February 12, 20251 yr 6 hours ago, Rogen said: Way better contribution than *boring* I disagree 😁 Cheers, Bert AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024
February 12, 20251 yr 10 hours ago, flying_carpet said: Ok, so ... some of you are (or pretend?) to be RW pilots. You are calling the people that posted before you as "pretend" pilots? FYI, when you wrote this comment, sd_flyer is a CFI and Rimshot is a RW pilot. i5-12400, RTX 3060 Ti, 32 GB RAM
February 12, 20251 yr Guys, 2 things: 1) I guess I've read somewhere at another thread, and I believe that there's also a thread at the Official MSFS forums, where a bug is identified so that at or above 149 knot wind, MSFS's weather reverts wind speed to 0 knot ; Wind bug preventing full Jetstream impact... - Microsoft Flight Simulator (2020/2024) - The AVSIM Community so, the tests made by the OP are probably not valid. He should try with, say, a 75 knot wind (I see him using m/s instead..., which is about half the value in knot, so, much above the limit given that bug in MSFS that ASOBO is aware of and will surely fix in an upcoming patch). 2) The OP could have done better in order to show us the still superior, even if not perfect, ground physics in X-Plane 12... Regarding 2), I mean I do agree that at least ground physics wise XP12 does a better job in some aspects like, for instance, how it allows for the modelling of free castoring wheels, which are very unplausible in MSFS 2020 and 2024. Other than that, and with aircraft models designed to take the best advantage of the new flight dynamics in FS 2024 compared to what is available in FS 2020, I honestly think MSFS does a very plausible job in simulating various aspects of ground physics, such as runway contamination (which btw is poorly, or at least not plausibly modelled in XP12), and reaction of the aircraft to wind on ground, including under x-wind conditions. The OP should try the same scenario with a normal wind component of, say, 65 knot. Try to taxi the Fenix A320 (which he probably does not own because he is more into XP12 just as I used to be before giving up on being stupid and deciding to enjoy the many positive aspects of MSFS, while still - not very often though 😕 - loading Xp12, for instance to use one or two helis there, a couple freeware props (single because there's a huge bug affecting twin props in Xp12!!!), maybe the Toliss 320N although I actually prefer the Fenix and dream of having the FSLabs in FS 2024 too...). So, I will wait for a fix to the high wind values being reverted to ZERO wind in MSFS 2024, and I do feel the effects of even medium intensity winds on ground while taxiing the Inibuilds airbuses and the Fenix, the 172 and other GA... It surely has an effect, calls for proper use of rudder and into the wind aileron, and can't only be correctly applied in the case of taildraggers with free castering tailwheels because of the poor modelling of that feature, inherited from FS 2020... Edited February 12, 20251 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
February 12, 20251 yr Double boring 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2 - LG 45GX950A - HOTAS Warthog with Ava Base
February 12, 20251 yr 1 hour ago, sd_flyer said: Seriously ! Where in real life you witness airplane with direct crosswind of 165 kts on the runway? During nuclear tests? People need to get some a commons sense here! This is not a hurricane simulator. I doubt any level D sim would simulate something line this in reasonable sense! It just simply out of scope. Making a big fuss about it is just pane nonsense. A clear example of biased sample of nick picking on something that just not important. This example shows the aircraft's lack of dynamics and reaction to wind conditions. He chose that type of scenario. Whether it is a crosswind or not, it's a valid observation. It's not nitpicking at all. If you noticed, he progressively increased the wind without a reaction from the airplanes (except from the C-172). They sat on the runway without any significant movement while the trees reacted correctly. I'm afraid you can't see the difference in reaction between the two, which is right and wrong. Regarding the level D simulator, this type of event is not included in the curriculum. You are most likely unaware of real events in which airplanes worldwide are relocated during severe winds, tornadoes, or typhoons, and those that remain face significant damage. I hope you're familiar with small GA airplanes being tossed around or turned upside down on ramps with less wind or airliners simply pushed into terminals. You need to calm down and not react this way. This is not an example of bias or something that is unimportant to have correct dynamics, especially when you are unfamiliar with certain things/facts. 747 Captain for the last 39 years, and still learning.
