Bob Scott
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Everything posted by Bob Scott
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PMDG has just posted update 3.0.70 for the 737 series, available via PMDG Ops Center v2. No changelog available so far.
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Is there an ActiveSkyP6 folder in the default folder location? -- C:\users\<your_account_name>\Documents\Prepar3D v6 Add-Ons
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You have it installed in a onedrive (cloud) folder? That sure seems odd to me. I'd recommend contacting HiFiSim to see if running it off a networked or cloud-based drive presents any special issues e.g. firewall, permissions etc.
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Make sure you are running beta version 8598 of ASP6 (or later), and that you installed the connector that came with that version.
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Your best bet is to contact Flight1 to resolve issues with the wrapper.
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GSX Gives a touchdown stutter
Bob Scott replied to Mejjo's topic in Microsoft Flight Simulator (2020)
It might be better to wait until the acft is on the ground and the ground speed decreases to somewhere in the taxi range (e.g. <60 knots) to start generating a bunch of new objects. OK, but when is the sim loading your alternative bgl files? If GSX replaces the original bgl files, and then those replacement bgl files are loaded by MSFS when it first detects the acft on ground, that would mean all that extra ground clutter stuff is being loaded right at touchdown, wouldn't it? -
GSX Gives a touchdown stutter
Bob Scott replied to Mejjo's topic in Microsoft Flight Simulator (2020)
If you have one sound device assigned in the sim, and another in GSX or other addons that produce sound, it might be part of the problem. I keep everything explicitly assigned to one specific device rather than allowing "use the default device" or similar, because I have had conflicts in the past caused by add-ons using a different sound device than what the sim was using. It's possible GSX (or FSDT's couatl utility) does something in the background like initialize its sound interface right when it detects the sim on the ground, or perhaps it's some combination of GSX and something else together causing the issue. -
GSX Gives a touchdown stutter
Bob Scott replied to Mejjo's topic in Microsoft Flight Simulator (2020)
One thing that has caused problems with other sims is the loading of touchdown sounds, causing that characteristic stutter at touchdown. It can also be exacerbated by having multiple sound devices active and potentially conflicting with one another. Could be something like that...I'd check and see if GSX is using a sound device different than the sim, and if you have multiple sound devices active (most modern GPUs have an embedded sound device, for example). -
OK guys, back to the topic please.
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Sounds like you have a WiFi utility that is capturing the keystroke before FSX sees it. You might try changing the hotkey assignment in that utility. FSUIPC is another option.
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GSX Gives a touchdown stutter
Bob Scott replied to Mejjo's topic in Microsoft Flight Simulator (2020)
Try deactivating GSX by deselecting it in the pull-down menu at top center of the screen (when deselected it should not be highlighted in white). I remember reading that GSX does use resources when active...I vaguely recall that Umberto recommended deselecting it after pushback is complete and then reactivating it after landing if you're having issues. -
This is not PMDG's support site--they won't answer you here. It's a really bad idea to post your order info and product key on a public forum. I've removed them for you.
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PMDG Update 15-July. Progress on EFB and 777
Bob Scott replied to BrammyH's topic in Microsoft Flight Simulator (2020)
I sure hope this update on the PMDG 737 fixes the autopilot...right now it flies like it has Parkinson's, twiching and jerking all over the place. It's been that way for over two months since the last update.- 37 replies
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Issues with recent nVidia game drivers, and fix
Bob Scott replied to fppilot's topic in Microsoft Flight Simulator (2020)
I've been having fits trying to get DX12+frame generation to run stable...never thought to change video drivers. I reverted to 531.29 and my previous settings and so far two flights without CTD, where I was getting a CTD on every flight before with those same settings. Might be a little early to declare victory, but it sure seems to have solved the problem. -
Issues with recent nVidia game drivers, and fix
Bob Scott replied to fppilot's topic in Microsoft Flight Simulator (2020)
M$/Asobo are acknowledging there's a problem with the driver, but you suggest it's an AVSIM thing. How insightful. -
It's a v5 buff-up of an existing v4 scenery, not really a new one. If you already have a previous version, it's only 5 Eurogazinks.
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No--you won't be able to activate the license on a second machine with it installed on any other. The exception is the month-to-month developer's license, which explicitly permits two installations.
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HiFi Sim's Active Sky P3D V6 is coming as Early Access Beta
Bob Scott replied to Balint Szarka's topic in The Prepar3d Forum
No, cloud depiction has been a mostly GPU-intensive process in P3D for as long as I can remember...I would not expect the cloud depiction changes in v6 to account for any significant difference in your CPU utilization. -
Are airline pilots allowed to wear contact lenses?
Bob Scott replied to Fielder's topic in Hangar Chat
The answer is yes, the FAA permits pilots to wear contact lenses. From https://www.aviationmedicine.com/article/vision-and-faa-standards/ : -
Subtract 32 then divide by two then add 10%, just like in all the other sims! 😉
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Are you sure your CPU is the problem? I run MSFS on a 10900K @ 5 GHz and a 4090FE. I just did a flight out of JFK (iniBuilds, a known heavy fps hitter) in the A310 with lots of AI traffic (FSTraffic) and with FG on, I didn't see frames drop below 55 fps. VRAM usage was a surprising 23GB, though. I wonder if VRAM paging on your 4080 could be part of the issue (?).