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Delayed rendering when switching views since SU4

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This problem was the very first thing I noticed, on my first try out of SU4 yesterday.

The second was the fact that you can no longer remove the clouds from the main map / selection page.

The performance from SU4 is fantastic but as they say, "there's no such thing as a free lunch".

If the above 2 issues are permanent parts of SU4, I honestly wish I could return to SU3!

Bill 😎
FS2024 • Currently in 'GA mode' : A2A Comanche 2024 & Aerostar • Black Square C208, Bonanzas, Barons, TBM850, Dukes • COWS DA40 & DA42 • FSW Legacy, C24R Sierra & C414 • Echo Falco F8L • FFX HJET, Visionjet and P180 2024 • Got Friends A32 Vixxen • FSReborn Sirius TL3000, Sting S4 and Piper M500 • Flyboy Rans S6S • Skyward DA50RG • SWS Zenith CH701, RV-8, RV-10, RV-14, PC12 • Milviz C310R • Air Foil Labs Bristell B23 
TrackIR • BeyondATC • PMS GTN Payware • RealTurb • Axis & Ohs • FS Realistic Pro
9800X3D • RTX 3080 • 64GB DDR5-6000
NPPL licence holder in the UK

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  • Changing drivers, fiddling with bios settings etc is not the answer here folks, it's a regression that needs to be fixed on Asobos side. You'll only go down a rabbit hole wasting your time with n

  • Because it's not always obvious, obviously--as shown in my post above I don't have it at all.  A poll might be interesting to see how widespread it is.  

  • I wonder there is an easy fix from Asobo: instead of showing delayed rendering, Asobo could delay the transition by a fraction of second to allow the pre-rendering of the new scene, then switch over. 

  • Author
1 minute ago, bobcat999 said:

I don't really fly aircraft with screens, so from what I have seen up to now it might only be aircraft with 'steam' gauges, or analogue gauges basically.

No, it's both. I tried just about everything I have today, in all the places I usually fly in the UK and USA, morning, noon and night, rain and shine. Sometimes I'll think, wait that's not too bad, have they done something, and then I'll switch views again and it's there and very obvious. 

 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2  - LG 45GX950A - HOTAS Warthog with Ava Base

  • Author
2 minutes ago, JYW said:

The performance from SU4 is fantastic but as they say, "there's no such thing as a free lunch".

Performance is great, just as it was in SU3 for me, as long as you stay in the cockpit! In SU3 those transitions were flawless. I also kind of wish I could go back. 

 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2  - LG 45GX950A - HOTAS Warthog with Ava Base

32 minutes ago, bobcat999 said:

I don't really fly aircraft with screens, so from what I have seen up to now it might only be aircraft with 'steam' gauges, or analogue gauges basically.

Probably why it didn't show up in beta testing.  If it is only a second delay well...

dd

Edited by Sky_Pilot071

2 minutes ago, Sky_Pilot071 said:

Probably why it didn't show up in beta testing.  If it is only a second delay well...

dd

A second's delay is actually quite long and noticeable / distracting, if you're seeing it every time you change views.

Bill 😎
FS2024 • Currently in 'GA mode' : A2A Comanche 2024 & Aerostar • Black Square C208, Bonanzas, Barons, TBM850, Dukes • COWS DA40 & DA42 • FSW Legacy, C24R Sierra & C414 • Echo Falco F8L • FFX HJET, Visionjet and P180 2024 • Got Friends A32 Vixxen • FSReborn Sirius TL3000, Sting S4 and Piper M500 • Flyboy Rans S6S • Skyward DA50RG • SWS Zenith CH701, RV-8, RV-10, RV-14, PC12 • Milviz C310R • Air Foil Labs Bristell B23 
TrackIR • BeyondATC • PMS GTN Payware • RealTurb • Axis & Ohs • FS Realistic Pro
9800X3D • RTX 3080 • 64GB DDR5-6000
NPPL licence holder in the UK

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

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1 hour ago, bobcat999 said:

Hello André.  Sorry - what do you mean by DLL?  I will check when I know where to look.

