November 24, 20232 yr 3 hours ago, Ridvan Celik said: I really hope they increase the draw distance of ground road traffic so we finally have a realistic looking approach from a little higher up, I think little details like that make a big impact on immersion. Car traffic now has a big impact on the framerate. Even with high end systems. Hopefully MSfS 2024 can handle it better. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
November 24, 20232 yr 12 hours ago, JYW said: The scenes or frames in the video changed far too quickly. I don't know how you guys managed to make any real comparisons (other than pausing the vid). My eyes must be tired and slow! I found myself trying to get to grips with each segment and BAM it was gone. Exactly what I thought. I couldn't focus on a single shot before it was gone..
November 24, 20232 yr 12 hours ago, JYW said: The scenes or frames in the video changed far too quickly. I don't know how you guys managed to make any real comparisons (other than pausing the vid). My eyes must be tired and slow! I found myself trying to get to grips with each segment and BAM it was gone. If you pause you can see the new features showcased in the video easily. However, more instructive is the keynote presentation in which they explain the new terrain processing in FS2024 (after 15'40"). This is where MSFS has some weak points, especially wherever there are mountains or cliffs: low-res and flat vegetation orthophoto, flat rock texture surfaces, other unrecognizable textures extremely stretched upon vertical surfaces, etc. If they manage to get the AI to replace all these artifacts with custom 3D elements on a global base, this will be the most important graphics quality uplift for VFR. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
November 24, 20232 yr Author 1 hour ago, kt069 said: Because some of these features were mentioned or promised for MSFS2020 but did not happen yet or will not happen ever. Features like what? 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
November 24, 20232 yr 10 hours ago, MrFuzzy said: If you pause you can see the new features showcased in the video easily. However, more instructive is the keynote presentation in which they explain the new terrain processing in FS2024 (after 15'40"). This is where MSFS has some weak points, especially wherever there are mountains or cliffs: low-res and flat vegetation orthophoto, flat rock texture surfaces, other unrecognizable textures extremely stretched upon vertical surfaces, etc. If they manage to get the AI to replace all these artifacts with custom 3D elements on a global base, this will be the most important graphics quality uplift for VFR. Agreed.. this AI/ML based technique to replace 2D with 3D looks pretty good in what they've shown so far (the Mt Kilimanjaro example looked pretty impressive), and I'm hoping this also solves the current problem of photogrammetry trees/flora that are rendered as blocky 3D multi-sided polygons. AI could replace those with the new 3D tree models (though probably harder to do as it's more of a "3D to 3D" transformation) Edited November 24, 20232 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 24, 20232 yr 3 hours ago, lwt1971 said: and I'm hoping this also solves the current problem of photogrammetry trees/flora that are rendered as blocky 3D multi-sided polygons Photogrammetry trees are what they’re replacing in the example. Edited November 24, 20232 yr by Tuskin38
November 24, 20232 yr On 11/23/2023 at 6:16 AM, Vitold69 said: It's an arcade game more and more... 🤮 I 'd rather play arcade game then argue with idiots who think they fly simulator on PC LOL Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
November 24, 20232 yr On 11/23/2023 at 10:16 AM, Vitold69 said: It's an arcade game more and more... 🤮 Nope
November 24, 20232 yr On 11/23/2023 at 10:04 AM, El Diablito said: Everything is great right now LOL not it's not. Half of the community is plagued with CTDs. They hosed SU13 and shamelessly did not even bother to patch it. Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
November 24, 20232 yr 44 minutes ago, Drumcode said: LOL not it's not. Half of the community is plagued with CTDs. They hosed SU13 and shamelessly did not even bother to patch it. “Half the community”? That’s some crazy hyperbole And how did they ‘hose’ SU13? Edited November 24, 20232 yr by Tuskin38
November 24, 20232 yr 50 minutes ago, Drumcode said: LOL not it's not. Half of the community is plagued with CTDs. They hosed SU13 and shamelessly did not even bother to patch it. Now there is a totally ridiculous statement. I guess you did a survey, or you have a working crystal ball. 😉
November 24, 20232 yr On 11/23/2023 at 7:16 AM, Vitold69 said: It's an arcade game more and more... 🤮 That's wonderful as they're hardly mutually exclusive--i.e. it's a simulator more and more as well. No need to be dull and uncreative to qualify as a simulator. And here is the reality: the people who actually think they're significantly closer to being a RW pilot because they use something like XtraTired v12 are delusional: they're playing a game too, in their minds. Nice to have access to the best blend of all worlds. We all understand it isn't the aerodynamic effects of deployed landing gear that attracts more than a handful of delusionals. Whereas right this minute the number of Steam users (a minority of total players) on MSFS 2020 that are in-game is 8,162, whereas for XtraTired v12 a grand total of 487. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
November 24, 20232 yr 50 minutes ago, Drumcode said: LOL not it's not. Half of the community is plagued with CTDs. They hosed SU13 and shamelessly did not even bother to patch it. That's nonsense. Possibly, those who suffer from the most CTDs have crammed their Community folders with addons and one or two of them either clash with each other, or cause CTDs all on their own. It only needs a small typo, or naive mistake to cause havoc and every man, woman and their dog is producing stuff. Unless the user is in the beta program, we are all using exactly the same files, so a CTD at one PC that does not occur at another one is not the result of the basic simulator, any of the SU series, or indeed the random and silent changes that are sneaked in with World Updates. Those issues are the ones that occur for everyone and they are much less common.
November 25, 20232 yr 13 hours ago, Drumcode said: LOL not it's not. Half of the community is plagued with CTDs. They hosed SU13 and shamelessly did not even bother to patch it. LOL no, sorry. I'm first to jump on their back even they screw up and yes I'm fully expecting the World Map CTD to be fixed as that's obviously an internal game issue, but half the community got the other CTDs is a massive overestimate and they've not "hosed" anything other there'd be hundreds of threads every day which there isn't. CTDs are notoriously the hardest area of software coding to fix, for any game or simulation. They get reports every time these happen, so all you can do is hope they're on top of things. Edit: just to add I totally understand yours and others frustrations, I know how incredibly annoying CTDs and issues like this are and when it seems the devs (of any game) don't "listen" then that only magnifies those frustrations. It's amplified more when they introduce new bugs and regressions and never fix them and in MS/Asobos case they are fundamentally atrocious in this department! Edited November 25, 20232 yr by MarcG Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
November 25, 20232 yr 14 hours ago, Drumcode said: LOL not it's not. Half of the community is plagued with CTDs. They hosed SU13 and shamelessly did not even bother to patch it. I was obviously talking about myself and not speaking for "half" the community. Try not to be daft. B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz
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