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Dillon

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Everything posted by Dillon

  1. My squadron VAQ-34 was an aggressor squadron with avionics simulating Russian fighters. We had pods but weren't accompanied by other fighters nor did we carry live missiles. We had drills simulating attacks on fleet carrier groups and Red Flag operations. VAQ-34 played the role of simulating what NATO would face in a full air war. We had lot A and B F/A-18's out of NAS Lemoore back in 1993. The squadron has since been decommissioned.
  2. For anyone that likes Naval aviation I highly recommend this one. The developer behind this is Miltech and it's sold on Orbix. The reason I mention JayShrike is because many of the features that were in that freeware package are modified, upgraded, and expanded upon in the payware version. Another thing that is suspect to me is all the locations I told JayShrike to consider for accurate Naval options made it exactly into the Supercarrier Pro offering (every one๐Ÿ˜ณ). I'm prior Navy (VAQ-34, VFA-94) and know a little something about areas training operation occur from time to time, I told them to place carrier's in Washington, west of San Diego, some not far off the coast of Florida in the Pan Handle/Key West more in the gulf instead of off of Key Largo, Texas, etc. All this among other areas around the world found it's way into this payware offering, I was surprised to say the least. If any of the team ever reads this, thank you.๐Ÿบ I will say this, there are no carrier operations in the bay of San Diego but the carrier looks nice just the same.๐Ÿบ As ex-Navy I highly recommend this. Go see the YouTube reviews to get a preview of the features this add-on offers. ๐Ÿ˜Ž๐Ÿ‘ Now if only I can get ride of that LSO overlay everytime I activate the arrester cables with the included Carrier Pro software (it's blocks the forward view in VR).๐Ÿฅบ It only happens with the Asobo F/A-18. I just want to use the Supercarrier Pro software. It must be a part of the freeware mod I installed as a companion to the JayShrike mod. ๐Ÿ™
  3. Adding to this how's the beta looking so far? Are you seeing meaningful improvements?
  4. With so many options in cities to do I hate when developers do the same areas. Leave places like Seattle, Chicago, Miami alone and do areas no other developer has touched with any level of high detail. Cities like Atlanta (they could do a better job than ATDSIM), Orlando, Tampa, Dallas, Minneapolis, and San Diego to name a few would be far better options to do with no conflicts with other scenery.
  5. All I can say is, 'Wow'. ๐Ÿบ With returns like these we are going to see some amazing add-ons in the not so distant future. Gulfstream might even get off there high horse and let us model a study level G650ER at some point.๐Ÿ˜
  6. I haven't had a problem using it with the Longitude...๐Ÿ˜ถ FSR/Longitude combination is what I've used for over a year now. Wouldn't have it any other way.๐Ÿบ
  7. Dominic Design seems to be the better of the two. It's the one I bought.๐Ÿบ
  8. FSRealistic is a must have from my vantage point. I have relegated it to starting by default when the sim starts on my PC. If you have an airplane that has allot of the extra sounds not found in others you can customize FSRealistic to turn off things like Wind Noise, Ground Role, Buffeting, etc. to name a few. Your settings save with that particular aircraft/livery, so you don't have to keep making the changes every time you use a particular aircraft. FSRealistic is one of those amazing mods released over the history of the franchise I put right up there with FSUIPC for those that remember that utility.๐Ÿบ
  9. I haven't bought it yet (obviously) but for those that did need to let the developer know to finish the F22 ramp. PHNL may for the most part be amazing but if we're paying money and bases around the airport are being modeled, they need to finish the job and/or do it correctly.๐Ÿบ I hope there's future updates, it looks good otherwise.
  10. Let me know if they did the side that houses the F-22 stationed there. Post some screenshots. You can't do PHNL and not this area of the airport.๐Ÿบ
  11. I have no words, spot on...๐Ÿ˜๐Ÿบ I'll go with your 12/2026 date after NASA's Artimus 3 returns from the moon. The 777 will be released shortly after that.
  12. Performance on my end is not that much different than default. They did a great job in the limited time I had to check out the scenery. I want to trying flying in and out of the scenery to give a full assessment but so far so good.๐Ÿบ
  13. Just got the BMWorld/AmSim's version (there's two out now on Orbx's site as discussed here). Got this one because it looks like they did a good job with the corporate ramp for my Longitude flights into the airport.๐Ÿบ
  14. 'Realistic' is what we deal with in the real world. Anything less is not realistic.
  15. Just thought I'd throw this tip out to everyone that 'Game Mode' improves frame rates in VR. Once 'on' you have make sure no other apps are running on your desktop (exception being FS specific apps like FSRealistic, VR headset software, etc). Don't have open or use Edge at the time of launch or you'll have a long time getting to FS's main menu. Using Chrome won't affect launching the sim but you'll find your sim crashing at some point during usage. You basically have to get used to FS being the only thing basically running while you use it. From there you'll find VR performance improved more that before. This is what I found on my system after upgrading from 10 to 11. This alone made the switch all that more worth while. I'm curious to hear others experience with this.