 

Apology Rob,  nvngx_dlssg.dll and nvngx_dlss.dll (one is framegen with the dllsg. at the end...)
At my PC local this location (C:\Program Files\WindowsApps\Microsoft.Limitless_1.6.32.0_x64__8wekyb3d8bbwe)
Or you could use the the app DLSS Swapper make sure to run at least 310.4 with the option always use the latest.

Hope it's helpful Rob,

 

 

 

André
 

13 minutes ago, virtualstuff said:

Apology Rob,  nvngx_dlssg.dll and nvngx_dlss.dll (one is framegen with the dllsg. at the end...)
At my PC local this location (C:\Program Files\WindowsApps\Microsoft.Limitless_1.6.32.0_x64__8wekyb3d8bbwe)
Or you could use the the app DLSS Swapper make sure to run at least 310.4 with the option always use the latest.

Hope it's helpful Rob

Thanks, and no problem. Thanks for trying to help.

Unfortunately, bad news.  I run DLSS with framegen exclusively and have been running 310.4 through the swapper since it came out.  Perfect in SU3.

In SU4 beta and final I have also tried with no framegen, and in TAA and FSR3 modes just ro see.  It is exactly the same effect in all.  When I switched back to SU3 all was good. (Can't do that any more now!) :sad:

This leads me to believe it is nothing to do with any AA but a core sim issue on how it renders.  I have spent hours on it.  I think it is something Asobo need to look at now, simple as that.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

Might be related to the performance improvements. They might be doing it so the sim doesn't render what you can't see.

Edited by Tuskin38

4 minutes ago, Tuskin38 said:

Might be related to the performance improvements. they don't render what you can't see, then it reloads when you switch back.

Yes. Maybe switches too quickly now as someone else suggested, and maybe needs a slight delay.  Thing is, it used to switch quickly in SU3, and we didn't have this.  I still think Asobo can fix it.

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

8 hours ago, bobcat999 said:

If you go to outside view and look around for a while, then go back in, that is when it tends to happen now.  It's like it flushes the cockpit rendering from memory and has to draw them in again.

I’ve seen this in SU3 … but it’s usually very quick 1-2 seconds and not 100% repeatable so didn’t really care.  I haven’t finished installing SU4 (300GB is a big update) so don’t have a reference.

Based on the problem descriptions, it does sound likeSU4 is trying to optimize VRAM usage by swapping in/out textures.

Extraordinary claims require extraordinary evidence. - Carl Sagan

25 minutes ago, SayAgain said:

I’ve seen this in SU3 … but it’s usually very quick 1-2 seconds and not 100% repeatable so didn’t really care.  I haven’t finished installing SU4 (300GB is a big update) so don’t have a reference.

Based on the problem descriptions, it does sound likeSU4 is trying to optimize VRAM usage by swapping in/out textures.

Yes, it did happen in SU3 to be sure, but to a much, much lesser extent.   I basically concur with your observations. 
I only ever saw it in a few steam gauge cockpits, and mainly the Carenado F33 and B55 for some reason, and although obvious to see, the instruments were much quicker to display than this issue with SU4.

I managed to get a screenshot of the issue in SU4.  In the Piper Dakota, the HSI first appears as a completely different 2D looking thing until the proper one draws in. 
It looks flat and like someone has drawn it on a piece of card - some kind of place holder it seems until the proper 3D gauge appears.  Not sure if that helps to figure out what is going on. 

I had nothing like this in the Dakota in SU3.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

1 hour ago, bobcat999 said:

I managed to get a screenshot of the issue in SU4.  In the Piper Dakota, the HSI first appears as a completely different 2D looking thing until the proper one draws in.

Wonder if this issue was reported during SU4 Beta?

Extraordinary claims require extraordinary evidence. - Carl Sagan

5 hours ago, JYW said:

This problem was the very first thing I noticed, on my first try out of SU4 yesterday.

The second was the fact that you can no longer remove the clouds from the main map / selection page.

The performance from SU4 is fantastic but as they say, "there's no such thing as a free lunch".

If the above 2 issues are permanent parts of SU4, I honestly wish I could return to SU3!

Obviously you are just toying with us.😐

dd

i am just not seeing this on any flights. but only fly glass cockpits and in europe.

MSI Z790i Edge | i7-14700K | EK 360AIO | 32GB DDR5 6400mhz | nVidia RTX5080 | Acer Predator 34"

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