November 27, 20232 yr Moderator Please get back on topic. I've had to hide almost 3 pages of sim-bickering that has nothing to do with the original topic
November 27, 20232 yr One of the big differences between MSFS2020 and MSFS2024 will be the missions. Imagine being a good enough pilot to fly crop dusting just inches off the deck: 😮 AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
November 27, 20232 yr Author 2 hours ago, F737MAX said: One of the big differences between MSFS2020 and MSFS2024 will be the missions. Imagine being a good enough pilot to fly crop dusting just inches off the deck: 😮 Hey now, that's a really arcade job for someone to have 🤣 Edited November 27, 20232 yr by Krakin 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
November 27, 20232 yr 4 hours ago, F737MAX said: One of the big differences between MSFS2020 and MSFS2024 will be the missions. Imagine being a good enough pilot to fly crop dusting just inches off the deck: Indeed. With the even better world and weather depiction + simulation, and along with the stated aerodynamics improvements, the missions are going to be that much more enjoyable whether they involve fixed-wing or rotary aircraft (probably also gliders). Not sure if they spoke much about it yet, but I imagine they'll provide tooling and capabilities in the SDK for 3rd party devs to create/build their own missions. Might open up a whole new segment for the add-ons market along with new devs coming in. Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 27, 20232 yr Author @Noel in an interview with Giant Bomb, Matt Booty who is an Xbox executive, said the weather simulation for 2024 was completely rewritten and was the reason dynamic tornadoes were possible and also one of the things that justified making a sequel. Keeping in mind that the build seen in the trailer was very early, I have a feeling we haven't really seen cloud depiction at its best in 2024 yet. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
November 27, 20232 yr 2 hours ago, Krakin said: that's a really arcade job Don't you start with that sort of talk! We'll be inundated with accusations of gamefication/dumbing down for the Xbox crowd before the next page of this topic starts. 😅 42 minutes ago, lwt1971 said: Might open up a whole new segment for the add-ons market along with new devs coming in. I hope so. As long as key elements of simulation are also improved, weather, AI traffic management, ground handling of aircraft, etc. then despite the howls of complaints from the 'it's supposed to be a sim, not a game' crowd, missions to draw in a new crowd can only benefit everyone. A popular title means more dev resource and improvements thrown at it. 17 minutes ago, Krakin said: we haven't really seen cloud depiction at its best in 2024 yet. I don't want to get too excited yet. The run-up to MSFS2020 had people declaring the end of all add-ons, an entire world to drive, sail and walk around and weather that matched exactly what we could see out of the window... A serious weather upgrade for MSFS2024 to be revealed next year. That's the bare minimum for some people to transition. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
November 27, 20232 yr 2 hours ago, F737MAX said: I hope so. As long as key elements of simulation are also improved, weather, AI traffic management, ground handling of aircraft, etc. then despite the howls of complaints from the 'it's supposed to be a sim, not a game' crowd, missions to draw in a new crowd can only benefit everyone. A popular title means more dev resource and improvements thrown at it. Agreed, with a doubling of team size to 500+, they'd have to be nuts to not also focus on the core aspects of the sim. All that they've shown at FSExpo and said in subsequent interviews re: improvements to aerodynamics/physics, aircraft development & geometry definition, weather & seasons, etc indicate this is the case.. so let's see. And certain areas they revealed as work having already started originally meant for v2020 (i.e. ground handling, weather, etc) are now likely coming in v2024, like seasons. Anyways, this thread is focused on the trailer and visuals, so don't wanna stray off topic. Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 27, 20232 yr I’m not so sure the weather and clouds will be better in 2024. If experience with MSFS 2020 has taught us anything, it is that the final product will look nowhere near as good as the trailers, and then will further be downgraded in updates.