  16. There shouldn't be any problems and actually better because you have more control of the OS's security features (file permissions, user account separation, etc).
  17. I agree with all of this concerning the original release of the F-16 and the first few patches but the updates since have been great with a special mention to the version before this latest version. You are totally correct about the avionics and the finer details that have been omitted but this is a 'lite' aircraft and actually good for that standard. The flight model and feel is great and the cockpit looks very nice in VR. It's basic but seems to work well. What tends to happen is if a developer's initial effort misses the mark people don't give the later updates a chance (frozen evaluation). It's almost like each patch needs a review of it's own. Some products we do this with where as others we don't. By the very nature of Flight Simulator you can't fully model a fighter in the detail we all would like so I see the developer's point here. All it's systems concerning HUD, switches, functionality (Falcon 4.0) take a back seat because it can't all come together in a decent combat environment. Options like DCS is where you'll find that. In FS looks, feel, and speed is all we can ask for. That's not to say don't do exceptionally well in those areas as that has to overcompensate for the lack of other things. That being said the latest version of the F-16 feels underpowered along with the new roll rate that feels off (those that don't have the previous version are stuck). I reverted back to the 'engine.cfg' and 'aircraft.cfg' files of the previous version as the F-16 has a high thrust to weight ratio and can get it's energy back fairly quickly after a turn compared to the F/A-18. The latest version can no longer do this. The snap roll DC originally implemented was balanced well, not anymore (I hate when developers keep tweaking and end up ruining what was fine originally). My observations is based on real world pilots who have podcasts like 'The Fight Pilot Podcast' and 'C.W. Lemoine', I've never flown a real F-16. Based on the aforementioned real pilot interviews of flight in the F-16 the DC version is satisfying. I originally never saw the need of Fighters in FS as it didn't make since without the combat world (DCS) but flying over the real world training areas of Nevada with bases like Area 51, Indian Springs, Tonopah, Fallon, and carrier landings off the Florida Keys changed my mind. Flying Warbirds out of Fantasy of Flight in Central Florida is satisfying as well (in VR of course)...๐Ÿบ
  18. Here's a couple that's needed: KMSP - promised but never delivered KISM - Never done in FS professional before and is the main Corporate Orlando airport for those coming in for the attractions (WDW, Sea World, Universal, etc).
  19. My guess is not enough money being generated through the Marketplace.๐Ÿ˜ถ
  20. FYI, I posted this outside the W11 discussion we're already having in case in the future someone does a search on this feature it's easier to find. Mods can you move this to the W11 forum? I'm sure this has been discussed in the W11 forum but I found nothing when doing a search.๐Ÿ˜ถ This feature warrants further discussion or at least a mention in our community.
  21. This has always been the correct school of thought but for me this upgrade was hassle free outside of what I mentioned in this thread. Even with that after playing around with it I found I worked out any issues I had with loading MSFS. I haven't done something like this since upgrading Winsdows XP to Windows 7 (which I had to scape because of what you mentioned here). It seems Windows 10/11 are so similar going to 11 is a non issue. You are correct in saying if you had weird problems in 10 it will only carry over but most of us here are tech savvy enough our 10 boxes are running as lean and efficiently as possible so for most there's no issue there.
  22. Just upgraded my OS to W11 (I know I'm late ๐Ÿ™ƒ) and found by accident something called, 'Game Mode'. At first I only saw a slight improvement when I turned it on because I was in the sim at the time, had Edge opened, and a few tabs open on top of that. Then I stumbled across the reality that when using 'Game Mode' I couldn't start FS with IE or other apps running (found this out after closing FS). I guess it made since but seeing we've all been around and know full well some of the OS features brought out are not fully thought out/realized and leave allot to be desired. Not this time, GM actually made a difference, so it seemed when I got back into the sim. I found noticeable improvements in areas that have third party scenery (said this in another thread). What just got me tonight is when I tested in VR there was a serious improvement in smoothness. I could turn up the settings where I couldn't before and still have a smooth experience. So the advantage is noticeable and just like what others have said Windows 11 offers a slight improvement over Windows 10's performance, but you stack that on top of the 'Game Mode' feature and it's all the more better. I guess you could say after all this time of 11 being out I held off because, 'if it ain't broke don't fix it'. Go figure, after all the MS OS's I've had in the past this one actually made an improvement outside of a larger footprint on my HD. Now I have to get used to not using programs on my PC while MSFS is running (exception being FSRealistic and add-on companion programs of that nature).๐Ÿบ Footnote: If this is already known and discussed I totally missed that conversation.๐Ÿ˜ณ Didn't see anything about this in the W11 forum.
  23. After installing W11 there seems to be stability issues with FS (knew I should have waited and not installed this over W10๐Ÿ˜–). It's not bad it's just that FS will lockup on startup from time to time requiring a restart. I found 'Game Mode' to be beneficial in that third party scenery loads and performs better with it on. A decent improvement I found was with FlyTampa's KLAS. The downside is you can't have other apps open when launching MSFS as the sim will lock-up on startup...๐Ÿ˜•
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