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Why MSFS2024 HASN'T the best ground physics for a flight sim

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Well, honestly, to me, it was the first video that was clear. Why? Because I have played Career Mode, and I remember some issues that caused the plane to turn upside-down in the hangar, while hearing the wind. It was then confirmed that it was a bug, as far as I can remember, and I reckon they fixed it - apparently by deactivating the feature where exactly this would happen. My guess is the "resolution" of the issue was to deactivate the wind effect if aircraft is static.

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  • MattNischan
    MattNischan

    This is not an issue at the simulator level, at all, as the videos showing aircraft actually blowing away show. Pre-MSFS sims (FSX, FS9, etc) had a hardcoded function where crosswind speed effect

  • This is @flying_carpet ‘s favourite past time. Making nonsensical videos that don’t really say a lot trying to disparage MSFS. They have this weird mission that they need to accomplish for whatever re

  • All sims are for gamers.  Flying a plane in xplane, MSFS, DCS, FSX, p3d WHATEVER, is probably only 50% close to real life and that's with the finest high quality addons .   My only exception to this a

But... now I have to update: I just tested in my MSFS2024, and it blew my Cessna 172 right off the runway! So yea, it's working.

27 minutes ago, flying_carpet said:

Plane heading: 255°. Wind direction: 165°. Difference: 255°-165°=90°. I.e. exactly crosswind - with increasing speed. What should happen with the plane?

Simcoders REP C172SP in XP12 behaves just as the COWS DA40 XLS for MSFS24.

They weathervane into the wind. Load the wings and they ascend.  After a short while they descend and hit the ground.

Two of the absolute pinnacle GA simulations and not surprisingly their expected behavior is almost a carbon copy of each other.

EASA PPL SEPL + NQ / CB-IR in progress
MSFS24 | X-Plane 12 

 

  • Author
6 minutes ago, Simon_C said:

Well, honestly, to me, it was the first video that was clear. Why? Because I have played Career Mode, and I remember some issues that caused the plane to turn upside-down in the hangar, while hearing the wind. It was then confirmed that it was a bug, as far as I can remember, and I reckon they fixed it - apparently by deactivating the feature where exactly this would happen. My guess is the "resolution" of the issue was to deactivate the wind effect if aircraft is static.

It was this way already in MSFS 2020 where there was no career mode.

 

Just now, Simon_C said:

But... now I have to update: I just tested in my MSFS2024, and it blew my Cessna 172 right off the runway! So yea, it's working.

Right 😉 : the C172 is the only plane I found until now *, which shows (somewhat) realistic behaviour. See MSFS 2020 video below - there it was sucked INTO (!!!) the wind at a certain wind speed, but then blown into the right direction.

* I haven't tested all of them in 2024 (yet), but even the `highly realistic and praised addon plane' A310 by iniBuils doesn't move by one single millimeter - it is like glued to the tarmac even at 145 kts crosswind.

 

Watch my YT-channel: https://www.youtube.com/@flyingcarpet1340/

Customer of X-Plane, Aerofly, Flightgear, MSFS.

Well then, I guess you better make a bug out of it and report it on the MSFS forums.

However: I am really not sure if they are going to prioritize blowing aircraft away on the runway/gate by using unrealistic wind settings over some more pressing issues, like VRAM usage, texture clarity, VR, and other bugs off the already a very long list of bugs.

Quote

but even the `highly realistic and praised addon plane' A310 by iniBuils doesn't move by one single millimeter

It does not, however, stand still. You can see it moving in the wind (not sliding).

Edited by Simon_C

I thought ground physics are more related to how the plane handles at the ground level like the nosewheel for example 

 More like this 

https://1drv.ms/v/c/69f74c69ff0518e7/EUDewspzO-RCiUQvLcJph2QBl8C40wgw3LEiqgjOXX2hIg

I think msfs 2024 does have the potentail to have great ground physics.

The things shown in your video seems to me more like effects and interaction with other objects like engine heat blowing out while the wind is coming from the right side and the snow is blowing away ( and because of the engine heat it would melt) but i think you rather would want to see it gets blown of to the left side i guess.

and for this i think yes it might get better but that takes a bit of time to get there

Regards Sebastiaan 

19 minutes ago, Simon_C said:

Bueno entonces, supongo que será mejor que cometas un error y lo informes en los foros de MSFS.

Sin embargo: no estoy realmente seguro de si van a priorizar el volar aviones en la pista/puerta mediante el uso de configuraciones de viento poco realistas sobre algunos problemas más urgentes, como el uso de VRAM, la claridad de la textura, VR y otros errores de la ya muy larga lista de errores.

