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saabpilot

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Everything posted by saabpilot

  1. Just have it up and running in P3D2 2.5. BUT - mostly it will refuse to init and give a "FATAL ERROR!". The above happens in 8-9 out of 10 starts and restarts of VoxATC. WIN7-64 bits and Speech Recognition works flawless. Once it has "Inited" OK it works for that FS session. Very annoying. Any suggestions ?? Best, Bjorn
  2. Just a little added info: I got CTD every time after scenery loaded until I figured out that I had "fiddled" with the FSUIPC weather options ! After reinstall of FSUIPC and deleting the ticks in its weather options (Wind and Clouds) P3D worked OK. I have ASN, all ORBX (FTX) addons as well as 100 GB of addon airport scenery + FSGS2010 and Pilots Ultimate. Those does not caus P3D CTD:s. ( ASN is reinstalled with a new beta for P3D v.2.3 and works OK. ) Best, Bjorn
  3. Hi again, Here are some teasers from the coming ESGG scenery, please observe that those are from an early beta.
  4. Hello, This looks OK :mellow: However we are in the process of releasing ESGG Landvetter during the autumn as payware. All new additions that has landed in ESGG since our outdated FS9 scenery will be included as well as a multitude of buildings. All buildings are fully rebuilt up to todays standards and have new supersharp textures. The photoground surrounding ESGGt is an approved for resale, new version and it is not "borrowed" from Google. :unsure: The apron ground as well as the taxiways will have full ground polygones with stand signs, stopsigns, wig-wags, all taxiway and apron signs from latest official AD2, center lights, turnoff lights etc. This scenery is for FSX and P3D 2.2 and 2.3 only. Release date not yet descided on as the scenery now is approximately 95% ready. It will likely be released via SimMarket, but not under our old Swedflight name. Best, Bjorn Harlin SWEDFLIGHT DESIGN A little teaser image will be uploaded when I find out how
  5. It claims to be a B737 clone - but looks many miles away from that. If it had looked like the real thing the price would have been acceptable, but it now seems hefty overpriced to me.
  6. I have a strange problem that I need help to solve.When starting FS9 it crashes after 10-20 seconds (in the start cycle) and I have to restart.A white/gray sign says that "FS9 has encountered a problem and needs to close"After usually a 3rd start attempt it starts normally.I have tried the old trick of deleting FS9.cfg as well as the flights, but that does not help.Best,Bjorn
  7. Hi,The decision to make the future planes (especially the B737NG) FS9 compatible is a wise one.I have a superfast new computer, but frame rates and performance are still substandard in FSX.I use a single computer to run my home flightdeck with a lot of added FS hardware/software.I have both FS9 and FSX installed, but for any "serious flying" I prefer FS9 and sees FSX as a compliment for VFR flights only.True, the FSX "ground" and weather capabilities are a bit better, but this does in no way compensate for the lack of add-on scenery and the bad frame rate.With regard to scenery - the add-on airport scenery building standards we are used to from FS9 cannot be archieved yet in FSX and probably will not as there are essential features lacking in the FSX scenery compilers like ground layering.This for example prevents us from using ground layers like "stand information" on the aprons, smooth taxilines, own textures, overlayed textures like concrete stands over asphalt etc.All above features are essential for an old pilot like myself who likes to fly in and recreate a real-life airport environment.So - I will stick to FS9 with hopefully soon PMDG737 Ver 2 at least until FS11 can offer me a better sim.Best from SwedenBjorn HarlinSwedflight Design GroupScenery www.swedflight.comOur B737NG simulators at: http://web.telia.com/~u60405310/
  8. Have not tried the mentioned push program myself, but I believe i is using the FS "slew" mode. If so you have to stop the push with a key combination. Otherwise you will remain forever in "slew" mode which cannot be interrupted by brakes or thrust. Those only work in "normal" mode.Best,BjornBjorn Harlin
