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MSFS 2024 Global Preview Mega Thread

Featured Replies

4 minutes ago, UrgentSiesta said:

And can you tell I have a thing for heavy airlift...? 😂

 


Do we know which dev is working on the Boeing lifter?.. at least the A330 and Beluga will receive the iniBuilds love along with the full CFD treatment 🙂 
 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

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  • A lot of articles and videos to chew on and these are just the first batch based on this day event, hopefully just the start of more info and details to come, especially on the MS/Asobo livestreams an

  • I am not sure what I am thinking about the FS24. It is a FLIGHT Simulator, we need realistic weather, realistic clouds etc. not elephants on the ground. Sorry

  • New cirrus clouds 

6 minutes ago, lwt1971 said:


Do we know which dev is working on the Boeing lifter?.. at least the A330 and Beluga will receive the iniBuilds love along with the full CFD treatment 🙂 
 

I'm actually most interested in the A400, given iBs add-ons so far.

Hoping MilTech does a good job on the C-17, too.

Both of those are decidedly non-standard with their STOL, rough field, and high key operations.

The FMs will require more work than the regular big iron birds - and I'm looking at it glass half full! 😁

11 minutes ago, lwt1971 said:


Do we know which dev is working on the Boeing lifter?.. at least the A330 and Beluga will receive the iniBuilds love along with the full CFD treatment 🙂 
 

Working title is doing the avionics, I think that's all we know.

4 hours ago, Abriael said:

Who wants more? I've got more. Third (and last) interview with Chris Burnett of Working Title and Brandon Yaeger of Got Friends about their work on MSFS 2024, including some interesting (IMHO) details on the flight planning tool and tablet. 😎

 


@Abriael good question here https://youtu.be/xdIu85eoMYs?t=153 about the physics, flight model, & systems from a developer's perspective. And as suspected Asobo/WT have direct access Boeing looks like (via MS) for working on the 737 Max and Lifter.

 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

2 hours ago, lwt1971 said:


@Abriael good question here https://youtu.be/xdIu85eoMYs?t=153 about the physics, flight model, & systems from a developer's perspective. 
 

Thanks for the kind words 😄

Another one for today:

 

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Editor-in-Chief at SimulationDaily.com

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My boy Alpha uploaded!!!! And with what is a very good look at the 737Max.

 

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

8 hours ago, Krakin said:

@jcomm

 

Not at all the focus of the video, but it does show some nasty pop in with those new ground crops. Hopefully optimization will allow us to increase the LOD, because if it’s that close to the camera, it’s gonna be a big distraction. 

Other than that, quite pumped for gliders in 2024. Haven’t really touched them much but with better thermals and turbulence, might pay more attention to them!

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

I think they remodelled the ground services vehicles, they look higher quality.

Which would make sense, since you can walk up to them now.

Edited by Tuskin38

29 minutes ago, scotchegg said:

it does show some nasty pop in with those new ground crops.

I get the feeling they may be robbing Peter to pay Paul. Pop in is sacrificed to increase detail or fidelity in other areas.

Does anyone remember in which interview Jörg confirmed the wipers are now working? I can't remember where he said that (it was just him saying he didn't have the time to say everything they've fixed implemented because of time constraints and hinted wipers are now working as intended).

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

1 hour ago, scotchegg said:

Not at all the focus of the video, but it does show some nasty pop in with those new ground crops. Hopefully optimization will allow us to increase the LOD, because if it’s that close to the camera, it’s gonna be a big distraction. 

Other than that, quite pumped for gliders in 2024. Haven’t really touched them much but with better thermals and turbulence, might pay more attention to them!

I didn't see any pop-ins, but the rendering distance seems low for the crop fields and grass (it doesn't pop-in, but we can see it being rendered, smoothly though).

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

41 minutes ago, ca_metal said:

Does anyone remember in which interview Jörg confirmed the wipers are now working? I can't remember where he said that (it was just him saying he didn't have the time to say everything they've fixed implemented because of time constraints and hinted wipers are now working as intended).


Not sure about interview, but the msfsaddons.com article on weather improvements in MSFS 2024 has a bit about it: https://msfsaddons.com/2024/09/21/heres-everything-you-need-to-know-about-weather-in-microsoft-flight-simulator-2024/

The introduction of fully functional windshield wipers adds a new layer of cockpit management during wet conditions. Pilots can now actively improve their visibility in rainy weather, a feature many have been craving for since MSFS 2020 came out!
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

23 minutes ago, ca_metal said:

I didn't see any pop-ins, but the rendering distance seems low for the crop fields and grass (it doesn't pop-in, but we can see it being rendered, smoothly though).

That’s what I was talking about. Technical correction accepted!

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

5 hours ago, lwt1971 said:


Do we know which dev is working on the Boeing lifter?.. at least the A330 and Beluga will receive the iniBuilds love along with the full CFD treatment 🙂 
 

So after reading the FSElite article on the C-17, I went over to the MilTech discord and asked a few questions:

urgentsiesta — Today at 1:26 PM
Will it be able to do some of the crazy maneuvers these things are known for? like High Key descents with reverse thrust, STOL, rough field, etc.?


Gabriel (DevTeam) — Today at 1:28 PM
There are certain limitations with reverse thrust while in the air (long story short - the engines can be set to reverse but provide zero drag. Full reversers on MSFS are hardcoded to only function when the aircraft is on the ground)
All of the others are supported


urgentsiesta — Today at 1:29 PM
Okay, that's cool - you can only do what the sim supports, after all!


Gabriel (DevTeam) — Today at 1:30 PM
Remote cargo ops is a big thing on FS24 and the C17 is perfect for that 😉


urgentsiesta — Today at 1:30 PM
These tactical airlifters do some decidedly non-standard activities, so a good FM is highly desirable. Glad to see you've been looking into it!!
Were you folks looking into CFD/SBS/etc., or...?


Gabriel (DevTeam) — Today at 1:31 PM
FM performs veeeery close to the data we have. I personally think its really good
Its full native CFD

///

This news from them pretty much makes my day!! 😁
 

50 minutes ago, ca_metal said:

Does anyone remember in which interview Jörg confirmed the wipers are now working?

If someone asked it in an interview they didn't pay attention and they wasted their time. He said it in the initial presentation, so it's gonna be mentioned in previews and similar articles.

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