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Air traffic generator to replace defaults

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My Ultimate Traffic 2 has outlived its service life  and is no longer supported.

so, I am looking for an alternate. I know there is one (name escapes me) which I tried a few years ago. But there are too many hoops to jump through. I want something simple, but accurate and complete. Does such a product exist for P3D 5.4

 

thanks

sherm

AIG AIM...there is really no substitute TBH....

https://www.alpha-india.net/

system i9 10850K NVidia RTX3090 24GB Samsung SSD980 m.2 1TB (x2) Samsung 850 EVO 500GB SSD Seagate 2TB external drive Samsung SSD 840 EVO 250GB SSD Asus B460M-PLUS Mobo 32GB GSkill DDR4 3000mhz Ram using P3D v5.3

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Too difficult for my  84 year old brain…probably would have been the same when I was 24 

 

sherm

On the contrary, it's not any more difficult than that of ultimate traffic. Arguably easier really.  I am afraid you don't have any other options if you want anything resembling real world traffic. Give it a shot, you might be surprised how easy it is to set up.

system i9 10850K NVidia RTX3090 24GB Samsung SSD980 m.2 1TB (x2) Samsung 850 EVO 500GB SSD Seagate 2TB external drive Samsung SSD 840 EVO 250GB SSD Asus B460M-PLUS Mobo 32GB GSkill DDR4 3000mhz Ram using P3D v5.3

AIG Traffic is maybe the term you try to remember

https://www.alpha-india.net/

It's free.

Dan

OS=WIN11 Home, Sim=P3D5 5.3 (P3D4 and FSX for install reasons)
Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft

MB=Gigabyte AORUS Z790 Elite AX, CPU=i13900K, Cooling=Be quiet! Pure Loop II FX
GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro

Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods

4 hours ago, Cap737Delta said:

Get the FSLTL package. It is free and the easiest to setup and it injects AI traffic based on real traffic from flightradar24.

 

https://fslivetrafficliveries.com/user-guide/

I tried this in the past but to set up the aircraft to go to the right gates was extremely tedious in my opinion. I still have it but haven't used it in like 2-3 yrs just for that reason. It is more on the expensive side as well for the subscription. at 84 yrs old he might have a tighter budget.

system i9 10850K NVidia RTX3090 24GB Samsung SSD980 m.2 1TB (x2) Samsung 850 EVO 500GB SSD Seagate 2TB external drive Samsung SSD 840 EVO 250GB SSD Asus B460M-PLUS Mobo 32GB GSkill DDR4 3000mhz Ram using P3D v5.3

23 minutes ago, ywg256 said:

I tried this in the past but to set up the aircraft to go to the right gates was extremely tedious in my opinion. I still have it but haven't used it in like 2-3 yrs just for that reason. It is more on the expensive side as well for the subscription. at 84 yrs old he might have a tighter budget.

FSLTL is free and not "more on the expensive side"

But... isn't that only for MSFS ? I think it doesn't work with P3D, does it ?

15 minutes ago, Daube said:

But... isn't that only for MSFS ? I think it doesn't work with P3D, does it ?

You are right, my fault. Didn't read it was for P3D. FSLTL is a MSFS AI traffic addon.

AIG is by far the best for P3d.  The one click installer makes it significantly easier than it used to be.

I pair AIG with FSHUD for ATC and it is a great combination. 

Orman

PSXeecon traffic is essentially the same as FSLTL but it is subscriptive. That is what I was referring to. 

system i9 10850K NVidia RTX3090 24GB Samsung SSD980 m.2 1TB (x2) Samsung 850 EVO 500GB SSD Seagate 2TB external drive Samsung SSD 840 EVO 250GB SSD Asus B460M-PLUS Mobo 32GB GSkill DDR4 3000mhz Ram using P3D v5.3

36 minutes ago, ywg256 said:

PSXeecon traffic is essentially the same as FSLTL but it is subscriptive.

Oh no it's not even close to the same thing. FSLTL is "based" on FR24 movements but is far from the actual adsb or surveillance return data that PSXT and RT uses. FSLTL also relies on the AI engine of the sim around airports so you have the usual lineups for departure because of no use of any kind of real separation as well as common wring runway operations. Parking as well is all random using the airport parking spots with the larger wingspan issue they commonly skip spots that are "too close together" even though they aren't. PSXT knows who parks where so you don't get the wrong aircraft using the wrong spots. 

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

Thank you all for the AIG link.

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