July 19, 2025Jul 19 12 minutes ago, Virtual-Chris said: Since you live in Vancouver, you know that a dozen cargo ships or more are anchored in English bay at any given time waiting for a berth. I see one small vessel in your last photo… and it doesn’t look like any kind of cargo ship. There are cruise ships at the Canada Place terminal every day from May to Sept. your photo looks like mine… zero cruise ships. And you probably didn’t look for them but in several flights, I’ve seen zero ferries which is completely off as well. Yes, there are a few small craft in Coal Harbor, but where are the freighters, bulk carriers, and container ships for Western Canada’s busiest port? The feature they promised of live ship traffic is an epic fail. If I fly around Long Beach Harbor, I see container ships waiting to come in, small ferry ships moving around. In San Diego, I tried landing on a military vessel leaving port but ended up falling through the body. Not sure why you not seeing anything. Bill McIntyre Asus StrixB650E-F Gamer, AMD Ryzen 9 7900X3D, Corsair Titanium DDR5 64GB, Samsung 990 PRO-4TB M.2, (4) 2TB SSD's, Corsair H1150i liquid cooler, RTX 2080TI Founders Edition, (2) LG 34" HD Curved Monitor, Sound Blaster Audigy X, 1Kw PC Power & Cooling Power Supply, Corsair Obsidian Full tower Case. MSFS 2024, WIN11 Pro x64
July 19, 2025Jul 19 Author 1 hour ago, Bigmack said: If I fly around Long Beach Harbor, I see container ships waiting to come in, small ferry ships moving around. In San Diego, I tried landing on a military vessel leaving port but ended up falling through the body. Not sure why you not seeing anything. I saw a large container ship beached on a river bank… Reminded me of the Evergreen Suez incident. 😝 But I wish I could explain why I’m not seeing much. As I said it’s disappointing.
July 20, 2025Jul 20 13 hours ago, Alti said: if you used Little Navmap, you would see that MSFS2024 often feeds hundreds of ships on lakes and rivers into the simulation, but because of the LOD problems you often can't see any of them. you would have to get within two hundred meters of some of the vessels for them to suddenly pop out of nowhere. I don't understand why MS lets us see every little house and tree from FL300, but doesn't let us see big ships on the oceans that are hundreds of meters long. Translated with DeepL.com (free version) I understand why, they don't know how to code LODs correctly and never have since 2020s release, off the top of my head we've had LOD issues with the following since August 2020; - Tree visibility around the aircraft - AI aircraft wheels - Points Of Interest - Ships - External Lights of aircraft - Aircraft internals - Airport Taxiway signs (amongst other airport signage) etc etc etc. It's one of many areas they simply aren't very good at, maybe the new LOD Curve (when it works) might help and here's hoping it does, but then it's just one area of many that they've forever needed improvement on. Remember Asobo were a simple Disney games company before MSFS, they're still learning to walk with a full blown simulation development and it shows with the mess that is currently 2024. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
July 20, 2025Jul 20 7 hours ago, MarcG said: I understand why, they don't know how to code LODs correctly and never have since 2020s release, off the top of my head we've had LOD issues with the following since August 2020; - Tree visibility around the aircraft - AI aircraft wheels - Points Of Interest - Ships - External Lights of aircraft - Aircraft internals - Airport Taxiway signs (amongst other airport signage) etc etc etc. It's one of many areas they simply aren't very good at, maybe the new LOD Curve (when it works) might help and here's hoping it does, but then it's just one area of many that they've forever needed improvement on. Remember Asobo were a simple Disney games company before MSFS, they're still learning to walk with a full blown simulation development and it shows with the mess that is currently 2024. Yes, they really are rubbish at this. The recent LOD curve that they tried DID NOT affect the runway signs as one person falsely reported. They were just the same. This is because, as I have been saying for some time, they are outside of the object set that gets affected by the usual LOD adjustment for some reason. This actually goes back to FSX I believe, not just MSFS2020, similar to the old horizon line issue that they eventually fixed. Still, it's nice to have this new MSFS2024 graphics engine isn't it? Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
July 20, 2025Jul 20 9 hours ago, MarcG said: they don't know how to code LODs correctly I feel its more the point that: a) a lot of users don't understand how LODs work and expect to be able to force a 2020 asset into 2024 and it work perfectly, even though it's LODs were designed for a different application. b) some developers either don't understand or don't want to understand how LODs work in 2024 because to eliminate (a) they'd have to do a huge amount of work which users mostly expect to get for free. There is no such thing as a free lunch, either accept that your 'compatible' content is only compatible and not fully compliant, or fork out the ££ for properly updated products that are natively built for 2024. Props go to Aeroplane Heaven in this respect, as one of the only devs I am aware of that has released 2020 content as 2024 compatible but been entirely honest about what this actually means, rather than some developers who have released 'native' 2024 products that to all practical intents and purposes are only compatible. [Worth commenting as I'm on their team, that FSReborn is ONLY developing true native 2024 content going forward. Existing 2020 products are compatible and may be updated to full 2025 native versions in the future.] Edited July 20, 2025Jul 20 by kevinfirth Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
July 20, 2025Jul 20 43 minutes ago, bobcat999 said: The recent LOD curve that they tried DID NOT affect the runway signs as one person falsely reported. They were just the same. It all depends on if the artists created their LODs correctly Edited July 20, 2025Jul 20 by Tuskin38
July 20, 2025Jul 20 On 7/19/2025 at 1:53 AM, Christopher Low said: Considering that we have an MSFS Community Manager here, maybe this would be a good time to mention that AI ships are not the only models that suffer from LOD issues in MSFS. Whilst the GAIST ships are perfectly fine in MSFS 2020, I think that there is universal agreement that we really need the "disappearing AI plane undercarriage" LOD issue sorting out. That really is an immersion killer, and should have been corrected years ago. This is already known by the dev team.