November 28, 20232 yr 22 hours ago, abennett said: If experience with MSFS 2020 has taught us anything All trailers were done in MSFS, not a far superior imposter, and trailers will always be designed to sell product no matter what the title. Cloud depiction worsened significantly w/ subsequent updates, but it's still even w/ its METAR integration quite decent. The experience w/ MSFS 2020 for me has been phenomenally good especially in the context of 2 decades of FSX/P3D. With the gargantuan size and scale of MSFS I had zero expectations for perfection and moreover, having this sim work well in Xbox, which it most certainly does relative to it being a console, is just a price they and we pay to help finance its ongoing success, and absolutely, it's been an incredible success now 3+y out doubling their staff. So yes, MSFS 2020 has taught me to hang tight, they're doing an incredible job thus far and 2024 promises to be a major jump in several domains with this remarkable and engaging sim. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
November 28, 20232 yr Author 23 hours ago, abennett said: If experience with MSFS 2020 has taught us anything, it is that the final product will look nowhere near as good as the trailers, and then will further be downgraded in updates. With custom presets I can make MSFS weather look like any of the initial trailers and it makes sense because those trailers used presets too. Water masks that were absent for a while are there now. In some cases the sim actually looks better than the original trailers. One instance of this is seen in the fact that the nasty looking TIN trees have been replaced in many areas. Additionally, tree heights have been appropriately reduced in many areas (including the Caribbean!) so hills and mountains don't look like porcupines anymore. The fact that the tornadoes exist in the 2024 trailer, should at the very least make you optimistic that a lot of work has gone into improving the weather simulation. As a studio, 2020 was Asobo's first chance to get their feet wet in the genre and they ended up making the most successful flight sim ever made. I think 2024 will be their chance to really flex their talents. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
November 29, 20232 yr For many of us, MSFS is the flight sim we always dreamed of since childhood. I still can't fathom how Asobo combined the sim's exquisitely detailed world terrain with truly amazing system performance. I used to spend half my simming time tweaking settings to get decent performance. Now, with MSFS, I just set everything to Ultra and start my takeoff roll. This is truly the Golden Age of flight simulation, thanks to Microsoft and Asobo. Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.
November 29, 20232 yr 10 minutes ago, David Mills said: For many of us, MSFS is the flight sim we always dreamed of since childhood. I still can't fathom how Asobo combined the sim's exquisitely detailed world terrain with truly amazing system performance. I used to spend half my simming time tweaking settings to get decent performance. Now, with MSFS, I just set everything to Ultra and start my takeoff roll. This is truly the Golden Age of flight simulation, thanks to Microsoft and Asobo. Quite true! The days of lowering the sim resolution features to get a smoother flight appearance are long gone with the graphics cards trying to keep pace with the CPU. Processors now outpace the program to give us an incredibly smooth flight simulation experience in the aircraft of our choice! Latest video at The Flight Level Flight Over Frozen Lake Erie - Between Ice and Clouds - Ultimate Solitude - The Perfect Memory
November 29, 20232 yr 38 minutes ago, David Mills said: I still can't fathom how Asobo combined the sim's exquisitely detailed world terrain with truly amazing system performance. 22 minutes ago, The Flight Level said: The days of lowering the sim resolution features to get a smoother flight appearance are long gone It's not magic. Rather, it's just Asobo/MS implementing aggressive LOD management. You can see for yourself by looking at where terrain textures, mesh quality and even AI traffic detail all drops off as seen in threads such as these: LOD Distances - Sim Update 14 Beta / Beta Discussion - Microsoft Flight Simulator Forums What is really going on with LOD? - General Discussion & Community Support / Tech Talk - Microsoft Flight Simulator Forums TERRIBLE LOD is destroying a potentially great sim Separate terrain level of detail / draw distance sliders Increase render distance for other aircraft Night Lighting still has alot of improvement headroom https://www.avsim.com/forums/topic/622636-bad-lod-since-su5/?do=findComment&comment=4857888 https://www.avsim.com/forums/topic/585993-im-personally-done-with-msfs-post-3rd-patch/ I like MSFS2020 a lot (it's the only flight sim I'm using), but I'm not blind to its shortcomings. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
November 29, 20232 yr 53 minutes ago, F737MAX said: It's not magic. Rather, it's just Asobo/MS implementing aggressive LOD management. You can see for yourself by looking at where terrain textures, mesh quality and even AI traffic detail all drops off as seen in threads such as these: LOD Distances - Sim Update 14 Beta / Beta Discussion - Microsoft Flight Simulator Forums What is really going on with LOD? - General Discussion & Community Support / Tech Talk - Microsoft Flight Simulator Forums TERRIBLE LOD is destroying a potentially great sim Separate terrain level of detail / draw distance sliders Increase render distance for other aircraft Night Lighting still has alot of improvement headroom https://www.avsim.com/forums/topic/622636-bad-lod-since-su5/?do=findComment&comment=4857888 https://www.avsim.com/forums/topic/585993-im-personally-done-with-msfs-post-3rd-patch/ I like MSFS2020 a lot (it's the only flight sim I'm using), but I'm not blind to its shortcomings. Yep totally agree. It is a shame that the LOD distances are so poor. What was really great was the tree mod that extended the trees much further, the benefits of this were twofold, not only did the trees being drawn much further make the sim look much more realistic, the trees also covered the clearly blurry ground textures, again much improving the look of the sim. I would love to know why this mod stopped working and if it would be possible to have something like it again in the future.
November 29, 20232 yr I’m also sceptical about whatever’s shown in trailers, especially after the clear and quite severe downgrading of cloud quality in live weather, and reduction of LODs in the early SUs after 2020 launch. Yes, many aspects have improved, but pretending they didn’t sacrifice other areas (or at least not wanting to acknowledge they did), is pretty shortsighted and sets the devs up to assume they can keep doing it. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
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