September 21, 20241 yr 21 hours ago, lwt1971 said: No they are separate sims and can co-exist. MS/Asobo plans to support MSFS 2020 at least for a few more years if not longer. And MSFS 2020 will also continue to get fixes and some improvements even (backported from 2024) I wonder how that will work. FS2024 has a Community folder, just like FS2020, What happens if you install the new Sim on the same Drive, you can't have two of those Community folders with the same name?
September 21, 20241 yr 1 minute ago, Tailwinds said: I wonder how that will work. FS2024 has a Community folder, just like FS2020, What happens if you install the new Sim on the same Drive, you can't have two of those Community folders with the same name? Yes you can for example; C:\MSFS2020\Packages\Community C:|MSFS2024\Packages\Community That's how I view it if I understand your query correctly 🙂 Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
September 21, 20241 yr It is a bit disappointing about the screen-space reflections for sure, but for me the biggest disappointment is the pop-in scenery is still as bad. You can see it in the preview videos and it looks just as bad as 2020. It is especially disappointing when they have improved the landscape to the degree it looks absolutely stunning - but then it still pops in, ruining the effect. Strange. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
September 21, 20241 yr 17 minutes ago, bobcat999 said: but for me the biggest disappointment is the pop-in scenery is still as bad. Yes, I was surprised at how much I say of this on the preview videos, nearly everyone I watched had scenery popping in. I am hoping this is just the result of many people flying at ultra settings - to show off what the sim can look like -- in a room, as described in the FS Elite article, with 20 other machines on the same connection. MSFS 2024. Primary Planes: Black Square TBM850, Duke, Baron, Caravan; A2A Comanche; FSReborn Phenom; Fexix A321; PMDG 737-7, 777: Utilities: Active Sky (Passive Mode); BATC, FSLTL.
September 21, 20241 yr 31 minutes ago, bobcat999 said: It is especially disappointing when they have improved the landscape to the degree it looks absolutely stunning - but then it still pops in, ruining the effect. Strange. Would it be less strange if they sacrificed some other element in order to retain excellent frame rate? If so, what would you want them to sacrifice? Maybe reduce some of that 'stunning'? Fortunately I don't find this anywhere near as visually troublesome as what I get with DLSS FG, so I don't use it. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
September 21, 20241 yr 5 minutes ago, Noel said: Would it be less strange if they sacrificed some other element in order to retain excellent frame rate? If so, what would you want them to sacrifice? Maybe reduce some of that 'stunning'? Fortunately I don't find this anywhere near as visually troublesome as what I get with DLSS FG, so I don't use it. Well we are all different, and have different thresholds to what we find distracting. This one I really don't like, as your eyes are naturally drawn to the beautiful new scenery, then bam, it pops in / morphs right in front of your eyes. Also, they might not need to sacrifice anything. Orbx had a system that seemed to reduce this morphing / popping in some of their scenery, New Zealand, which I had, seemed better. Orbx even talked about how they achieved this compared to Asobo, with little or zero performance impact. So don't you think they should even look at improving it? To me, trying to prevent this morphing / pop-in should come first, otherwise you just have the same pop-in with just a better texture when it pops in. I don't follow the logic. As a note, I don't use any FG either as I find the artifacts distracting also. I have just bought the Lossless Scaling app from Steam, but I haven't tried it yet. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
September 21, 20241 yr 3 hours ago, MarcG said: Who said I was staring at the window frames!? It's there in your peripheral vision in certain scenarios as described already. Have you used VR? probably not judging by your overzealous comment! What an immersion breaker is to one person might not be to others, there's plenty in MSFS2020 and yet I continue to thoroughly enjoy it, same as I see immersion breaking issues in racing sims but I still thoroughly enjoy them. So get some perspective and accept that just because you don't see it as immersion breaking, others might yeah!? Yes, I use VR in sim racing, less so in MSFS because I want to see things outside the sim. Maybe it is you using the term 'immersion breaking' that I am misunderstanding, because I wouldn't be using a product that breaks my immersion. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
September 21, 20241 yr The only real question that comes to mind when I see a thread like this is: Isn't it really stressful and tiring to have such a negative and nitpicky outlook on good things? Editor-in-Chief at SimulationDaily.com
September 21, 20241 yr 13 minutes ago, MrBitstFlyer said: Yes, I use VR in sim racing, less so in MSFS because I want to see things outside the sim. Maybe it is you using the term 'immersion breaking' that I am misunderstanding, because I wouldn't be using a product that breaks my immersion. "Immersion breaking" is anything that simply doesn't look "real" to keep it simple, the Horizon Line Bug, the issue we're discussing, buildings/taxiway signs "popping" into view etc etc. They all look wrong, they are all immersion breaking to me because the immersion is broken. That doesn't mean the game is unplayable, that doesn't mean I should go play something else, it's just the way it is but there's no hiding from the fact that they are there. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
