August 25, 20232 yr What are your thoughts on this? Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
August 25, 20232 yr Author Interesting to know about that frame generating for all platforms Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
August 25, 20232 yr Not a fan of frame generation, it's not a rendered frame based on actual physics controlled thru the base simulation engine ... using the GPU to approximate what it thinks the next rendered frame should be ignoring base simulation and control input. I do like AMD, they're moving ahead of Intel in terms of CPU current and future roadmap. However the AMD DDR5 RAM boost (AGESA version to 1.0.0.7c) did nothing for my performance, stayed about the same, very minor improvement.
August 25, 20232 yr Very exciting news, but I'm skeptical and I would like to see it before i believe it. Edited August 26, 20232 yr by Ixoye System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
August 26, 20232 yr "Massive framerate increase". Sounds like Frankie MacDonald "Massive rainstorm for Vancouver". 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
August 26, 20232 yr 4 hours ago, CO2Neutral said: Not a fan of frame generation I disagree. Frame generation in FS is awesome. If I imagine a PC that is twice as fast as the one I have, that can deliver double the frame rate my 10900K at 5.2ghz with 3090 can deliver, I doubt the difference between that interim real frame and the one I get interpolated from the previous and next would be discernibly different in any way but for the fact that lag is induced. Lag that is also not discernible in flight sim. Alternatively, I can look at a juddery 24fps instead of a supper smooth 48fps and indeed a perfectly playable 100fps in racing games instead of 50fps and still not be affected by lag. Maybe it's the 4090 frame generation you are not happy with. I'm perfectly happy with the frame generation provided by my Samsung 4KTV. It's excellent!😁 Intel Core i9-10900K at 5.2GHz, Corsair H115i PRO, ASUS MAXIMUS XII HERO Z490, G.SKILL Ripjaws V Series 32GB (4 x 8GB) 15-16-16-36, ASUS TUF Gaming GeForce RTX 3090, SAMSUNG 970 EVO PLUS M.2 2280 1TB x 3, Corsair HX Series HX1000 Watt PSU, Pimax Crystal LIght.
August 26, 20232 yr but look like unfortunately msfs is no compatible at release, i hope asobo implemented later.
August 26, 20232 yr 7 hours ago, CO2Neutral said: using the GPU to approximate what it thinks the next rendered frame should be what's wrong with that as long as the result is 2 x fps with no visible difference? "Not a fan of frame generation" what is the draw back? these GPU machines "think" extremely efficiently. do you have an Nvidia RTX 4xxx at all? those who have it wouldn't want to fly without FrameGeneration anymore. my VR headset makes me "think" I am in a 3D cockpit, while I am not. How I wish we had FrameGeneration not only in 2D but also in VR. what counts is the net result, not how it got there. the good news is it will work on xbox and with x-plane, which can not use FG because they don't use motion vectors which would be required to run on Nvidia GPUs. since it is supposed to work with any DirectX game without major software changes that would bring FG finally even to P3D and all other flightsimulators. it might also bring the price of Nvidia's RTX 4000 family down. too bad AMD is 1 1/2 years late. Edited August 26, 20232 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
August 26, 20232 yr I only have DLSS 2 (3070 gpu). With DLSS MSFS is playable nicely on DLSS Quality setting and Ultra preset almost everywhere. On some very rare dense locations I have to set DLSS down to Balanced. On TLAA MSFS is not even playable. Therefore DLSS 2 is everything that was predicted for it, imho). DLSS 3 has to be super, I can't try it. I'm running lots of pixels 5185 x 1440p, (double wide 1440p which I think is nicer than single wide 4K 16x9). 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
August 26, 20232 yr 8 hours ago, CO2Neutral said: Not a fan of frame generation, it's not a rendered frame based on actual physics controlled thru the base simulation engine ... using the GPU to approximate what it thinks the next rendered frame should be ignoring base simulation and control input. I do like AMD, they're moving ahead of Intel in terms of CPU current and future roadmap. However the AMD DDR5 RAM boost (AGESA version to 1.0.0.7c) did nothing for my performance, stayed about the same, very minor improvement. TVs have been doing frame generation for years for 24FPS content to 120Hz. It makes movies look a lot smoother. In GPUs the algorithms are way more sophisticated based on trained machine learning and the generated frames are very good.
August 26, 20232 yr A title that includes this in the future makes it possible for all GPUs including Nvidia back to the 10series to take advantage if implemented. Raymond Fry.
August 26, 20232 yr Frame generation doesn’t predict the next frame. It actually uses ‘inbetweening’ to construct a frame between 2 normal sim generated frames using AI (so not just a straightforward linear interpolation). Along with a motion vector (also generated by the sim) this means physics and control inputs are somewhat taken into account.
August 26, 20232 yr This definitely sounds interesting! I've read that the effect brings better results when already at higher frames. I have no need to double the frames when already at 50fps. I want to double the frames when I'm at 20fps. That would be huge. cheers, NiIs U.AMD 5800X3D | 32GB DDR4 RAM @ 3200MHz | RTX 4070 12GB @ 1920x1050px
August 26, 20232 yr Both Nvidia and AMD claim that you should have at least native 60 fps for it to work properly, if that was the case it wouldn't be needed for flightsim, I think it have to do with latency problems, but maybe that is not a huge problem with a simulator as with an FPS shooter. The only downside to it in flightsim that I've noticed is that it only works in DX-12 which uses significantly more vram. System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
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