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difference between 30-40 frames butter smooth and 60 to 80 f

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21 hours ago, CarlosF said:

I have a 120Hz monitor and so I set MSFS to 1/3 of refresh rate giving me 40fps, settings are set so my hardware  can maintain 40fps in every scenario. Butter smooth with outstanding visuals, so no need to chase anything above that.

 

Same here I find this the best settings for my system. Smooth as butter.  48" OLED

Edited by FreeBird(Josh)

CPU: Intel i9-11900K @5.2 / RAM: 64GB DDR4 3200 / GPU: 4080 16GB /

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1 hour ago, FreeBird(Josh) said:

Same here I find this the best settings for my system. Smooth as butter.  48" OLED

I am curious how panning the camera is at 40fps, I tried this on my 55" X90K @ 120Hz when I first got it and panning the camera in the cockpit certainly wasn't pleasant.

With your GPU would FG not be a better option?

 

Richard

i7-12700K | Noctua NH-D15S Black Version | MSI Pro Z690 - A | 32 GB DDR4 3600 | Gigabyte Gaming OC 4090 | 1TB WD Blue NMVe (MSFS 2020) | 500 GB WD Black Gen 4 NVMe | 4TB WD Black Conventional | Fractal Design Torrent Case | Seasonic 1000W Gold Plus PSU | Thrustmaster Boeing Yoke | Honeycomb Throttle | Airbus Side Stick | Virpil Rudder Pedals | Sony X90K 55 Inch TV |

mmBbmS1.png

 

30 minutes ago, RJC68 said:

I am curious how panning the camera is at 40fps, I tried this on my 55" X90K @ 120Hz when I first got it and panning the camera in the cockpit certainly wasn't pleasant.

With your GPU would FG not be a better option?

If he isn’t fast panning and just looking straight ahead, I doubt he notices. However put some fast panning in/head tracking/fighter jets/acrobatics/look out the left window whilst at low altitude (such as takeoff or landing)  and then you’ll notice 40fps is worse than 60+ 

Again, it comes back to that feeling of flight. The higher the frames, the more fluid and believable it becomes. 

Edited by Ianrivaldosmith

5 hours ago, El Diablito said:

So I gave it a go last night on a flight from Kansai down to Naha, granted it's not the most built up of areas but overall I thought the performance was excellent. I didn't have any of the usual microstutters I get even with FSLTL running at above average settings. I capped RTSS at 33fps and I found it to be an easy setup.

I run the sim at 1440p with mostly high settings with 2 or 3 on ultra, Ryzen 5 3600, 8G RTX 3060ti and 32G Ram with Vsync turned off in the sim. I'll do some more testing around Tokyo over the weekend but so far so good. That was the smoothest flight I've had in months (barring the go-around due to the VNAV in the PMDG leaving me high on approach!).

That's a great first run!.  I'm guessing w/ your hardware which is a notch below mine that you'll have to drop some settings down in complex scenarios but very hopeful so far.  Adjusting your frame lock during runtime will help dial in what you can get away and yet maintain ultra smooth flight.  For me 99% of the time I can stay at 34 (on the ground where it's more demanding) anywhere and have ultra smooth flight from gate to gate.  I have found it useful to display Afterburner's OSD and as long as the main thread (for my CPU, that is the 8th core which I therefore monitor) is below 80% I'm assured of little to no stutters anywhere ever.  When I look out the side window shortly after TO or before I'm struck with the fact there is zero microstutters, hesitation, etc which is what struck me with this approach.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

I have outdated hardware so I keep it locked to 30fps. I use rivatuner because it's more accurate instead of using vsync locked in the sim (the sim is vsync 100%). LOD is 150 but I really can't tell the different between 125 and 150. Between 150 and higher there is a small different to me unless I always focus on not flying haha. The 2080ti does a good job of everything else but my CPU really limits me.

However, 30fps is pretty smooth sometimes a stutter or two on final approach though.  I have a 4k monitor and a 1080p monitor. 4K is on TAA with 80% of resolution, most settings are ultra or high. Some medium. 2nd monitor is for Pilot2ATC (a 3rd party ATC program), AIG traffic or FSLTL at around 60% including the GA traffic mod at 5%. This is is still true around KJFK but sometimes it wants to dip below but its best to let the sim and traffic run for a few minutes so everything "settles." 

Headtracking does not suffer at 30 fps and so far everything is solid.

I run Pilot2ATC, Navigraph charts, traffic, RAAS from fs2crew, GSX, FSrealistic and sometimes watch youtube as well.

7800+4090+64ram

Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.

 

5 minutes ago, Sonosusto said:

Headtracking does not suffer at 30 fps and so far everything is solid.

As they say "beauty is in the eye of the beholder". My eyes suffer with 30 FPS even without headtracking.