  9. Mee too :-)Currently building TWO B737NG simulators and it would be a pleasure to run PMDG on those instead of the pricey but good Project Magenta.http://web.telia.com/~u60405310/Bjorn HarlinSweden :-jumpy
  10. My favourite is EZ Landclass by Russel Dirks.Search for - ezlc301.zip - in AVSIM File Library.A very easy to use tool which connects direct with FS9/FSX so you can place the tiles exactly where you like.Requires MS Excel (in the MS Office packs).Best and good luck with your LC changes.Bjorn
  11. There is nothing that can match a Matrox Triplehead2Go setup.The analogue one we are already running in our sims with PMDG737NG on a standard P4 3.2 processor without problems (NVIDIA 7900 graphics). ( http://web.telia.com/~u60405310/ )The new DIGITAL one will similary run on the same specs system.However, if you intend to upgrade to FSX + VISTA (=DX10), you will need a NVIDIA 8800 series graphics card.FS9 and PMDG will not be able to "fill" the graphics card in a 8800 based system since the processor is/will be the bottleneck.Markus tip above for a quad processor is a good advice when it comes to FSX with the SP1 installed. (Multicore support)FS9 has no multicore support at all.The benefit with the NEW digital version is that you will be able to take away the effect of the four middle screen frames.E.g. with the analogue one the overall picture is "stretched" at the "frames" so it will become slightly "jaggied" when banking the aircraft - with the new digital one it will be "seamless" so the "frames" will cover some of your view but with no jaggiedness.Release date in EU expected to be beginning/mid August this year.Best,Bjorn
  12. Never seen any X:es on the ground on closed taxiways.Usually they are marked with a traffic stopbar and red lights.Bjorn
  13. Hi Blake,You might have to use a XML Exclude to get rid of all default objects.I suggest you make an exclude file with the help of Paavo Pihelgas execbuiderV2.zip which you can find in the AVSIM library.Best,Bjorn
  14. Hi,I cannot get the control sufaces to show in Lower EICAS even if this option is ticked. Anyone has clues?Also the keyboard command SHIFT+4 for MCP Press CMD R "disappear" when reloading next time ??Best andHappy New YearBjorn
  15. JAR OPS Rules within EU:Daytime - No runway facilities = 500 meter RVRNight/Day - Edge lights or Centerline markings = 300 MetersNight/Day - Edgelights and CLL lights = 250 MetersNight/Day - Same but with RVR for whole takeoff area = 200 MetersThis was for CAT D/E AircraftCAT A/B/C can takeoff in 50 meters lower RVR except for a runway with no facilities where 500 Meter is the lowest permissable and only t/o permissable in daytime.So the lowest permissable for CAT A/B/C is 150 Meters when CLL lights and edge lights are available (and on) and the whole takoff run does not go under 150 meters RVR (= multiple RVR readings)Best,Bjorn
  16. Hi Rustan,A switch to another Scandinavian mesh might do the trick, but you will never be sure to get rid of this problem to 100% as long as you use addon mesh. So, it is a user try and error process.One mesh might give you this problem at airport X another at airport Y.All developers make scenery that fits MSFS default mesh, but there is no way to make scenery that fits all add-on meshes.As a "general" addon mesh I use FS Global (payware) which gives you a 72m SRTM mesh (data from the space shuttle) that covers most parts of the world where I fly.BestBjorn
  17. This happens at the border between autumn/winter and spring/summer.No known cure as far as I know for this annoyance other than set the sim to another date in the month.Anyone else know a cure?Bjorn
  18. Very interesting,Since it is made of the same author it seems like the chances to see a EZ-Scenery FSX version has faded to zero.I will definitely wait for this myself as I am very pleased with EZ-Scenery and this one probably will go a step further in features.Bjorn
  19. I agree with Scott,Photo Scenery Maker will do the job, is freeware and also very user friendly.Produces an exact image on the FS ground from any satellite or aerial photo in 4.8 m/pixel which is OK for flights above 2500 feet.However "satellite" photos are low-res and thus very "blurry" so you should use aerial photos (ortophotos) like what is available in Google Earth over e.g. London City.Bjorn
