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What is the reason behind streaming?

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Ever since the first flightsimulator from Microsoft we have asked for more, more and more performance improvements. Some tweak configfiles more than flying. And when we finally give up and sign our eye-watering payment plan for the latest and greatest from Nvidia, Microsofts ups the game and a new flightsim is there. Prettier but slower than ever before. That is just the way of things.

BUT with FS2024 I just can't understand what happened when they decided to stream the game? What on earth is going on? I mean, I remember the total pain when FS2020 was released. Downloading it took days so at least then the tech was far from ready. And after reading comments here and everywhere it obviously still isn't. Some might get lucky but the most common comment I have read since the 2024 release is "It's great...when it works"

So...is there a clear advantage for Asobo/Microsoft to keep it streamed rather than locally installed? And why can't we choose? I mean, I know this is more of a game now where focus is on consoles where streaming makes more sense but I hope that at least someone at Asobo still believes that there are many hardcore flightsimmers out there who have spent a fortune on hardware each time a new release is on the horizon. 

Any takers?

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  • No, no, no, no, no, no, yes, no, no, no, and no.

  • Go watch the last Developer Stream instead of having us to rehash this discussion over and over again.

  • MrBitstFlyer
    MrBitstFlyer

    Real simmers have the experience to dismiss your opinions as hyperbole.

Go watch the last Developer Stream instead of having us to rehash this discussion over and over again.

23 minutes ago, flightsim1818 said:

Ever since the first flightsimulator from Microsoft we have asked for more, more and more performance improvements. Some tweak configfiles more than flying. And when we finally give up and sign our eye-watering payment plan for the latest and greatest from Nvidia, Microsofts ups the game and a new flightsim is there. Prettier but slower than ever before. That is just the way of things.

BUT with FS2024 I just can't understand what happened when they decided to stream the game? What on earth is going on? I mean, I remember the total pain when FS2020 was released. Downloading it took days so at least then the tech was far from ready. And after reading comments here and everywhere it obviously still isn't. Some might get lucky but the most common comment I have read since the 2024 release is "It's great...when it works"

So...is there a clear advantage for Asobo/Microsoft to keep it streamed rather than locally installed? And why can't we choose? I mean, I know this is more of a game now where focus is on consoles where streaming makes more sense but I hope that at least someone at Asobo still believes that there are many hardcore flightsimmers out there who have spent a fortune on hardware each time a new release is on the horizon. 

Any takers?

Have a quick look here:

https://forums.flightsimulator.com/t/make-cloud-streaming-optional-msfs-2024/666615

 

Best Regards,

Vaughan Martell  PP-ASEL KDTW

Because, games need more and more datas and it wouldn't be possible to store the world datas on our local space. It would require peta octets of storage space.

Also, fiber internet is accessible to more and more people and it become less & less a problem to download large amount of datas. In fact, ten years ago, we had the storage but the download speed was the problem. today it's the opposite, our internet allows us to download large amount of datas faster, more than we could store in our local PCs.

Also, the streaming method allow Microsoft to make more frequent updates, that we don't even see. The update is made on the background in their datas center. Exemple: they want to correct a bug on the C172, they can do it on themselves in the cloud whitout having everydody to dwonload an update. In fact, most of the bugs corrected in the release notes are not even part of the update we had to download yesterday.

It's not only Microsoft / Asobo, all the new games are mostly streamed and it's going to be the future no whater what we think.

On my side, I have a 600 Mbits fiber internet which is not unusual or exceptionnal here in Europe and I have absolutely no problems with msfs24. At the maximum, I have peaks in the 100 Mbits range. Anyway, for people in remote area or still with slow DSL, it can be a problem and sadly msfs24 can't work on their system.

  • Author
23 minutes ago, Farlis said:

Go watch the last Developer Stream instead of having us to rehash this discussion over and over again.

