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MSFS 2024 looks good, but...

Featured Replies

1 hour ago, LRBS said:

SALES GIMMICS FOR SURE. 

 

Surely not! :wink:

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

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  • Not even released yet, and the complaining already starts.

  • Did we really need another thread for more questions?  It's not like there aren't enough FS2024 threads already including a 23 page release thread with questions... 

  • Having tested FS2024, I can agree that I'm much more inclined to believe Sebastian Wloch's word than yours.

49 minutes ago, lwt1971 said:


Presume you are talking about what Seb says here https://youtu.be/VyNi-Ic9mXQ?t=180 , but ya not sure how one can conclude it's "SALES GIMMICS FOR SURE" since it was a one-off interview with one flight sim social media person who asked a specific question. Seb is first of all talking about their own/default aircraft.. and he's talking about their own measurement system (using instruments they got) in the real aircraft of various factors like air speed, acceleration, forces on the yoke, etc, etc. And then going back to the sim and refining the FM and get the same measurements there to compare. That's just comparing a set of measured values for those specific factors like airspeed/forces/etc... he is *not* saying that meeting those set of numbers even at 100% therefore means the sim aircraft is accurate to 100% like the real aircraft. For these specific set of measured factors, the MSFS 2020 default aircraft hit like 80% of the IRL numbers, and the MSFS 2024 default aircraft now hit 95%. 
 

At 3:46, he talks about dreaming of 80% accuracy and 90-97-97% accuracy. Their measurement systems need to be fixed since they are far off.
 
At 4:28, Sebastian Wloch claims that their airplane systems and dynamics are 95% to 97% accurate.
 
If the numbers are so high/close/accurate to the real ones, that should reflect in perfect aircraft behavior. It's not. I hope that you at least agree with that.
 
This reminds me of the first showcase when they introduced the MSFS020, and it was far from what they advertised.
 
So yes, I firmly believe those statements are incorrect and fall under SALES GIMMICKS or a very bad choice of words.
 
I understand you are unfamiliar with Level D simulators and realize their multimillion-dollar accuracy. On a good day, you will see 80 or 85% accuracy.
 
I understand that you are the "messenger" here and bought what they sold you, but unfortunately, what they say and how they use their instruments as measurements are so far off.
 
All we/I can hope for is a significant improvement in aircraft aerodynamics.
 

747 Captain for the last 39 years, and still learning. 

23 minutes ago, LRBS said:
If the numbers are so high/close/accurate to the real ones, that should reflect in perfect aircraft behavior. It's not. I hope that you at least agree with that.
 
I understand you are unfamiliar with Level D simulators and realize their multimillion-dollar accuracy. On a good day, you will see 80 or 85% accuracy.


I understand that you are making a lot of assumptions here and don't quite seem to understand, but that's ok. They are not selling anything to be bought (given that once again, this was a one-off interview to one person, not something MS/Asobo have been broadcasting everywhere). Try to listen again to what he says, and read again what I said, more slowly this time perhaps.

In the context of what he was talking about he is *not* saying that 100% means 100% accuracy to the real aircraft. That's your main mistake. He is saying they are taking X amount of measurements in an IRL aircraft of factors A, B, C .. etc (i.e. speeds, forces, etc). Then comparing the MSFS 2020 default aircraft to those numbers they meet about 80%, and now their MSFS 20204 default aircraft meet about 95% of them. Once again, even meeting 100% of those set of numbers does *NOT* mean it behaves 100% like the real aircraft. This is just a consideration of those specific set of parameters they chose to measure, and comparing those with in-sim results for 2020 vs 2024. Nothing here to get worked up about ¯\_(ツ)_/¯

And yes it's quite obvious to anyone with a functioning brain that even a multi-million dollar Level-D can never get to 100% accuracy of a real aircraft, but thanks for the enlightenment!
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

I have been "flight simming" since Commodore 64 days. I will be complaining if MSFS 2024 is not compatible with my C64...I just want to complain at my age to be in line with the spoilt youngsters who, well, just want to complain!

  • Peter Webber

MSFS 2020 & 2024 / Windows 11 / Intel Core Ultra 7 265KF / MSI Pro Z890-S WIFI / Samsung 970 EVO PLUS M.2 500GB / Corsair Vengeance DDR5 48GB 7000MHz / MSI Geforce RTX 4070Ti Super

It seems 2024 will continue to use screenspace reflections which is something I was hoping was going to be resolved with the new release. I really hate flying along a river or coastline and the reflections from the shore are broken by the likes of the cockpit pillars or wings. Breaks the immersion for me.

Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.

5 minutes ago, Donka said:

It seems 2024 will continue to use screenspace reflections which is something I was hoping was going to be resolved with the new release. I really hate flying along a river or coastline and the reflections from the shore are broken by the likes of the cockpit pillars or wings. Breaks the immersion for me.

Wha....?

8 minutes ago, Donka said:

It seems 2024 will continue to use screenspace reflections which is something I was hoping was going to be resolved with the new release. I really hate flying along a river or coastline and the reflections from the shore are broken by the likes of the cockpit pillars or wings. Breaks the immersion for me.

Yeah I saw that in some of the footage yesterday, in VR it's even worse as it's so very obvious so a shame they couldn't eradicate that. 

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

8 minutes ago, DD_Arthur said:

Wha....?

This kind of thing...

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BVM0d0t.png

 

Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.

8 minutes ago, MarcG said:

Yeah I saw that in some of the footage yesterday, in VR it's even worse as it's so very obvious so a shame they couldn't eradicate that. 

Yup, stands out like a sore thumb. I'm sure I saw in an interview that this is something they were looking to address but maybe they decided there was too much of a performance hit.

Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.

1 minute ago, Donka said:

This kind of thing...

Ahhh,  yes I see what you mean now. 

I've never noticed that before but I'm pretty sure I won't be able to un-notice it now, lol.

 

2 minutes ago, DD_Arthur said:

Ahhh,  yes I see what you mean now. 

I've never noticed that before but I'm pretty sure I won't be able to un-notice it now, lol.

 

Sorry. 😄

Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.

4 hours ago, tmholopa said:

have got trillions of trees to hide blobs underneath, or are they hiding bad textures. How can we find any animals in the forest.

I put a "want" on the official forum for all the animals to wear blaze orange vests. But nobody is upvoting my message 😞

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

14 hours ago, andymandy said:

does it have:

1) FLYBY view

 

The developer of FlightControlReplay and his technology will be natively incorporated into MSFS 2024. Here is how to create FlyBy using the current iteration and MSFS 2020. Likely will be very similar in MSFS 2024.

 

My MSFS 2020 repaints: Flightsim.to - Profile of HStreet

Working on MSFS 2024 versions.

15 hours ago, DavidP said:

Does it have a proper "Pause" function?

Yes, it does. Esc is full stop pause, from which you can also slew camera anywhere you want. 

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Editor-in-Chief at SimulationDaily.com

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3 hours ago, hs118 said:

The developer of FlightControlReplay and his technology will be natively incorporated into MSFS 2024. Here is how to create FlyBy using the current iteration and MSFS 2020. Likely will be very similar in MSFS 2024.

 

Does that software work correctly with complex payware aircraft like the PMDG and Fenix planes? In other words, does it accurately simulate the correct sounds/animations etc (both internal and external)? The FSX and P3D replay functions were rubbish at that.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

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