February 12, 20251 yr 30 minutes ago, jcomm said: Guys, 2 things: 1) I guess I've read somewhere at another thread, and I believe that there's also a thread at the Official MSFS forums, where a bug is identified so that at or above 149 knot wind, MSFS's weather reverts wind speed to 0 knot ; Wind bug preventing full Jetstream impact... - Microsoft Flight Simulator (2020/2024) - The AVSIM Community So this whole thread is based on a bug 🤣. @flying_carpet, I hope you realize your thread is based on a bug 🤣 30 minutes ago, jcomm said: Regarding 2), I mean I do agree that at least ground physics wise XP12 does a better job in some aspects like, for instance, how it allows for the modelling of free castoring wheels, which are very unplausible in MSFS 2020 and 2024. Just out of curiosity, somebody in the MSFS forums is saying this: Quote MSFS has options available for devs to enable free castering wheels however most devs aren’t using it. And then another person is saying this: Quote Free castering is already available - it’s just not documented. If you set the steering angle in the contact points to 180°, that tells the sim to treat the wheel as a free caster. The function is a carry-over from at least as far back as FS9, and probably before that. The recently released Grumman Tiger actually has castering enabled on the nose wheel. Of course, there’s no way to know if this will work in the upcoming sim until it’s released, or if some intrepid soul decides to try editing one of the defaults like the XCub. So is it because the planes you have used have it disabled? I'm asking this because I tried to find a wishlist item at the official MSFS forum for improvements to free castering wheels. I didn't find it. If there isn't a wishlist item to improve free castering wheel, maybe we should make one, and of course, if you could write up what needs to improve in MSFS 2024, I would support and vote for your wishlist item. But before we make a new wishlist item to improve free castering wheels at the official MSFS forum, I just want to make sure that perhaps it isn't disabled on the planes you are testing. Otherwise, I really think we should make a new wishlist item to improve free castering wheels and it would be awesome if you can write up what needs to be improved! Edited February 12, 20251 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
February 12, 20251 yr 16 minutes ago, abrams_tank said: So this whole thread is based on a bug 🤣. @flying_carpet, I hope you realize your thread is based on a bug 🤣 Just out of curiosity, somebody in the MSFS forums is saying this: And then another person is saying this: So is it because the planes you have used have it disabled? I'm asking this because I tried to find a wishlist item at the official MSFS forum for improvements to free castering wheels. I didn't find it. If there isn't a wishlist item to improve free castering wheel, maybe we should make one, and of course, if you could write up what needs to improve in MSFS 2024, I would support and vote for your wishlist item. But before we make a new wishlist item to improve free castering wheels at the official MSFS forum, I just want to make sure that perhaps it isn't disabled on the planes you are testing. Otherwise, I really think we should make a new wishlist item to improve free castering wheels and it would be awesome if you can write up what needs to be improved! Yep, I think the OP relies on a bug presently affecting FS 2024 and of which ASOBO is aware, although I will try as soon as I get a sim slot, my own tests and report back in this thread. One thing is for sure - x-wind is better / more consistently modelled in FS 2024 than it was in FS 2020, and it's present and affecting the default Inibuilds Airbuses and the Fenix A320 while taxiing, takeoff and landing, in a pretty plausible way IMO. Regarding the free castering wheels, yes, I am aware and have myself edited various aircraft to enable it, and I believe I did the right changes, but the outcome is not yet what I would expect. I never, or almost never, use the Official Forums for posting... I should probably create a new thread there - I did create one in FS 2020 times... Edited February 12, 20251 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
February 12, 20251 yr 6 minutes ago, jcomm said: I never, or almost never, use the Official Forums for posting... I should probably create a new thread there - I did create one in FS 2020 times... Yes, please investigate the free castering issue and see if others in the official MSFS forum can help you enable it. If you still can't enable it, it may count as a bug instead of Wishlist item. And if you make the thread in the official MSFS forum, let me know the link. Thanks! Edited February 12, 20251 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
February 12, 20251 yr There also seems to be a bug where wind doesn't get applied right exactly on the ground. It seems to smooth out from full wind speed at about 10 feet off the ground to 0 right at the surface level. If you take that Fenix in a 165kt crosswind and slew it up by a couple offeet it will go proper sideways.
February 12, 20251 yr If only all these pesky game reviewers would stop mentioning bugs as a negative factor in game reviews. They're only bugs after all! They are not even part of how the game is supposed to work. I think grandma used to say if you can't say anything nice about a sim then don't say anything at all? This thread is basically a rebuttal to a similarly named thread with the opposite opinion. It has a right to exist just as much as the other one, but as I do not own the sim I do not have the right to criticise the physics simulation personally. Russell Gough SE London
February 12, 20251 yr Did I understand correctly and is it something that has been removed because it gave problems in arcade mode (career mode)?
February 12, 20251 yr 9 minutes ago, Aglos77 said: Did I understand correctly and is it something that has been removed because it gave problems in arcade mode (career mode)? Hmm, never heard of that? Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
February 12, 20251 yr My goodness, I would not go for a ride in a car with some of you, let alone fly in an airplane. Not because you´re right or wrong but because the way you communicate. I9-14900K, Gigabyte B760 Aorus Elite AX, RTX 4080, 32 ram.1 tb nvme M.2 SSD, MSFS 2020 on 2 tb nvme m.2 SSD
February 12, 20251 yr 5 minutes ago, hansb57 said: My goodness, I would not go for a ride in a car with some of you, let alone fly in an airplane. Not because you´re right or wrong but because the way you communicate. You can come with me ! We prcatlically never communicate in a glider 😜 or at least we try hard not to... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
February 12, 20251 yr 29 minutes ago, hansb57 said: My goodness, I would not go for a ride in a car with some of you, let alone fly in an airplane. Not because you´re right or wrong but because the way you communicate. I don't even have a passenger seat, no one will go for a ride with me 😞 Have a Wonderful Day -Paul Solk
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