Thank you for taking the time to comment. I wasn't aware of such a stream but I found it now and will listen. And I also will think twice about posting here again before browsing existing threads. I know forums quickly become polluted so thanks for setting me straight.

In theory I'm actually all for streaming and I get why its an inevitability. I think it could be amazing for scenery.
The idea is that there's just so much high-fidelity content out there that you just can't have it all installed efficiently and without constantly managing it.

2020 used to take me 20-30 minutes to load. I had hundreds of both payware and sceneries and it was loading all of it. I think almost 700gbs of addons?
Sure, I could just use addon linker and manage the exact bits I need - but who has time for that?

Only streaming what I need per flight just makes sense. Hey I'm only in Papua today, why would I need to load all my Africa sceneries?

In practice though I totally get it's not ideal. Teething issues, I'd call them.
Definitely don't need to stream planes, gauges, all that other stuff.

43 minutes ago, flightsim1818 said:

Any takers?

The real reason they have made it all streamed is for it to "work" on more devices. Even low powered and old devices such as older PC's or even laptops.  And because the marketplace addon purchases will easily be streamed in. It will become a streamed cash cow in the cloud. So it's all just for more money and profits.  The only problem is that the real simmers know instantly it compromises performance and the experience is absolutely horrible. It's a show stopper and refunds are due immediately. So the real simmers have been abandoned in order to pick up other customers and get more sales from the marketplace. And this is where the line is. The people who are not accepting of this are the real core simmers and are getting refunds. And the ones who can accept it are the Gamers. Gamers don't care so much if the sim is streamed in everytime. Or they can play on the sofa. Or it runs on an old computer. 

Edited by Greazer

13 minutes ago, Greazer said:

The only problem is that the real simmers know instantly it compromises performance and the experience is absolutely horrible. It's a show stopper and refunds are due immediately. So the real simmers have been abandoned in order to pick up other customers and get more sales from the marketplace. And this is where the line is. The people who are not accepting of this are the real core simmers and are getting refunds. And the ones who can accept it are the Gamers

No, no, no, no, no, no, yes, no, no, no, and no.

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

1 hour ago, flightsim1818 said:

I know this is more of a game now

Again!

Adding features does not mean simulation aspects have been removed!

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
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External Storage Three 4Tb HDs

27 minutes ago, Greazer said:

The real reason they have made it all streamed is for it to "work" on more devices. Even low powered and old devices such as older PC's or even laptops.  And because the marketplace addon purchases will easily be streamed in. It will become a streamed cash cow in the cloud. So it's all just for more money and profits.  The only problem is that the real simmers know instantly it compromises performance and the experience is absolutely horrible. It's a show stopper and refunds are due immediately. So the real simmers have been abandoned in order to pick up other customers and get more sales from the marketplace. And this is where the line is. The people who are not accepting of this are the real core simmers and are getting refunds. And the ones who can accept it are the Gamers. Gamers don't care so much if the sim is streamed in everytime. Or they can play on the sofa. Or it runs on an old computer. 

Well, you had your refund and went back to 2020, didn't you? Enjoy being a "RealSimmer™" while us unwashed peasant hordes have fun in 2024.

spacer.png5800X3D, 64GB 3200 RAM, 7900 XT 20GB

30 minutes ago, Greazer said:

The only problem is that the real simmers know instantly it compromises performance and the experience is absolutely horrible

Real simmers have the experience to dismiss your opinions as hyperbole.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

33 minutes ago, Georgleboui said:

2020 used to take me 20-30 minutes to load. I had hundreds of both payware and sceneries and it was loading all of it. I think almost 700gbs of addons?
Sure, I could just use addon linker and manage the exact bits I need - but who has time for that?

Really loading in 700GB? So that all goes into that little amount of VRAM + RAM you have?
Also, if you really needed to wait 20-30 minutes for a flight to be loaded "all in" each time, Add-on linker could have short cutted it quite a bit.

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Rift-S for VR

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