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

6 minutes ago, Noel said:

That's a great first run!.  I'm guessing w/ your hardware which is a notch below mine that you'll have to drop some settings down in complex scenarios but very hopeful so far.  Adjusting your frame lock during runtime will help dial in what you can get away and yet maintain ultra smooth flight.  For me 99% of the time I can stay at 34 (on the ground where it's more demanding) anywhere and have ultra smooth flight from gate to gate.  I have found it useful to display Afterburner's OSD and as long as the main thread (for my CPU, that is the 8th core which I therefore monitor) is below 80% I'm assured of little to no stutters anywhere ever.  When I look out the side window shortly after TO or before I'm struck with the fact there is zero microstutters, hesitation, etc which is what struck me with this approach.

Yeah the acid test will be flying into Haneda where it was a little choppy on the ground the other day,  but to be fair I had pumped more traffic into FSLTL because it was a bit barren on the previous settings, I reckon the balance for me will be in system vs FSLTL as my system seems to handle the high settings pretty well. The good thing is there's defo room there to play with. The balance between an empty, lifeless airport and a busy hub is an ongoing battle!

I suspect the debate about 60fps vs 30fps is comparable to 1440p and 1080p for me. Once I started using 1440p I couldn't go back. Whenever I would try out 1080p it felt like I was looking at the sim through a glass and my eyes aren't the best these days already.

Thanks for your help, Noel.

B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz

On 10/26/2023 at 7:20 AM, MrBitstFlyer said:

Our comments are aim at those may benefit from a focus on FTV instead of FPS.  You keep commenting on it when it is of no relevance to you and your system.

This is the glaring part of this discussion how the main thrust of our approach has to do with FTV instead of FPS and how every single time, it's flatly ignored. 

Here's another glaring misinterpretation of what's being done here:

22 hours ago, Alvega said:

 Let's say that it's like your system is crying "don't push me more, I'm on the verge of having a breakdown". 😉

We always recommend keeping the frame lock such that there is ample headroom to cope with transient spikes in demand.  That is a side benefit of running at 34 and it's meaningful in terms of getting rid of the rare stutter, and it is why my CPU runs very cool and my GPU often is coasting along at 60% utilization.  So not at all in fact our systems are much less strained that is yours, because of this.  Get it yet?

 

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

13 minutes ago, Noel said:

it is why my CPU runs very cool and my GPU often is coasting along at 60% utilization

So, they’re not being used to their abilities then. Who wants an unused gpu? I want mine being used at full capacity, that’s what I paid for! Same for CPU, make it work! That’s what they’re designed for! 
The system isn’t ‘strained’ as you put it, it’s being used to its capability! In fact one of the main tweaks before FG was to pump up the TAA resolution past 100%, until you became GPU limited. 

 

13 minutes ago, Noel said:

Get it yet?

FTV becomes irrelevant at frames higher than 60; using FG 95% of the time that’s where they are. Get it yet? 

Edited by Ianrivaldosmith

10 minutes ago, Noel said:

and how every single time, it's flatly ignored. 

It’s not ignored. We’re telling you with FG and above 60 frames it’s irrelevant! 

1 minute ago, Ianrivaldosmith said:

So, they’re not being used to their abilities then. Who wants an unused gpu? I want mine being used at full capacity, that’s what I paid for! Same for CPU, make it work! That’s what they’re designed for! 
The system isn’t ‘strained’ as you put it, it’s being used to its capability! 

 

FTV becomes irrelevant at frames higher than 60; using FG 95% of the time that’s where they are. Get it yet? 

Nice, saved me the trouble.

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

2 minutes ago, Ianrivaldosmith said:

So, they’re not being used to their abilities then. Who wants an unused gpu? I want mine being used at full capacity, that’s what I paid for! Same for CPU, make it work! That’s what they’re designed for! 
The system isn’t ‘strained’ as you put it, it’s being used to its capability! 

FTV becomes irrelevant at frames higher than 60; using FG 95% of the time that’s where they are. Get it yet? 

I want a system that delivers ultra smooth animation at acceptable frame rates, and when FTV is ultra low, modest frame rates deliver ultra smooth animation.   This is what MBF saw, and now El Diablito is starting to see.  So no, I don't have any need to pump more electricity into the GPU when I already have exquisitely smooth animation.  And so you don't screw this up again, a frame rate of 34, WITHOUT ultra low FTV, is never the goal.

And gee whiz I've always said high frame rates reduce the importance of FTV on the perception of smoothness, so I got it way before you even figured that out.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

10 minutes ago, Noel said:

I want a system that delivers ultra smooth animation at acceptable

So then buy one? 🤷🏻‍♂️

11 minutes ago, Noel said:

So no, I don't have any need to pump more electricity into the GPU when I already have exquisitely smooth animation.

At low frame rates. So why bother buying the GPU? Just get a cheaper one. 

I think everyone is really happy with what they have right now. That's the moral of the story. Enjoy the weekend, fellas!

B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz

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