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MSFS 2024 v.s. MSFS 2020 Side by Side Comparison Video

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3 hours ago, Ridvan Celik said:

I really hope they increase the draw distance of ground road traffic so we finally have a realistic looking approach from a little higher up, I think little details like that make a big impact on immersion. 
 

 

Car traffic now has a big impact on the framerate. Even with high end systems.

Hopefully MSfS 2024 can handle it better.

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My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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12 hours ago, JYW said:

The scenes or frames in the video changed far too quickly.  I don't know how you guys managed to make any real comparisons (other than pausing the vid).  My eyes must be tired and slow!  I found myself trying to get to grips with each segment and BAM it was gone.

Exactly what I thought. I couldn't focus on a single shot before it was gone..

12 hours ago, JYW said:

The scenes or frames in the video changed far too quickly.  I don't know how you guys managed to make any real comparisons (other than pausing the vid).  My eyes must be tired and slow!  I found myself trying to get to grips with each segment and BAM it was gone.

If you pause you can see the new features showcased in the video easily. However, more instructive is the keynote presentation in which they explain the new terrain processing in FS2024 (after 15'40"). This is where MSFS has some weak points, especially wherever there are mountains or cliffs: low-res and flat vegetation orthophoto, flat rock texture surfaces, other unrecognizable textures extremely stretched upon vertical surfaces, etc.

If they manage to get the AI to replace all these artifacts with custom 3D elements on a global base, this will be the most important graphics quality uplift for VFR.

 

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1 hour ago, kt069 said:

Because some of these features were mentioned or promised for MSFS2020 but did not happen yet or will not happen ever.

Features like what?

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10 hours ago, MrFuzzy said:

If you pause you can see the new features showcased in the video easily. However, more instructive is the keynote presentation in which they explain the new terrain processing in FS2024 (after 15'40"). This is where MSFS has some weak points, especially wherever there are mountains or cliffs: low-res and flat vegetation orthophoto, flat rock texture surfaces, other unrecognizable textures extremely stretched upon vertical surfaces, etc.

If they manage to get the AI to replace all these artifacts with custom 3D elements on a global base, this will be the most important graphics quality uplift for VFR.

 


Agreed.. this AI/ML based technique to replace 2D with 3D looks pretty good in what they've shown so far (the Mt Kilimanjaro example looked pretty impressive), and I'm hoping this also solves the current problem of photogrammetry trees/flora that are rendered as blocky 3D multi-sided polygons. AI could replace those with the new 3D tree models (though probably harder to do as it's more of a "3D to 3D" transformation)
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

3 hours ago, lwt1971 said:

and I'm hoping this also solves the current problem of photogrammetry trees/flora that are rendered as blocky 3D multi-sided polygons

Photogrammetry trees are what they’re replacing in the example.

Edited by Tuskin38

On 11/23/2023 at 6:16 AM, Vitold69 said:

It's an arcade game more and more... 🤮

I 'd rather play arcade game then argue with idiots who  think they fly simulator on PC LOL

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On 11/23/2023 at 10:16 AM, Vitold69 said:

It's an arcade game more and more... 🤮

Nope

On 11/23/2023 at 10:04 AM, El Diablito said:

 Everything is great right now 

LOL not it's not. Half of the community is plagued with CTDs. They hosed SU13 and shamelessly did not even bother to patch it. 

Jacek G.

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44 minutes ago, Drumcode said:

LOL not it's not. Half of the community is plagued with CTDs. They hosed SU13 and shamelessly did not even bother to patch it. 

“Half the community”? That’s some crazy hyperbole

And how did they ‘hose’ SU13?

Edited by Tuskin38

50 minutes ago, Drumcode said:

LOL not it's not. Half of the community is plagued with CTDs. They hosed SU13 and shamelessly did not even bother to patch it. 

Now there is a totally ridiculous statement. I guess you did a survey, or you have a working crystal ball. 😉

 

 

 

On 11/23/2023 at 7:16 AM, Vitold69 said:

It's an arcade game more and more... 🤮

That's wonderful as they're hardly mutually exclusive--i.e. it's a simulator more and more as well.  No need to be dull and uncreative to qualify as a simulator.  And here is the reality: the people who actually think they're significantly closer to being a RW pilot because they use something like XtraTired v12 are delusional:  they're playing a game too, in their minds.  Nice to have access to the best blend of all worlds.  We all understand it isn't the aerodynamic effects of deployed landing gear that attracts more than a handful of delusionals.  Whereas right this minute the number of Steam users (a minority of total players) on MSFS 2020 that are in-game is 8,162, whereas for XtraTired v12 a grand total of 487.

Noel

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Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

50 minutes ago, Drumcode said:

LOL not it's not. Half of the community is plagued with CTDs. They hosed SU13 and shamelessly did not even bother to patch it. 

That's nonsense.
Possibly, those who suffer from the most CTDs have crammed their Community folders with addons and one or two of them either clash
with each other, or cause CTDs all on their own.
It only needs a small typo, or naive mistake to cause havoc and every man, woman and their dog is producing stuff.
Unless the user is in the beta program, we are all using exactly the same files, so a CTD at one PC that does not occur at another one is not
the result of the basic simulator, any of the SU series, or indeed the random and silent changes that are sneaked in with World Updates.
Those issues are the ones that occur for everyone and they are much less common.

13 hours ago, Drumcode said:

LOL not it's not. Half of the community is plagued with CTDs. They hosed SU13 and shamelessly did not even bother to patch it. 

LOL no, sorry. I'm first to jump on their back even they screw up and yes I'm fully expecting the World Map CTD to be fixed as that's obviously an internal game issue, but half the community got the other CTDs is a massive overestimate and they've not "hosed" anything other there'd be hundreds of threads every day which there isn't.

CTDs are notoriously the hardest area of software coding to fix, for any game or simulation. They get reports every time these happen, so all you can do is hope they're on top of things.

Edit: just to add I totally understand yours and others frustrations, I know how incredibly annoying CTDs and issues like this are and when it seems the devs (of any game) don't "listen" then that only magnifies those frustrations. It's amplified more when they introduce new bugs and regressions and never fix them and in MS/Asobos case they are fundamentally atrocious in this department!

Edited by MarcG

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14 hours ago, Drumcode said:

LOL not it's not. Half of the community is plagued with CTDs. They hosed SU13 and shamelessly did not even bother to patch it. 

I was obviously talking about myself and not speaking for "half" the community. Try not to be daft.

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