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How to view the config files of default planes in MSFS 2024

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So back in December, they decrypted the default planes in the Standard Version of MSFS 2024 (but I believe Deluxe and Premium Deluxe planes remain encrypted).  You can view the config files of the default planes for the Standard Version of MSFS 2024 if you go to Developer Mode --> Tools --> Virtual File System, and then you can click on the "Execute command" to execute the Powershell command (I have no idea what effect executing the Powershell command has on your computer and whether other issues will stem from it, so please do so at your own risk!) :

3TureyO.png

 

Then from the Virtual File System Window, you can start, and then there should be an option to open File Explorer from the Virtual File System Window.  When you open File Explorer from the Virtual File System Window, you can then access the plane that you have already streamed.  Here are all the folders for the Asobo Cessna 172 G1000:

lVpZAY0.png

And here is one of the config files for the Asobo Cessna 172 G1000 opened:

FmW2enV.png

I have no idea if editing any of the config values will have any effect on the plane in MSFS 2024 - maybe somebody that knows this more than me, can answer this. However, at least we can now view the configuration values for the default Standard version planes.

I think the need to access the config files for planes this way should disappear when MSFS 2024 has the ability to download the default planes, which I believe is coming in SU2.  But until we have the ability to download planes, this is how you can access the config files of Standard Version default planes.

 

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

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  • MattNischan
    MattNischan

    It is, yes. If you make a devmode project, include the files you wish to have changed, then you can build the project and it will be mounted. You can also export the project into a package and put tha

  • MattNischan
    MattNischan

    That's correct, yes. Just as in MSFS 2020, any file in community will overwrite any other file in the VFS, no matter the package source (encrypted, streamed, both, neither).

  • GACSavannah
    GACSavannah

    1. Navigate to the installed simulator directory (Mine is (My user directory)\AppData\Local\Packages\Microsoft.Limitless_8wekyb3d8bbwe\) 2. Dig into there to find LocalCache\SimObjects\Airplanes\

Yeah, you can only view the aircraft.cfg of standard edition aircraft, but some of the other cfg files are still exposed iirc 

Edited by Tuskin38

  • Author
3 minutes ago, Tuskin38 said:

Yeah, you can only view the aircraft.cfg of standard edition aircraft, but some of the other cfg files are still exposed iirc 

Oh, you mean some of the config files of the Deluxe and Premium Deluxe aircraft can also be viewed through the VFS?

i5-12400, RTX 3060 Ti, 32 GB RAM

Will someone please point out what file it is that can be used to raise the seat height on the otherwise stellar Carenado 185?

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

13 minutes ago, robert young said:

Good find. The question is: is it possible to edit some of the config files then re-mount them into a saved VFS SYSTEM?

Or, alternately, drop the changed file(s) into the Community folder as we have in the past..

Edited by Bert Pieke

Bert

Well, I have the Standard FS2024, but I can't open the flight_model.cfg files of either the Baron 58 or the Beech 350 😕

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

16 minutes ago, robert young said:

Good find. The question is: is it possible to edit some of the config files then re-mount them into a saved VFS SYSTEM?

You can't. As you can see here at the bottom of the page: https://docs.flightsimulator.com/msfs2024/html/2_DevMode/Menus/Tools/The_Virtual_File_System.htm

 

  • You can then browse this folder as you would any other folder in the file explorer, however a couple of things should be noted:

    • The files shown here are not real files. They are placeholder file - empty files with only the name and meta data of the real file - and/or copies of the file data when the OS is asked to open one of those files.

    • Changing any data in a file that you open will have no impact on the simulation.

    • Some files are encrypted and will appear with a padlock (🔒) icon on them. Trying to open them will result in an "Access Denied" error, due to them being from thrid parties and not being part of the core simulation files.

    • When package operations are made in DevMode (ie: build, mount, etc…) you will have to refresh the file explorer to be sure that it correctly reflects the current state of the VFS.

    • Many textures are stored using the ktx2 texture format. You will need an external viewer to be able to visualise these (the free Image Viewer, for example).

  •  

 

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

2 hours ago, robert young said:

is it possible to edit some of the config files then re-mount them into a saved VFS SYSTEM?

It is, yes. If you make a devmode project, include the files you wish to have changed, then you can build the project and it will be mounted. You can also export the project into a package and put that into your community folder.

1 hour ago, MattNischan said:

It is, yes. If you make a devmode project, include the files you wish to have changed, then you can build the project and it will be mounted. You can also export the project into a package and put that into your community folder.

From the docs page I got the impression that it wasn't possible, but I stand corrected. Thank you for explaining.

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

5 hours ago, Fielder said:

Will someone please point out what file it is that can be used to raise the seat height on the otherwise stellar Carenado 185?

1. Navigate to the installed simulator directory (Mine is (My user directory)\AppData\Local\Packages\Microsoft.Limitless_8wekyb3d8bbwe\)

2. Dig into there to find LocalCache\SimObjects\Airplanes\

3. Look in that folder for the desired aircraft folder. 

A. If your plane itself resides in your community folder, then you will find two files in the desired aircraft folder, state.cfg, and cameras.cfg. You can adjust your set position using the cameras.cfg file

B. If your plane is a FS2024 native installation, then you will find two folders in the desired airplane folder, one named Common, and one named presets. Look in the presets, and you will find a folder with a unique name. I am guessing in your case it will be named Carenado. Look in that folder and you will find one more folder probably named Carenado_C185, or something similar. Look in that folder and you will find yet another folder named Config. Finally open that config folder. Now, one of two things will happen, either there will be a cameras.cfg file there or there wont be. If there is not, you can create one. Simply start the simulator, and load the desired aircraft, then create any saved camera position, using the Ctrl key together with any desired key to display the custom camera view. Once you have saved at least one camera view using Ctrl+?? (I like to use F1 through F9 my self, so Ctrl+F1 will work) you can go look in the config folder once again, and this time you should have your camera.cfg file. Open the file with notepad and you can edit your seat position.

Kerry W. Gipe
Savannah Georgia, USA
US FAA A&P / Commercial Pilot Multi Engine Land IFR

Your talent is a gift from God. How you use your talent is your gift back to God.

Would the seat position be adjusted in InitialXyz or InitialPbh?

i7-13700KF @ 5.3GHz    32.0GB DDR5 @ 5600    RTX 3080    65" LG OLED @ 4k

Thank you GACSavannah, That worked perfectly !

For anyone doing this for the C-185, the plane folder is not carenadoxxxxx but is: microsoft_c185f_skywagon

And there are initial zoom and position lines (3 of them) that you can edit away to heart's content while viewing the results of the editing until you like what you see. Be sure to save this edited version because later on, msfs will replace it with the old version probably when you boot up or do a sim update.

I would have thought this impossible until GACS provided the true clue!

 

 

 

 

 

 

 

Edited by Fielder

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

3 lines in the file. It looks like initial zoom, position ( translation), and panning (look) can be locked in for whenever you hit the reset cockpit view key F.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

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