May 26May 26 nothing is taxiing or flyingIt can a take a short while to get going, I think. Do some plane spotting!I had waited for several minutes and nothing was happening. "...now let's get this thing on the hump - we've got some flyin' to do!" ~ Major Kong from "Dr. Stranglove" Scott Cebula
May 26May 26 2 minutes ago, altenae said:Still not fixed in FS2024 Aircraft landing without landing gear ?Or is there something I can do about this ?This thread is about the flight plans and its implementation .. Not the flight models (There's nothing new on that front.) AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
May 26May 26 AI traffic is all the same now, it is just that the FSLTL injector get real traffic FlightRadar24 data via Navigraph.
May 26May 26 48 minutes ago, Christopher Low said:Is this something similar to PSXT? I guess the AI aircraft animations would still be the same unrealistic behaviour seen with default AI traffic? It won't be any different than it was before, so no. PSXT will get far more traffic as it gets blocked traffic that FR24 never sees (there's a lot more out there than what FR24 shows). Plus the psxt traffic isn't subject to the ai engine of the sim. So you still get real real arrival/departure separation as well as proper movements on the ground. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
May 26May 26 53 minutes ago, Maxis said:Does FSTL traffic controller app work on AIG models ? I have a NG sub so i would like to give this a try but not quite at the expense of discarding my AIG install.I wouldn't get rid of the AIG fleet, it will work fine and is far more comprehensive than the fleet included with FSLTL. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
May 26May 26 46 minutes ago, Dave_YVR said:It won't be any different than it was before, so no. PSXT will get far more traffic as it gets blocked traffic that FR24 never sees (there's a lot more out there than what FR24 shows).Plus the psxt traffic isn't subject to the ai engine of the sim. So you still get real real arrival/departure separation as well as proper movements on the ground.Do the AI planes behave better with PSXT? I mean move better on the ground (roll up slopes instead of "step" up them), rotate properly on take off, and also flare when landing? That is just as important to me as seeing all of the real world traffic. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 26May 26 36 minutes ago, Christopher Low said:Do the AI planes behave better with PSXT? I mean move better on the ground (roll up slopes instead of "step" up them), rotate properly on take off, and also flare when landing? That is just as important to me as seeing all of the real world traffic.They do, but they run outside the sims ecosystem. You see them but ATC does not and they don't see you. So they will not interact with you, not talk to ATC and ATC does not talk to them.
May 26May 26 37 minutes ago, Christopher Low said:Do the AI planes behave better with PSXT? I mean move better on the ground (roll up slopes instead of "step" up them), rotate properly on take off, and also flare when landing? That is just as important to me as seeing all of the real world traffic.With psxt they are pretty good. You may see the odd slew like rotation while taxiing during large turns, it depends on the individual aircraft as well as the coverage at the airport. But landing and departing traffic is far better than anything I've seen with any other option. It's not perfect butv still far better than the other options. I watch those briefly and turn them off pretty quick. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
May 26May 26 1 hour ago, Dave_YVR said:I wouldn't get rid of the AIG fleet, it will work fine and is far more comprehensive than the fleet included with FSLTL.Great thanks .. ill try their injector then when i get home and see how it pans out. I am not too much of a stickler for needing real time schedules .. the stuck in time ones from AIG works fine but its worth checking in to see if im missing anything by going with the real time online option. For the models though i prefer AIG due to its option to use 2k textures. AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
May 26May 26 7 minutes ago, Maxis said:For the models though i prefer AIG due to its option to use 2k textures. The AIG models also conform to the MSFS SDK, the Fsltl models do not so you should even get better performance from them. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
May 26May 26 1 hour ago, Christopher Low said:Do the AI planes behave better with PSXT? I mean move better on the ground (roll up slopes instead of "step" up them), rotate properly on take off, and also flare when landing? That is just as important to me as seeing all of the real world traffic.You can't interact with PSXT. Best you can do is block a call sign if you plan to fly the same flight as a real world one.However, PSXT has by far the best landing and takeoff animations. Far better than beyondatc and sayintentions. They move ok on the ground if the coverage for that area is good enough. Edited May 26May 26 by simsuper80 Marco D'Agostino
May 26May 26 Does anyone know how to make the injector look at a external community folder. It keeps looking at the default MSFS 2024 Community folder on my PC's primary hard drive. All of the liveries are on my external drive so the injector is not seeing the liveries and wants me to put them in the community folder on my C drive which i do not want to do. The FSLTL faqs does not help.Thanks,Mike
May 26May 26 16 minutes ago, simsuper80 said:You can't interact with PSXT. Best you can do is block a call sign if you plan to fly the same flight as a real world one.However, PSXT has by far the best landing and takeoff animations. Far better than beyondatc and sayintentions. They move ok on the ground if the coverage for that area is good enough.To be honest, I am more interested in realistic animations and ground movements at the moment than I am with interactive ATC. I assume that I would not see dumb take offs or landings on the wrong runway (or the wrong end of a runway) with PSXT? As soon as I see word not allowed like that in a flight simulator, ATC gets turned off. As I have mentioned many times on this forum, P3Dv4 did a far better job of ATC and the AI environment at airports than I have ever seen in MSFS 2020 or MSFS 2024. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 26May 26 2 minutes ago, Christopher Low said:I assume that I would not see dumb take offs or landings on the wrong runway (or the wrong end of a runway) with PSXT?PSXT works directly on ASD-B data. That has pros and cons. It is rather expensive and when the data is not transmitted properly you will see no traffic.But if it is then the traffic in the sim does exactly what the real aircraft did 30 seconds ago (I believe that is the delay between the real world and the injection).I used PSXT for about a year and for its limitations I liked it. When you fly in places where LiveATC is transmitted you can listen in and then see the Aircraft do exactly what the real ATC just asked them to do.I stopped using it because when I fly offline I fly with BATC and I don't need it. And because I prefer a traffic environment where ATC reacts to it. Edited May 26May 26 by Farlis
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