July 20, 2025Jul 20 15 minutes ago, Tuskin38 said: It all depends on if the artists created their LODs correctly Ok then, that means Asobo can't even create their OWN LOD's correctly then...
July 20, 2025Jul 20 33 minutes ago, kevinfirth said: a) a lot of users don't understand how LODs work and expect to be able to force a 2020 asset into 2024 and it work perfectly, even though it's LODs were designed for a different application. This may not be, but it does come across as a bit of a patronising statement. Even if users didn't know how they worked (A lot of them do know), that is irrelevant. They just want working LOD. This also applies to Asobo's own default 2024 airports too, so if they can't even manage LODS using their own engine, well then... Edited July 20, 2025Jul 20 by Ianrivaldosmith
July 20, 2025Jul 20 1 minute ago, Ianrivaldosmith said: Ok then, that means Asobo can't even create their OWN LOD's correctly then... Well this is a known problem with Gaya assets Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
July 20, 2025Jul 20 Just now, Ianrivaldosmith said: A bit of a patronising statement. Even if users didn't know how they worked (A lot of them do know), that is irrelevant. They just want working LOD. This also applies to Asobo's own default airports too, so if they can't even manage LODS using their own engine, well then... read in context with my further statement that very few of them are prepared to pay for the work that is involved in making LIDs work properly in 2024. Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
July 20, 2025Jul 20 1 minute ago, kevinfirth said: Well this is a known problem with Gaya assets It affects hundreds, if not thousands of airports in the sim... That's before we even get started on ships and other aircraft...
July 20, 2025Jul 20 Just now, kevinfirth said: read in context with my further statement that very few of them are prepared to pay for the work that is involved in making LIDs work properly in 2024. According to whom? You are saying the LOD is rubbish because 3rd party devs wont do it properly because they can't charge enough for the work? How does that explain the thousands of default Asobo objects?
July 20, 2025Jul 20 I just see passing the blame around here. No one takes responsibility for what is, a very very poor LOD system/Object LOD system, (who cares, the end user really doesn't need to know that anyways) in 2024. And if the dev's know about it, as posted above, then why don't they do something about it? And don't say they are... because I see no evidence several months in to the contrary. Edited July 20, 2025Jul 20 by Ianrivaldosmith
July 20, 2025Jul 20 20 minutes ago, Ianrivaldosmith said: I just see passing the blame around here. No one takes responsibility for what is, a very very poor LOD system/Object LOD system, (who cares, the end user really doesn't need to know that anyways) in 2024. And if the dev's know about it, as posted above, then why don't they do something about it? And don't say they are... because I see no evidence several months in to the contrary. There's no blame Ian, it's just economic feasibility. Doubtless some of the native assets still need reworking, that wouldn't surprise me. Everyone should care about how the LOD system works, because if you don't understand the differences between 2020 and 2024, you are not intellectually equipped to criticise something that doesn't appear to work exactly as you'd like. Devs have been lobbying MS/Asobo, which is how the new LOD curve came about. This is something that will continue to evolve. It's worth noting that the same assets in the same sim may display differently AT DIFFERENT DISPLAY RESOLUTIONs, due to the way 2024 LOD works. You just can't sustain the point that 'the LOD system is poor', it's all related to how individual model assets work within that system, within the context of the end user setup. Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
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