January 20, 20251 yr 3 hours ago, Aboodyking said: Okay you’re absolutely 👍 💯 Thank you, you're making progress now 😃 Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
January 20, 20251 yr Author 3 hours ago, AGuther said: I just want to being up one point regarding the traffic injection of BATC. You shouldn't compare it directly to any other add-on like FSLTL as those other add-ons "just" inject traffic. BATC needs to perform more than the other tools as it "controls" the traffic in parallel including voice commands in both directions, handing off etc. Having said that I also have some issues with BATC and performance when using VR. While in 2D there is no loss for me (as I locked my sim to 30 fps anyway to save power and get a more consistent experience) there is stuttering on larger airports when enabling traffic. It might be that using another game engine in parallel (BATC is based on Unity) is not so good for VR performance. All of that with 13900k (running @ 5.1 GHz), 64 GB RAM and a 4090 OC... Why breath from a straw when you can breath just fine.. you limit your sim to 30fps you’ll never ever see how batc is demanding and again I’m not running VR
January 21, 20251 yr 10 hours ago, Dave_YVR said: AIGTC, FSLTL, FS Traffic and I think BTAC all park based on the ade, so if the spots are coded correctly AI will use the correct terminals. The only injector that uses their correct terminals and gates regardless of the ade is PSXT BATC park based on flight radar information so in most airport 95% of aircrafts are park in the right place without care about afcad , but is true there is places like in some airports with limited information like beijing where planes turn on the transponder on runway on flight radar so aircrafts are all parked around runways and became a mess
January 21, 20251 yr 19 minutes ago, michael8 said: but is true there is places like in some airports with limited information like beijing where planes turn on the transponder on runway on flight radar so aircrafts are all parked around runways and became a mess I noticed this the other day. With BATC, no aircraft were parked at the terminal, whereas with FSHud there were quite a few aircraft at the terminal. 7950X3D | RTX 4090 | 64GB DDR5
January 21, 20251 yr 3 hours ago, Cpt_Piett said: I noticed this the other day. With BATC, no aircraft were parked at the terminal, whereas with FSHud there were quite a few aircraft at the terminal. yes in china the worst is beijing airport but in other chinese airports there is a 10-20% of traffic gonna spawn on the parkings near the runways holding points due the flight radar information i hope the implemented a backup way if the airport dont have good coverage where the airlines park just read the afcad on the bgl file like fshud or aig do Edited January 21, 20251 yr by michael8
January 21, 20251 yr We have a new, show-stopping manifestation here which I noticed before and ignored, but it's absolutely a show stopper now that there are no serious performance problems from overloading MSFS 2020: AI traffic stutters big time. Never saw this with Simple Traffic, nor FSLTL later. I checked in with their Discord and Liam there can't relate personally because he says he uses VR only but never noticed this, and really doesn't offer any solutions and could not comment on how widespread, or not, this is. He thought maybe FG had something to do with it and suggested I lower the rate of BATC from recommended 60fps down to 30fps since my native was at 30fps: even worse, so that's out. How about it: anyone else seeing this? Doesn't FSHud use FSLTL's injector, or does it have its own like BATC does? No way can continue to use BATC if this is part of the show. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
January 21, 20251 yr 4 minutes ago, Noel said: We have a new, show-stopping manifestation here which I noticed before and ignored, but it's absolutely a show stopper now that there are no serious performance problems from overloading MSFS 2020: AI traffic stutters big time. Never saw this with Simple Traffic, nor FSLTL later. I checked in with their Discord and Liam there can't relate personally because he says he uses VR only but never noticed this, and really doesn't offer any solutions and could not comment on how widespread, or not, this is. He thought maybe FG had something to do with it and suggested I lower the rate of BATC from recommended 60fps down to 30fps since my native was at 30fps: even worse, so that's out. How about it: anyone else seeing this? Doesn't FSHud use FSLTL's injector, or does it have its own like BATC does? No way can continue to use BATC if this is part of the show. I use BATC all the time, never seen any AI traffic stutters,
January 21, 20251 yr 6 minutes ago, Bobsk8 said: I use BATC all the time, never seen any AI traffic stutters, Thanks Bobsk8, are you using any kind of Frame Generation? That's very good to know and gives me some hope as I really was enjoying BATC and though it's not perfect for ATC it's pretty good and I love the premium voices for controllers only. But if I can solve this we'll have to go to FSLTL and add FSHud v2. Edited January 21, 20251 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
January 21, 20251 yr 5 minutes ago, Noel said: Thanks Bobsk8, are you using any kind of Frame Generation? That's very good to know and gives me some hope as I really was enjoying BATC and though it's not perfect for ATC it's pretty good and I love the premium voices for controllers only. But if I can solve this we'll have to go to FSLTL and add FSHud v2. I use Lossless Scaling sometimes, I switch it on and off. Don't see any problem when it is on either.
