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SimWorks Studios Pilatus PC-12 released

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3 hours ago, bigifooti said:

I'm struggeling to master the landings. I wish SWS would do a tutorial like A2A or PMDG did on the DC6. Anyone know a good tutorial on the landing part? 

Also switching the aircraft on in the dark is almost impossable. I need to set it to daylight to find the Bat switch and than go back to real time. 

 

Alt + L for the MSFS torch.

5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2                                                     

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  • Flew this plane for 5 years and have over 3000 hours on it. There is a lot to like about it, however the behavior on the take off roll and landing need some serious work. The airplane does not try to

  • Yesterday, to be honest, I was finding it a bit frustrating flying the PC12 in the circuit. However today I've listened to the advice on how it needs to be flown, that is accurately to its real w

  • I’ve flown 6 hours of circuits in the PC12 now according to my Hobbs meter ( one day I’ll actually leave the circuit and go somewhere 🙂)  And I have a complaint…this thing has absolutely ruined m

Just loving this bird.  Got some cool little nick & nack's too it. Something as easy as spooling up to 15 psi to get prop up to speed before slowly running her up to full power to prevent them yank arounds on take off.  First Simworks Plane and loving it so far!

                                                  Happy Landings

 

I’ve flown 6 hours of circuits in the PC12 now according to my Hobbs meter ( one day I’ll actually leave the circuit and go somewhere 🙂

And I have a complaint…this thing has absolutely ruined my beloved BS TBM850 flying 😀

I love the TBM, it fits me like a glove, I love the avionics package, and how BS have modelled the way the instrument needles bounce and hunt, and I also did love the way it flew. 
However getting into the TBM after the PC12 it just feels so light and fluffy to fly, for me it’s sadly lost something in comparison.

It’s still early for both these aircraft so I’m sure there’s Still lots of tweaking of the flight models to come, so no problem.

There’s just something so real world about the way the PC12 handles in the circuit, apart from the issues we’ve discussed with the simulator itself causing problems with lateral control on takeoff and landing, but I was pleased to read in another thread  that SWS are working on a fix for that.

My early teething problems were mainly due to incorrect handling technique.Once you realise it’s not just another generic flight model where you can just jump in and fly but one where you have to use the correct technique as per the real aircraft or things go sideways, literally, then the handling improves dramatically.

It’s not difficult, it’s just what you’d need to do when flying for real.You need to develop a feel for the aircraft and what it’s doing at any moment, normally the sim dumbs this feedback down, but not here, the PC12 is flown more like a real aircraft than your normal sim add on. It’s obvious this flight model has the fingerprints of real world type rated pilots all over it 🙂

I would suggest though to really enjoy this flight model a good quality set of yoke and rudder peripherals are a good idea, as they, and you will be getting a good workout.

There’s a couple of things that I’m still not sure about however. one being the amount of rudder to keep balanced in a turn even with YD, and the amount of rudder trimming required to get settled on approach with the YD out.

Also when engaging the autopilot in heading the aircraft has trouble holding the heading accurately and is constantly bracketing left and right with large movements of the yoke in roll. Maybe that’s exaggerated by the rudder aileron interconnect, I don’t know , but it’s alarming to see the yoke dancing that much with the AP engaged.

That again points towards the rudder and YD behaviour, which again,may be an issue and limitation with how the host sim handles things. It would be very interesting to see how the PC12 rudder flight modelling handled in XP or DCS, or even better MSFS 2024 , if that sims flight modelling engine is all I’m hoping it’s going to be.

I’m really looking forward to seeing how this aircraft is developed in future updates and will certainly be buying the systems and failures expansion package when it becomes available.

For now it’s really holding my attention trying to nail every touch and go, and I’ve had my money’s worth already without even leaving the circuit.

Edited after @psychedelic_tortilla kindly explained the autopilot hunting in heading mode was due to an issue with the TDM GPS unit, I've now installed the default avionics and indeed the issue is resolved. That's great because I was scratching my head trying to work out what could be causing it aerodynamically 🙂 

Edited by jon b

787 captain.  

Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1. 

43 minutes ago, jon b said:

[...]

Also when engaging the autopilot in heading the aircraft has trouble holding the heading accurately and is constantly bracketing left and right with large movements of the yoke in roll. Maybe that’s exaggerated by the rudder aileron interconnect, I don’t know , but it’s alarming to see the yoke dancing that much with the AP engaged.

[...]

That's a problem when using the TDS GTNXi. Its heading controller PID gains are mistuned and thus the A/P is hunting the heading. There's a fix in the works for that which should be coming out in a few days. In the mean time, I would suggest using it with the GNS530 from WorkingTitle which doesn't suffer the same problem.

Intel i7-10700K @ 4.7 GHz | Nvidia RTX 3070 FE | 32GB DDR4 RAM 

Thanks for that, but I'm just using the HDG function of the autopilot, controlled by the heading bug not the NAV mode tied to the GPS and the AP is constantly correcting left and right using aileron, as though there's a significant lack of aerodynamic damping and stability in yaw.

