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Asobo — Please fix these weather bugs before MSFS2024

Featured Replies

11 minutes ago, MarcG said:

Totally agree, but I fear they lack the know how.

Haha that moment when those who have zero expertise venture to accuse those who have all of it of having none lol

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

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This has been discussed ad nauseam over the years, yet the same uninformed and/or clueless talking points keep getting repeated about XBox... here's a recap:

1) XBox OS is a flavor of Windows, incorporating the same directx technologies, etc
2) There are various PCs still in use by MSFS users which are less powerful than XBox.. so it's more about MS/Asobo having to cater to a wide variety of PC performance in their user base.
3) Given 1) & 2), it's obviously optimal for MSFS to have a mostly common codebase for the PC and XBox versions
4) MSFS's visual fidelity is highly configurable (as it should be) for the PC.. for the XBox, MS/Asobo have locked in and hardcoded settings in this very same set of configurations, tailored for the XBox X and XBox S (i.e. XBox X would have higher LOD settings than S)
5) Given all of the above, it should be abundantly clear that nothing has been held back for the PC version due to the XBox version (oh, also because they've stated this multiple times). It's should also be clear that any weather issues currently in MSFS is *not* due to XBox but other reasons (see 7))
6) They did performance optimizations/revamp around SU5 not just for XBox but also since it was the #1 requested wishlist item pre-SU5, and their initial release of the optimization was botched (i.e. re-rendering always based on line of sight), but they also fixed it up soon after and provided configurability associated with this.
7) The reduced variation in clouds depiction and other live weather issues happened around SU7 when they introduced METAR integration. The weather engine itself is still capable of depicting varied weather (as seen via manual settings or presets) so it's a live weather problem mostly. I think it's safe to say we would all love for MSFS to go back to its live weather depiction from the initial release days to pre-SU7. That said, v2024 is looking to be the release where they'll be doing all the promised weather revamping, so let's see (IMO, what has been shown/disclosed so far about v2024 weather & performance certainly looks promising).
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

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1 hour ago, Krakin said:

And a massive waste of resources because it doesn't need to happen.

Why not, what makes you say that? I think a lot of people would disagree with....And MS & Asobo has shown other wise. 

Edited by iFlySimX

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1 hour ago, Krakin said:

Haha that moment when those who have zero expertise venture to accuse those who have all of it of having none lol

Yet you're the one saying it'll be a "massive waste of resources"....

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59 minutes ago, MarcG said:

Yet you're the one saying it'll be a "massive waste of resources"....

Yes, because I'm guided by what the real experts have done and said.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

20 hours ago, Rune-ENHD said:

How did you do that? Can you please tell us?

Thanks

I only saw the LIKE/LOVE possibily of the OP-posting but no VOTE button anywhere? for the 2 subjects

EDIT:

----------

Ah darn... I HAD used up *ALL* my votes

**VOTED** on *both* items now!! 👍👍

Your vote as less than no impact on Asobo's decision on where and when to develop the sim.  Anyone who believes hammering them with the same directives is lost in space.  Asobo already knows all of this and then some re weather, why cloud depiction is what it is.  Right now cloud depiction is hugely constrained by voxel density which is exceeding low resolution.  They're not going to change this for 2020 because they don't have the purportedly huge increase in performance alluded to for 2024 to work with.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

34 minutes ago, Noel said:

Your vote as less than no impact on Asobo's decision on where and when to develop the sim.  Anyone who believes hammering them with the same directives is lost in space.

Aha! it's confirmed why I never voted in their silly little forums! It's all a hoax!

2 hours ago, Noel said:

Your vote as less than no impact on Asobo's decision on where and when to develop the sim.  Anyone who believes hammering them with the same directives is lost in space.  Asobo already knows all of this and then some re weather, why cloud depiction is what it is.  Right now cloud depiction is hugely constrained by voxel density which is exceeding low resolution.  They're not going to change this for 2020 because they don't have the purportedly huge increase in performance alluded to for 2024 to work with.

The issue at hand has very little to do with the clouds having low resolution. If you go to the start of the thread you'll see that work has been done to show that poor opacity is the culprit. Better results can be made via presets. 

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

53 minutes ago, Krakin said:

The issue at hand has very little to do with the clouds having low resolution. If you go to the start of the thread you'll see that work has been done to show that poor opacity is the culprit. Better results can be made via presets. 

Except presets do not improve voxel resolution to allow for distinct, detailed cloud structures.   Until that happens they will never look like everyone here would love to see.

spacer.png

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

6 hours ago, lwt1971 said:

That said, v2024 is looking to be the release where they'll be doing all the promised weather revamping, so let's see

I predict v2024 will leapfrog well over pre SU7 levels as they are touting serious performance headroom to play with.  I have absolutely no problem buying the next version I've been given vastly more for my $$ than I ever got with FSX/P3D and what it took to make those decent.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

7 minutes ago, Noel said:

Except presets do not improve voxel resolution to allow for distinct, detailed cloud structures.   Until that happens they will never look like everyone here would love to see.

spacer.png

IMO MSFS does not need better cloud resolution, it really is just fine. What they need to do is make the clouds "beefier" and taller like in the photo you put above (actual towering cumulus), and of course "dense" like the photo and even more what the clouds were like at MSFS release. Bring back thunderstorms, adding more variation, multiple layers when appropriate (as promised since day 1), thin and opaque (as well as transparent) high level clouds like cirrus, and bring back opaque overcast layers that don't turn into a transparent "puff" as you get close to them, or worse yet "disappear" all together at night.

Finally, offer an option to turn off METAR blending to make the weather like it was at release - organic and realistic.😉

3 hours ago, Noel said:

Except presets do not improve voxel resolution to allow for distinct, detailed cloud structures.   Until that happens they will never look like everyone here would love to see.

But we have already established that it did already look in a way that most people were very happy with. The OP identified two issues. Cloud density and one cloud type being used. Neither of these are fixed with higher resolutions. We have already seen that by simply increasing opacity in presets, we are able to recreate the types of clouds we had before. I know you love posting that pic every chance you get lol but you are bringing up something esle entirely.

 

I suspect we are dealing with another over correction from Asobo here. In this vid you can see an example of the CB nightmare we had right after SU7. Opacity is fine but back then, all clouds were these thick blobs of CB. I think in an effort to tone down the overdone look of the clouds, Asobo opted to make them look a bit too soft. Initially, feedback was positive because anything was better than the mess SU7 made, but after a while we started to realize that everything was not right with their fix.

Edited by Krakin

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

Guess what?

Not too too long before we experience the new weather system in MSFS 2024,

& in the meantime, enjoy the weather we currently have,

it’s actually what we have available right now, programmed by Asobo (not us),

& can also be tweaked to our desired preferences via menus… 🙂

2 hours ago, KERNEL32 said:

IMO MSFS does not need better cloud resolution, it really is just fine.

Here's what you're calling "just fine" for resolution:

spacer.png

spacer.png

If you believe that resolution is just fine, do you think this looks good in 4K too?

spacer.png

You will never get the kind of detail that gives certain definition to the full variety of distinct cloud morphologies everyone here would love to see.  I hope they will address this to the extent the hardware can process it in v2024 and I think it's possible.

 

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Why isn’t Asobo hiring all you geniuses whom seem to know better than them?
 

& you don’t have the gig anyway 🙂

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