January 21, 20251 yr 1 hour ago, Noel said: We have a new, show-stopping manifestation here which I noticed before and ignored, but it's absolutely a show stopper now that there are no serious performance problems from overloading MSFS 2020: AI traffic stutters big time. Are you using DX12 in MSFS2020? I noticed that if traffic volume gets high enough in DX12 and MSFS2024 (again DX12), stuttering gets very bad. Switching to DX11 with the same settings appears to eliminate the stutters on my system.
January 21, 20251 yr No stutters on my end either, with DX12 and Frame Gen. What I do notice is a lack of traffic even on straight 7's as well as some wrong aircraft types for the pairings. Parking is so so for the most part. Edited January 21, 20251 yr by Dave_YVR i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
January 22, 20251 yr Author 9 hours ago, Noel said: We have a new, show-stopping manifestation here which I noticed before and ignored, but it's absolutely a show stopper now that there are no serious performance problems from overloading MSFS 2020: AI traffic stutters big time. Never saw this with Simple Traffic, nor FSLTL later. I checked in with their Discord and Liam there can't relate personally because he says he uses VR only but never noticed this, and really doesn't offer any solutions and could not comment on how widespread, or not, this is. He thought maybe FG had something to do with it and suggested I lower the rate of BATC from recommended 60fps down to 30fps since my native was at 30fps: even worse, so that's out. How about it: anyone else seeing this? Doesn't FSHud use FSLTL's injector, or does it have its own like BATC does? No way can continue to use BATC if this is part of the show. Seems like a trouble in paradise.. but It’s clear the stuttering issue with AI traffic is the result of a desperate attempt by the developers to save performance, but it’s a misguided approach that has clearly failed. Sacrificing smooth traffic movement to supposedly improve performance was not only ineffective but a fundamentally flawed idea from the outset. A feature as critical as AI traffic should not compromise basic functionality in such a way, especially when other injectors like FSLTL or even Simple Traffic handle this far better without such trade-offs. as for FsHUD according to the YouTube video that I watched recently, you can turn on the FSLTL injector separately, but FSHUD will take the traffic and control them The guys accent and explanation was poor, but I think there is also an option within FSHUD to inject traffic from models available in your community just like in the way with BATC https://youtu.be/7xExNv6_soY?si=dMfZYrBFqzmPtc_f Edited January 22, 20251 yr by Aboodyking
January 22, 20251 yr 2 hours ago, Aboodyking said: you can turn on the FSLTL injector separately, but FSHUD will take the traffic and control them The guys accent and explanation was poor, but I think there is also an option within FSHUD to inject traffic from models available in your community just like in the way with BATC Have you tested the animation quality of FSLTL injector with FSHud taking control? This is really my main complaint right now as my only solution is just not to pay too close attention to it. I'm used to very smooth AI traffic with just FSLTL and no ATC. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
January 22, 20251 yr 5 hours ago, Aboodyking said: Seems like a trouble in paradise.. but It’s clear the stuttering issue with AI traffic is the result of a desperate attempt by the developers to save performance, but it’s a misguided approach that has clearly failed. Sacrificing smooth traffic movement to supposedly improve performance was not only ineffective but a fundamentally flawed idea from the outset. A feature as critical as AI traffic should not compromise basic functionality in such a way, especially when other injectors like FSLTL or even Simple Traffic handle this far better without such trade-offs. You mean the injectors that rely entirely on MSFS' internal traffic AI, which perhaps might appear smoother, but is full of a laundry list of show-stopping bugs?
January 22, 20251 yr 15 hours ago, Noel said: How about it: anyone else seeing this? A new development since the latest update. Didn't occur whatsoever before the update. Not sure why they would tamper with "performance" and cause this if it was running incredibly well two updates ago! Seems like a red herring if you ask me and there is something else going on that should be easy to fix. B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz
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