Also I've just been up test flying out Prestwick to look at the unbalanced turns again. Climbing to 7000ft over the Firth of Clyde I carried out a couple of IFSDs ( in flight shut downs) thereby removing engine torque from the equation. The aircraft was still requiring what I'd consider to be an excess of rudder input to balance the turn while in the glide, so that would tend to point an aerodynamic issue rather than engine torque reaction causing the skid out of the turn.

I was glad to see the engine reliably restart each time as I descended through 5000ft before running the engine at idle for a minute and then climbing back to 7000 to repeat the exercise.

All good fun ! 

787 captain.  

Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1. 

2 hours ago, jon b said:

I’ve flown 6 hours of circuits in the PC12 now according to my Hobbs meter ( one day I’ll actually leave the circuit and go somewhere 🙂

And I have a complaint…this thing has absolutely ruined my beloved BS TBM850 flying 😀

I love the TBM, it fits me like a glove, I love the avionics package, and how BS have modelled the way the instrument needles bounce and hunt, and I also did love the way it flew. 
However getting into the TBM after the PC12 it just feels so light and fluffy to fly, for me it’s sadly lost something in comparison.

It’s still early for both these aircraft so I’m sure there’s Still lots of tweaking of the flight models to come, so no problem.

There’s just something so real world about the way the PC12 handles in the circuit, apart from the issues we’ve discussed with the simulator itself causing problems with lateral control on takeoff and landing, but I was pleased to read in another thread  that SWS are working on a fix for that.

My early teething problems were mainly due to incorrect handling technique.Once you realise it’s not just another generic flight model where you can just jump in and fly but one where you have to use the correct technique as per the real aircraft or things go sideways, literally, then the handling improves dramatically.

It’s not difficult, it’s just what you’d need to do when flying for real.You need to develop a feel for the aircraft and what it’s doing at any moment, normally the sim dumbs this feedback down, but not here, the PC12 is flown more like a real aircraft than your normal sim add on. It’s obvious this flight model has the fingerprints of real world type rated pilots all over it 🙂

I would suggest though to really enjoy this flight model a good quality set of yoke and rudder peripherals are a good idea, as they, and you will be getting a good workout.

There’s a couple of things that I’m still not sure about however. one being the amount of rudder to keep balanced in a turn even with YD, and the amount of rudder trimming required to get settled on approach with the YD out.

Also when engaging the autopilot in heading the aircraft has trouble holding the heading accurately and is constantly bracketing left and right with large movements of the yoke in roll. Maybe that’s exaggerated by the rudder aileron interconnect, I don’t know , but it’s alarming to see the yoke dancing that much with the AP engaged.

That again points towards the rudder and YD behaviour, which again,may be an issue and limitation with how the host sim handles things. It would be very interesting to see how the PC12 rudder flight modelling handled in XP or DCS, or even better MSFS 2024 , if that sims flight modelling engine is all I’m hoping it’s going to be.

I’m really looking forward to seeing how this aircraft is developed in future updates and will certainly be buying the systems and failures expansion package when it becomes available.

For now it’s really holding my attention trying to nail every touch and go, and I’ve had my money’s worth already without even leaving the circuit.

Would couldn't have described it better, this plane just feel real and alive, not your avarage flight model at all. Funny enough after some pratice this PC12 has become the easiest plane to land at St Barth for me. 

Also dont forget how great it handle on the ground, you even forget about MSFS2020 ground physics 

41 minutes ago, jon b said:

Thanks for that, but I'm just using the HDG function of the autopilot, controlled by the heading bug not the NAV mode tied to the GPS and the AP is constantly correcting left and right using aileron, as though there's a significant lack of aerodynamic damping and stability in yaw.

Also I've just been up test flying out Prestwick to look at the unbalanced turns again. Climbing to 7000ft【2.134 m】 over the Firth of Clyde I carried out a couple of IFSDs ( in flight shut downs) thereby removing engine torque from the equation. The aircraft was still requiring what I'd consider to be an excess of rudder input to balance the turn while in the glide, so that would tend to point an aerodynamic issue rather than engine torque reaction causing the skid out of the turn.

I was glad to see the engine reliably restart each time as I descended through 5000ft【1.524 m】 before running the engine at idle for a minute and then climbing back to 7000 to repeat the exercise.

All good fun ! 

I understood you, the problem specifically in HDG mode is caused by the TDS GTN750. In MSFS, the autopilot PID gain values (all of them, not just those for NAV mode) are provided by and implemented in the code of the specific navigation unit used in the plane. The values provided by the GTNXi when its in use are wonky at the moment. When using the standard GNS 530, there is no oscillation problem anymore in HDG mode. 

Intel i7-10700K @ 4.7 GHz | Nvidia RTX 3070 FE | 32GB DDR4 RAM 

@psychedelic_tortilla

Ah I see👍 , that's interesting, thank you for explaining that, I didn't understand that was happening. 

I might remove my TDS instillation then and go back to default for the time being.

Thanks again for the explanation, much appreciated. 

