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PingPong

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Everything posted by PingPong

  1. Hi all, Happy XPX user here with the latest beta etc. I using a triple wide display @ 5040 x 1050(120 degree FOV) to do my simming, and it is wonderful. The problem I am having is with cloud loads in certain weather situations killing my frames. I am using an overclocked GTX 680 with 4gb ram, so my hardware is pretty good(I hope!) and a Sandy Bridge at 5.0 ghz. I have tried some of the lighter cloud file packages, but still get overloaded and have so lower the AA level with HDR(HDR is a must). Any other hints from the pros as to how to squeeze more out of the sim with acceptable clouds. Thanks I have a gtx 690 laying around (2gb ram/gpu) and could switch to that if needed.
  2. Nice Shots, the haziness is just right. For photoscenery in Xplane there is a program/plugin called G2XPL Google 2 X-plane, there are also sites with pre-made, free photoscenry "SimHeaven" Zones's photo scenery. And finally there are commercially available packages form the Xplane.org store or X-pilot.
  3. Nice shots Still one of the best sceneries available for any flight sim.
  4. Would you mind re-statng this, I have no idea what you are saying.
  5. It was the strangest feeling, I could kind of feel the heat and energy deposited into my left eyeball, it felt like it has swollen up for at least 30 mins afterwards. Not to mention my vision was blurry. It also didn't help that it was my first real night flight LOL. Oddly enough we had a bird strike earlier that same flight and there was smeared bird parts on the front windshield. When it rains it pours...
  6. This happened to me on my first night flight when getting my PPL, we got tagged by a laser over KPBI. Some guy nailed both me and my instructor and it really does mess up your vision for a good while. We called it in and had to speak to the Palm Beach Sheriff, turns out they knew the guy who was doing it. I was amazed he could nail both of us from 1500 feet below at night.
  7. If you build out hardware like that, why not use every sim available, the expensive part seems to be the actual nuts and bolts and gauges etc...
  8. Aerosoft city sceenries do quite well FS9 sceneries also convert better than FSX in my experience. The old FS9 portland looks great in XPX.
  9. and want to use it on XPX, there's a new plugin at the org. I am still getting the bugs worked out, but it seems promising. One of the things I always likes about the FIP was the ability to turn the knobs and have the HSI and VOR guages turn in the sim. I am not there yet with this plugin, but I can't yet tell if I am the problem or the software. http://forums.x-plane.org/index.php?app=downloads&showfile=17637 enjoy.
  10. Lovely as usual, I got the new Bonanza too and I love it! *cough* if you replace the sasl folder in the skymaster with the one from the bonanza, that place comes online quite nicely in 64 bit as well *cough*
  11. I think the big guy with a gatling gun is on there as well if you walk back with a camera program.
  12. Inspector can do some really nice things to XPX if you have an SLI setup and want to run really high AA levels, but you can do this from nvidia control panel as well. This does not work with HDR mode tho' But if you use HDR, the settings in Inspector pertaining to X-plane visuals are largely ignored.
  13. Your shots are so sharp and clear, stunning work!
  14. My house is in your video on approach to TPA...love it!
  15. I can certainly understand this decision given the events as reported. But I honestly wonder if it is necessary to air all this dirty laundry.
