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BMWorld KSFO Released...

Featured Replies

34 minutes ago, aniiran said:

I support BMW/AMsim with extreme caution, some of their sceneries are really good (San Diego, Colorado Springs), some of them are mid(Phoenix, Oakland, Miami, Montreal) and some are grossly inaccurate or severely lacking detail (Seattle, Memphis, Daytona Beach and now San Francisco) .  But by far...Their Seattle-Tacoma is grossly inaccurate.  I sent several e-mails with hi res pictures detailing all the changes they need to make in Seattle and Phoenix.  They were receptive about Phoenix and made quite a few changes, but totally blew me off about all the gross inaccuracies of Seattle-Tacoma.  I'm hopeful that Drezwecki or someone else is doing Seattle-Tacoma because the BMWAmsim version is so bad. Same with Phoenix,  As soon as a hypothetical but never confirmed Flightbeam Phoenix comes out I'll toss the BMWAmsim version in the trash.  So definitely waiting for Flightbeam SFO.

fully agree, KSEA in FSX was great , in MSFS even with BMW/AMSIM is horrible.

 Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb,  Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black  2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4

 

 

                                                         

  • 2 months later...
  • Replies 112
  • Views 19.7k
  • Created
  • Last Reply

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  • Mir // Flightbeam
    Mir // Flightbeam

    Hi there!. Yea I definitely overshot deadlines for SFO. There are many reasons, a few personal, a few surprises.. but I've gotten used to complaints about development time. I've been in business for 1

  • It will be good but Amir taking years to do it is no longer workable in this environment.

  • Kevin_28
    Kevin_28

    Flightbeam posted some new pics of their KSFO and addresses the new competition. https://www.facebook.com/FlightbeamStudios/posts/pfbid0ksxTa3Rv4QbCUbHtqDqomvVYT72DGKfxZmUzJ95Q9UEVBNkVLzAsYCrjLnk

KSFO San Francisco airport update v. 1.7.0 is live now!
 
Change Log v. 1.7.0:
- Added Interior to International Terminal A
- Improved frames models on Terminal E
- Improved models and textures on Signature area buildings
- Added details to Terminal A area markings
 
spacer.pngspacer.png
 
 
Spoiler

VERSION 1.0.5 RELEASED MAY 23, 2024
- fixed bug with GSX (Couatl Engine error)

VERSION 1.1.0 RELEASED MAY 28, 2024
- added Interior on Terminal 2 D gates
- added official GSX profile
- improved Runways Landing Lights
- added PAPI on RW 10R and 10L
- added custom VOR/DME model
- added custom GS antenna at RW 19R
- improved textures on some buildings
- improved Night Lightings
- added airport beacon

VERSION 1.2.0 RELEASED JUNE 6, 2024
- added Terminal 3 E Gates interior
- improved ground textures
- added additional details to Terminal building
- improved night lighting

VERSION 1.3.0 RELEASED JUNE 18, 2024
- added Interior to Terminal 3F gates
- added missed textures to Terminal 3
- minor bugs fixed

VERSION 1.4.0 RELEASED JUNE 21, 2024
- Fully remodeled Signature FBO area with interior
- Approach lights bridges aligned at all Runways
- Added details and markings to International Garage G
- Added animated Runway Guard Lights on all intersections
- Corrected ground textures near Fire Station 2
- Added gas station near Taxiway F
- Added Blast Fences to Cargo center area

VERSION 1.5.0 RELEASED JUNE 25, 2024
- Fully modeled SFO Police Training area
- Added missed orange/green centerline lighting on one runway exit 28R
- Restored missed ground textures in v. 1.4.0.
- Improved FedEx building model
- Improved Signature hangars
- Added custom pipes bundle
- Added more small details to Terminal area

VERSION 1.6.0 RELEASED JUNE 30, 2024
- Added details to Fire Station 2 area
- Added solid bridges of Highway 101 and Interstate 310
- Added animated train to remote northwest parking lots
- Improved textures on main Terminal, added many small original details

VERSION 1.7.0 RELEASED AUGUST 12, 2024:
- Added Interior to International Terminal A
- Improved frames models on Terminal E
- Improved models and textures on Signature area buildings
- Added details to Terminal A area markings

 

 

Edited by Peter113

The update looks very good!   Easy on frames is important to me.  

Best Regards,

Mark

 

i7 10700KF 3.8gHz -125W air cooled, 500W PSU, 4070 Dual OC 12GB, 32GB 3200, 43" P4317Q

Redbird Alloy RD1, Honeycomb Alpha, Bravo, Stream Deck, Quest 3

How to update. Contrail app: Flightbeam KSFO Captains Edition still showing version 1.1.1 with no option to update.

 

 

12 minutes ago, Indy511 said:

Flightbeam KSFO Captains Edition still showing version 1.1.1 with no option to update.

The post above was referencing an update to the BMWorld Amsim version of KSFO, not Flightbeam.  And yes, I also initially thought it was referencing Flightbeam...

Eric

i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11

Thank you, Eric.

 

 

  • 1 month later...

Can anyone please tell what this is for? Is it normal to have in the jetway? How to remove it or lower it?

54008751322_ffe71f1218_b.jpg


 

 

This or Flightbeam KSFO?

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