I've edited my posting above after that explanation   

Edited by jon b

787 captain.  

Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1. 

Anyone else having the issue of the virtual pilot showing up uninvited? It has only happened on the last few flights, when I click on the panel to try and change a setting. I have already switched him off by clicking the headrest, but as I said, he reappears when I try to click the panel and I cannot change any clickspots. I have to hit Ctl+<num> and go to that view in order to change anything. TIA.

4 minutes ago, CXDriver227 said:

Anyone else having the issue of the virtual pilot showing up uninvited? It has only happened on the last few flights, when I click on the panel to try and change a setting. I have already switched him off by clicking the headrest, but as I said, he reappears when I try to click the panel and I cannot change any clickspots. I have to hit Ctl+<num> and go to that view in order to change anything. TIA.

Try moving your standard cockpit view a little further forward. If you're too far back, it triggers the pilot seat headrest click spot and shows the pilot model. That's wacky MSFS click spot logic for you!

This sim really is super lucky that it's so pretty to look at, since developing anything for it can be a major PITA, let me tell you (I'm not affiliated with SWS at all, I just dabbelded in MSFS development as a hobby)!

Edited by psychedelic_tortilla

Intel i7-10700K @ 4.7 GHz | Nvidia RTX 3070 FE | 32GB DDR4 RAM 

New Update Out:

Quote

PC-12 version 1.0.5 should now be available on our store. The update addresses the skidding wheels and all the major issues spotted that we could resolve in the first few days. Some of these were a fix for the clickspots, corrected backlighting colours, barber pole animation, TAWS sink rate warning being too sensitive and animated flettner tabs that can be found on PC-12/47 SN 684 and up. The last major issue is the autopilot behaviour with the TDS GTNXi, which we expect will be fixed, tested and ready next week, along with any other reported issues.

Quote

Version 1.0.5

Date: 8th Dec 2023

SYSTEMS
Loadouts

  • Fixed bug that caused crates to be invisible
  • Airspeed indicator
  • Fixed INOP Vne

CAWS

  • Fixed wrong overspeed threshold

EGPWS/TAWS

  • Changed sink rate thresholds to 1750 and 2000fpm


Oxygen

  • Modified O2 logic to not trigger prematurely

Autopilot

  • Changed AP disconnect button logic so that when held AP is off, when released AP can be turned on again.

EFIS

  • Changed Decision Height steps to 10 and 50ft from 1 and 10ft increments for faster response.
  • Removed L:var for OBS switching from XML code and moved to JS

FLT FILES
All files

  • Corrected initialisation value of OBS knob L:var

FLIGHT DYNAMICS
light_model.cfg

  • Reduced static friction scalars to 1 to improve skidding

AVIONICS
Engine Instrument System

  • Fixed EIS fuel weight to volume conversion value.
  • KAS297B
  • If the altitude select in not armed, pressing the ENG button in vertical speed select mode arms the system.


EADI

  • Fixed selected reference mode for radio navigation.

EHSI

  • Fixed selected reference mode for radio navigation.
  • Fixed bearing pointer headers in VOR/ILS mode.
  • Bearing pointer readout in GPS mode, display the distance to next waypoint. 
  • Fixed pointer 2 to work correctly in ADF mode.
  • Fixed heading readout does showing decimal digits.
  • GPS mode ETA readout shows correct values when minutes are a multiple of 60.

VISUALS
Exterior model

  • Modified trim tab code to convert into Flettner tabs

Interior model

  • Split GTN Glass to separate material to retain glass material/effects applied.
  • Corrected gaugef ace emissives for cabin pressure gauges
  • Corrected overhead and main panel emissives to be streamlined white-overhead/orange main panel
  • Revised LOD logic to assumebly rectify occluder issues. OCCLUDERS ARE STILL SUBMODELED
  • Fixed skel misnaming on several interior LODs
  • Added commuter seats to lower LODs 
  • Re-exported all interior models+submodels to ensure hierarchy seamlessness.
  • Fixed cabin dimmer switches that were not functional
  • Cut tablet brackets
  • MOVED Pilot/Copilot visibility clickspot from crewseat Headrests to PC12VC_SeatPilot_Handle_(1 &2) >this is the lever on the adjustment rails

Exterior model 

  • Fixed Prop vortices always present on LOD2-onward
  • Re-added fictional Executive 5Blade livery

CONFIGURATION FILES
cameras.cfg

  • Corrected various cameras (thanks George!)

MANUAL

  • Added credit to E. Vaos
  • Corrected "flaps selecton" paragraph in quickstart guide

 


 

Edited by Zangoose

Vote to fix transparent  sun visors having no effect on the sun glare effect in MSFS at: https://forums.flightsimulator.com/t/sun-shades-sun-visors-not-influencing-light-in-cockpit/691565/

Contrails doesn't show it yet

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

6 minutes ago, sd_flyer said:

Contrails doesn't show it yet

Never mind it does now!

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

will contrails update it ? I don't seem to have an update option, it's greyed out

787 captain.  

Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1. 

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