  16. Are these edited? Number 5 is stunning!
  17. I did see the date, and I know it is a "joke" but he's still criticizing a competing product.
  18. @ robains Actually I was talking about this: Laminar Research press Release, Scheduled for April 1 but released early here: Hello, I am Austin Meyer, author of X-Plane, and I am announcing some major new improvements and pricing strategies for X-Plane 10.1, due out in a few weeks! First of all, starting with X-Plane 10.1, we will be REMOVING almost all of the world-wide dynamic scenery that X-Plane is known for. It is simply too much work for us to create, maintain, and improve this kind of massive database, so we are cutting the Global Scenery out of X-Plane starting with version 10.1. Of course, we still need to have SOME scenery to fly over, so, to keep our jobs simple, we will be cutting the scenery down to the smallest and most geographically isolated area we can imagine: Hawaii. We chose Hawaii because that is such a small area that we can very easily create and distribute it. As well, this tiny flying area will be TOTALLY STATIC. There will be no moving cars, no dynamic lighting, and no living cities. No immersive 3-D world loaded with AI cars and planes to fly in� there is simply no need for this complex and dynamic environment and it is actually a very difficult job for us to continue to provide this stuff for you. As well, we have grown tired of supplying so MANY airplanes. It takes effort for us to build the countless airplanes that we do, so we are cutting the fleet WAY down. Starting with X-Plane 10.1, rather than having about SIXTY-FIVE airplanes, ranging from the Cessna 172 to the Space Shuttle, with the SR-71, X-15, B-2, Piaggo Avanti, and Boeing 747 in between, we will cut X-Plane down to TWO airplanes. Both single-engine props. That is simply all of the airplanes that we feel the need to give you in a simulator like this. And, you will NO LONGER be able to design your own airplanes to test how they would fly in reality, as Plane-Maker will be removed entirely. I see no need for anyone to have any planes other than the TWO that we give you. So, rather than the SIXTY-FIVE planes that come with X-Plane and the THOUSANDS of others that are freely downloadable from the net, and the ability to make ANY AIRPLANE YOU CAN IMAGINE for FREE, you will be restricted to TWO airplanes. We may let you buy three additional aircraft as add-on purchases at some point in the future, though. These will be incredibly boring single-engine props, though, and will be surprisingly expensive. Also new for 10.1 will be a new "flight model" for X-Plane! Unlike previous versions of X-Plane, this model will not have un-needed things like "accuracy". We here at Laminar Research feel that "accuracy" is over-rated, and the most important thing that we can do is make sure that X-Plane is so easy to use that nobody feels sad that they cannot fly like a professional on their first flight. Marketing assures us that customers "feel better" if they have no challenge. Certainly, the FEELING that you can fly is more important than ACTUALLY BEING ABLE to fly. For myself, I cannot think of a single reason that anyone would ACTUALLY want to know how to fly a REAL airplane! Better to leave ACTUAL FLYING to someone ELSE, and simply have a game that is accessible to all. So, the new flight model will be designed by our marketing team to be accessible even to toddlers. Starting with 10.1, the ACTUAL laws of physics need not be applied� why would the laws of PHYSICS matter to anyone? MARKETING is more important than PHYSICS! New also will be the removal of all navigation, air traffic control, and real-weather options, since they are somewhat challenging to master and would be too much work to properly code. Since these elements of aviation may pose 'challenges' for 'some' we have decided to remove those feature from the sim entirely so that NOBODY can enjoy them. Also, we will be changing our pricing structure. 10.1 will be free, but by the time you have bought the tiniest quantity of add-ons, you will have paid us a notable amount and never be able to expand upon that without paying us more. And more. And more. Our programers did notice that this update to X-Plane 10 will make it completely useless, but our marketing team has decided upon the perfect solution to this problem! We are going to 'spruce it up' by adding JEWELS IN THE SKY! You will aim one of the TWO airplanes you get towards those jewels!!! When you do so, there will be a little noise that is played, or something like that� our marketing department is still working out the details. Also, we at Laminar Research have noticed that it is a somewhat formidable achievement to make X-Plane work on Mac, Windows, and Linux� it simply involves a decent amount of knowledge, savvy, and work. Also, we love the constant viruses, crashes, and frustrations that we go through with Windows so frequently, so we have decided to REMOVE support for Mac and Linux and JUST provide X-Plane on Microsoft Windows. We here at Laminar Research believe that the success of Apple is just a fad, and that MICROSOFT will be the future of computing, since we all love Microsoft Windows so much, just like we know you do. So, hopefully this will make X-Plane have more "mass market appeal", and therefore be a better sim for all of us! To the future! Austin
  19. JV's position regarding X-plane is understandable, but his comments are simply not acceptable to me. I just don't get how he could openly bash a parallel product in such a small revenue space, it's churlish and short-sighted. I remember an old FSbreak interview with Mathias Kok, and his comments regarding x-plane were simply that is was too "different" Now 3 years later, his company is making products for it. We can not predict the future, and there's no point burning those bridges BEFORE you cross them. To be fair, Austin does the same thing, and i have called him on that too, remember his comments about Flight? it's part of his whole "unfiltered genius" vibe,(that does not excuse it by any means.)
  20. Those pics are lovely, but I wish you had included the freeware Boston airport converted from George Grimshaw's work
  21. @tony just so you know you can download photosceney and osm autogen for all of finland from the truescenery site, and you'll have a whole country to fly around.
  22. JV's comments are a bit blunt and unprofessional IMHO, Flight simming is a small community and this sort of internecine banter is really destructive. It occurs to me that JV could put a small team together and start converting his products to XPX like they do at aerosoft. X-plane simmers would gobble them up. It really does seem like it could a great revenue stream for them.
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