-benchmarked https://www.techradar.com/news/look-out-amd-microsoft-is-tanking-your-cpu-performance-again-with-windows-11 AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
July 30, 20232 yr 3 hours ago, Sethos said: using a lot of cores, means exactly nothing either, especially when it doesn't result in a significant performance increase. but it does, why would developers otherwise work so hard to improve performance by offloading as much as possible to as many cores as possible. 😊 AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
July 30, 20232 yr 1 minute ago, turbomax said: but it does, why would developers otherwise work so hard to improve performance by offloading as much as possible to as many cores as possible. 😊 Maybe try and read the full sentence and understand context, in a thread where a certain Linux evangelist likes to show off a lot of cores being used, like that's just a universal good. You can have any piece of software 'use' a lot of cores / threads without actually benefitting from that usage. The difference lies in actually using the cores, the software being properly multi-threaded and taking advantage from the additional threads to gain a performance boost. I wasn't speaking out against developers trying to multi-thread. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
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