  20. CP FLIGHT GEAR:MCP 100% compatible with PMDG 737/747EFIS 100% compatible with PMDG 737/747Also, the CP Flight MCP is compatible with FS9/FSX default a/c as well as Project Magenta.CP Flight EFIS Controller only compatible with : PMDG and Project Magenta.CP Flight Radiostacks compatible with all FS9/FSX.I have used EFIS & FMC with PMDG for several years now and is 100% satisfied. Especially good is their support - you get an immediate answer on all questions.BestBjorn
  21. Hi Christian,A really interesting experiment which I will follow intensly in this thread. If it works ok it will have a major impact on our FS simming experience.BestBjorn
  22. Jim,Ortophotos are aerial photos corrected for scale/lens errors, nowadays freely available for personal use on Google Earth.They can be used to make a temporary photoscenery which will be scale and area correct and with the use of e.g. FSconnect and Afcad 2 you can then with extremely high precision put out the taxiways and aprons in AFCAD2.Bjorn
  23. Jim,"I am still trying to fiqure out how to revise a FS9 Afcad into FSX. Because we can't open a AFCAD airport in FSX there is no way of knowing where the taxiways or anything is placed. It is too hard to revise a FS9 airport using AFCAD then place it into FSX because nothing is going to align except the runway. Runway and Start Locations at most airports still use the same Lat/Lon that were in FS9."For me it does not matter - a revision is a complete redraw of the taxiways and aprons.This I can manage in FS9 with Afcad2 and e.g. a calibrated ortophoto "scenery" aligned correct with the runway.The new AFCAD taxiways/aprons will show at their exact locations as seen in FS9, since the runway end coordinates is the "calibration" tool and since it has not changed the taxiways and aprons in the AFCAD will be at their right coordinates too.But, true, when turning the FSX scenery sliders up or ticking the "airport vehicles" I do see some strangely placed tow-trucks and the like, so there is a need for a tip from someone more clever than me how to exclude those.Bjorn
  24. Jim,Thanks for your clarification.Very interesting findings.What may cause a problem for us is what you mention as the "unseen" scenery.But what I meant was that a revised FS9 AFCAD2 + an exclude seemingly work as usual at least what I can see visually.That is - you can use Lee Swordys AFCAD2 to create a new and revised runway/taxiway/apron system usable in FSX.I fully agree with you that you cannot copy/paste any FS9 AFCAD into FSX and believe to get any result :-)It was my intention to use such a method in conjunction with new recreated 3D objects including signs.This is neccessary since none of the 3D objects or signs shows up correct to the degree we want them with the exception of the taxiway/runway system.You made me think of another possible approach that might could solve the eventual problems with "hidden" features in the blocked FSX data. Is it possible at the moment to write an exclude that takes away all 3D objects and approachlights, but leaves the runways/taxiways/aprons intact? E.g. use the FSX efault "Afcad" for the airport "bottom".Bjorn
  25. So far:I have not yet noticed any adverse problems with FS9 AFCAD2 file in FSX at the one airport I have under construction. (ESSB).All runways, aprons and taxiways are generated from that AFCAD2 file.The FSX airport traffic, surrounding road traffic as well as the static airport vehicles all show up.Some of the default FSX static airport vehicles looks like they "sink" some 1-2 feet into the ground while others seem OK.Flattens compiled with scasm seems to work ok.Mesh res is set to same as Luis - 38m - it seems a slight overkill to use any denser if you do not have any extreme mesh installed.Sometimes there are problems with the taxiway lines, they become white instead of yellow on some PC:s, why I do not know.Also ground bitmaps with semitransparent textures seem not to work.XML taxiway signs compiled with the FS9 BGLcomp works OK, but get an ugly jet black backside. This might be easy to "repair" by instead compiling with the FSX BGLcomp.Bjorn

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