Sin embargo, no se queda quieto. Se puede ver cómo se mueve con el viento (no se desliza).

Are these forums really useful? Because I see top rated votes that are still under investigation after several years, because I suspect they have the same utility as half of the pilot licenses that claim to be pilots around here.

I am going to stay out of the debate over the accuracy of the ground physics in either MSFS 2020 or 2024, but these videos may not be showing what you think they are.  You see there is a tuning variable in the MSFS 2020/2024 flight models that allow a developer to completely cancel out the crosswind effect on their airplane up to a certain speed.  By default that speed is 5 feet per second (about 3 knots) IAS. An input of -1000 is needed to ensure that the crosswind is never cancelled out. I have no idea what IniBuilds used for this parameter, but what you are seeing could very easily be due to IniBuilds canceling all of the crosswind at least while at 0 airspeed (and likely higher).

15 minutes ago, Donstim said:

I am going to stay out of the debate over the accuracy of the ground physics in either MSFS 2020 or 2024, but these videos may not be showing what you think they are.  You see there is a tuning variable in the MSFS 2020/2024 flight models that allow a developer to completely cancel out the crosswind effect on their airplane up to a certain speed.  By default that speed is 5 feet per second (about 3 knots) IAS. An input of -1000 is needed to ensure that the crosswind is never cancelled out. I have no idea what IniBuilds used for this parameter, but what you are seeing could very easily be due to IniBuilds canceling all of the crosswind at least while at 0 airspeed (and likely higher).

A very good and interesting addition to the topic and a possible reason for the result being viewed.

Way better contribution than  *boring*.

Cheers

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

Tried it with the X-Cub and it flipped. Same thing happened with the Cessna 172. The iniA321 rocked a lot then started to taxi down the runway when I turned off the parking brake.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

1 hour ago, Donstim said:

I am going to stay out of the debate over the accuracy of the ground physics in either MSFS 2020 or 2024, but these videos may not be showing what you think they are.  You see there is a tuning variable in the MSFS 2020/2024 flight models that allow a developer to completely cancel out the crosswind effect on their airplane up to a certain speed.  By default that speed is 5 feet per second (about 3 knots) IAS. An input of -1000 is needed to ensure that the crosswind is never cancelled out. I have no idea what IniBuilds used for this parameter, but what you are seeing could very easily be due to IniBuilds canceling all of the crosswind at least while at 0 airspeed (and likely higher).

Just comfortably taxied in the fenix at 30 knots down a runway in a 150kt x-wind. To me, thats just insane that even has to be done.

But at the end of the day, these restrictions are in place probably because of the poor physics. Personally I don't have any hope of Asobo even attempting to match Laminar Research's ground physics simulation.
 

Edited by FedDriver

From what I see, MSFS2024 In the first movie featuring the A-320 in MSFS2024, the wind is 165/145 KTS, and the airplane is completely stationary, showing no movement whatsoever. This is unrealistic and does not occur in real life. On the X-CLUB, with the same crosswind of 145 knots, the airplane remains perfectly still on the runway. Again, this is unrealistic and not something that happens in reality. Hawk Arrow faces the same issue—unrealistic and not reflective of real conditions. MSFS2020 With the A-320, the same problem persists; it is unrealistic and not indicative of actual life. However, with the C-172, there is some improvement. The bottom line is that we should expect the airplanes to display at least as much movement as the trees do. In real life, if this were to happen, you would witness airplanes being destroyed on the ground.

Unfortunately, ASOBO/MSFS lacks a clear grasp of aircraft physics and fails to provide adequate guidance to programmers. 

747 Captain for the last 39 years, and still learning. 

4 hours ago, LRBS said:

From what I see, MSFS2024 In the first movie featuring the A-320 in MSFS2024, the wind is 165/145 KTS, and the airplane is completely stationary, showing no movement whatsoever. This is unrealistic and does not occur in real life.

Seriously ! Where in real life you witness airplane with direct crosswind of 165 kts on the runway? During nuclear tests? People need to get some a commons sense here! This is not a hurricane simulator. I doubt any level D sim would simulate something line this in reasonable sense! It just simply out of scope.

Making  a big fuss about it  is just pane nonsense. A clear example of biased sample of nick picking on something that just not important. 

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

5 hours ago, FedDriver said:

Just comfortably taxied in the fenix at 30 knots down a runway in a 150kt x-wind. 

O tell me mighty freight dog where did last time you taxied with 150 kts x-wind down a runway as part of your ops? LOL

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

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