September 21, 20241 yr 4 hours ago, vonmar said: Just to verify. Was MSFS2020 supposed to run for 10 years? The platform was meant to run for 10 years, not 2020 specifically. 4 hours ago, Dermot McClusky said: It's going to continue on for some amount of time. I don't think anyone knows the exact time, but measured in years can be expected. We do know, 2020 support will continue until 2028 1 hour ago, bobcat999 said: but for me the biggest disappointment is the pop-in scenery is still as bad. The sim is still 2 months from release plenty of time for fixes and such. The build itself is probably a month or more old, there's no evidence of that, but that's usually how it works in the gaming industry, demos are split off a few weeks sometimes months before the event showing it off. The pop in could also be caused by the fact they had like 20 PC all running on the same network connection. Edited September 21, 20241 yr by Tuskin38
September 21, 20241 yr 6 minutes ago, Tuskin38 said: there's no evidence of that, There is some. A lot of the creators mentioned they were using an older build, but that build was at least stable. You can also tell it was very guided experience with the planes they were allowed to test. Folks only had an hour with the sim also. I am very suspect of the internet. Hotels aren't known for good internet and I think AvAngel mentioned she could tell the internet was struggling. A lot of people are putting I feel too much weight on the video footage. Back in the day, I wrote for PC Gamer and we'd do these sorts of junkets. Most of the time is the presentations, running the interview circuit, and all that stuff. In game time wasn't much, for clear reasons. Whatever we were using wasn't a release version. We just needed to get what we'd need to write about. Now this was back in the print days so we weren't capturing footage, etc.
September 21, 20241 yr 14 hours ago, hs118 said: The developer of FlightControlReplay and his technology will be natively incorporated into MSFS 2024. Here is how to create FlyBy using the current iteration and MSFS 2020. Likely will be very similar in MSFS 2024. A 5 minute tutorial how to 'set up' a Fly-By view ??..... Isn't that totally rediculous !?... Normally,in a flight simulator you have a Camera menu from which you can select VC, External, Fly-By (also via key of course). That's it really... That's how it used to be in FSX, P3D, FS9 and before. If you need a third party program to 'set up' a Fly-By camera and you need a 5 minute tutorial to learn how to do that something stinks, doesn't it. Atm, after seeing some of the MSFS2024 preview video's popping up, i'm afraid Fly-By camera fans can forget about it for another 4 years. And forget about FCR as well when it comes to a Fly-By view. It's called a Beta in the current FCR version and it's even more cumbersome to set up than it is to do that with that MSFS Drone thingy. It looks very much like MSFS is just too complex for a smooth working Fly-By camera view to integrate. That's why Asobo won't touch such a camera feature with a barge pole.. Who ever has heard Jorge Neumann speak the words "Fly-By" ?.. It's "Fly-By Bye-Bye" as far as MSFS and MSFS24 are concerned, atleast the easy 'One Click Instant Fly-By View'. Better get used to it, guys, or fly DCS, now THAT's an easy one click Fly-By camera ! Best i've seen sofar ! ( possibly because not even half as complex as MSFS scenerywise aka not complex at all....) Edited September 21, 20241 yr by Javiz Jan
September 21, 20241 yr 40 minutes ago, Tuskin38 said: We do know, 2020 support will continue until 2028 The build itself is probably a month or more old, there's no evidence of that... I didn't realize they'd set it for 2028, I guess that's good they have a hard limit set already. FYI, a couple of the YouTubers/media did confirm your suspicion that it's an older build.
September 21, 20241 yr 1 hour ago, MarcG said: They all look wrong, they are all immersion breaking to me because the immersion is broken. Ok. I would use 'immersion breaking' to denote software I wouldn't bother using. Small items like you mention are there, but do not spoil my 'immersion' as they quickly get tuned out by my brain. It would drive me nuts if every flight I would notice all these small issues! CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
September 21, 20241 yr 16 minutes ago, MrBitstFlyer said: Ok. I would use 'immersion breaking' to denote software I wouldn't bother using. Small items like you mention are there, but do not spoil my 'immersion' as they quickly get tuned out by my brain. It would drive me nuts if every flight I would notice all these small issues! Yes unfortunately my brain is tuned to finding errors, bugs & issues as I've been beta testing games since the early 1990s(!), so when I see something I cannot unsee it or train my brain to forget about it, it's just there and I know it's there but that does not hold back my enjoyment of any product unless the issues are game breaking, which is a whole other area. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
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