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joby33y

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Everything posted by joby33y

  1. This latest version of MSFS allows you to pick either DX11 or 12(beta). I cant seem to get VR to work when DX12 is selected. It'll run for a while, then eventually CTD and say "The application is blocked from accessing the graphics hardware) (Windows 11) . I've tried both Rift and Quest 2 (linked) with same results. Not stable. any other suggestions / experiences welcome. thx,
  2. Hello, I recently set up a new rig (11900k, Gigabyte RTX 3080, 32MG DRAM) and installed Prepar3d 5.3 and my Oculus Rift VR. Every time I disable (exit) VR (from within P3D menu) it crashes with DXGI_DEVICE_HUNG. Every single time. I'm not overclocked, no Enh Atmos, No HDR. Still crashes. I also tried it with the Quest 2 headset via Link cable (which works fine otherwise), same result. Crash when exiting VR. I am monitoring the state of the GPU (a not cheap RTX 3080 card) with task manager performance tab, and I see a huge spike in GPU usage when the exit VR command is given. this is always with a PMDG bird of some type, so far either 737NGXu or a 777. thats really all I fly in P3D. Any suggestions ? I'm lowering settings but this feels ridiculous with this much compute power.
  3. Just landed at PAKT: with Oculus VR, at dawn, high resolution ground textures, driver 471.96, no overclocks. As soon as I click 'disable Virtual Reality', it crashes with DEVICE_HUNG, just like before. What's really frustrating.. poking around on the 'Net, reading about many other games & apps that suffer from this bug, and the corresponding suggestions of reinstalling DirectX, or corrupt graphics drivers, or repairing the .Net framework. The frustration ? I'm working on a brand new windows 11 PC, so I doubt that anything is corrupted or in need of repair. But I'll try it anyway. Testing continuing today.
  4. OK I just set up P3D 53 this week, on a brand new i9 11900 with a 3080. My former machine was a 8700k with a 2080Ti, and I've experienced the error on that machine as well. Today, I got the DEVICE_HUNG error after landing at CYVR (Dreamteam add-on scenery). This is after doing the reg mods pinned above. But I was on the newer 496 driver, and I use a lot of TrueEarth, and Oculus VR so I'm banging the graphics fairly hard. I am reverting to the 471 driver and will experiment further.
  5. (P3D 5.3) I don't currently have Envtex installed, BUT I do use ASCA. While I prefer their cloud textures, I've never really liked their sky colors. After reading this thread, I went ahead and turned EA back on, and Volumetric slider off. I am definitely seeing the ASCA textures, but now with a much brighter, more realistic sky color which absolutely overrides ASCA's bland sky colors. So, I have EA on, ASCA cloud textures, and a great looking sky color. All the best of all worlds, starting to get back to PTA quality visuals / colors we had in P3D 4.5. I do appreciate the information in this thread....P3D 5.3 now looks great.
  6. Here is the fix for the spinning clouds in VR : 1. In your base Prepar3D directory, locate the FOLDER : ShadersHLSL. In that directory, find the file called "Cloud.fx". (Optional, make a backup of this file...) 2. Open Cloud.fx, do a search for the word 'blend'. You are looking for the line that says 'float BlendDistance = 3000' . Change that from 3000 down to 500. Save the file and exit your editor. 3. Find your P3D.cfg. Optional, make a backup. Search for "CLOUD_FACING_MODE=0 and change the 0 to 1. Save and exit. This will greatly reduce the spinning clouds in VR.
  7. Friendly reminder, You can fix the spinning clouds in VR with a simple mod to a variable in ShadersHLSL. I’ll post it here if needed. I apply it every time I rebuild or update P3D. Using EA, ASCA, Rex etc is a matter of personal preference, but the spinning cloud fix is independent of which texture set you prefer.
  8. The title says it all... I can replicate a ctd every time I click in the 777-ER EFB. Yeah, my shiny new 777 'expansion'. Does NOT happen in any other PMDG airframe. NGXu, and the 77L run just fine. Brand new Win11 rig running P3D 5.3 with no other errors / CTD's. Anyone else ? I'd appreciate hearing from other 772 Captains. I want to understand if this is a Win11 thing, or some other issue other than the EFB in the 772. thanks,,
  9. Fixed ! Re-enabled FSUIPC back into the community folder, re-calibrate control surface axes, and (most importantly) delete those same axes from the built in MS control assignments. Upon recalibrating 'toe brakes' on these pedals, it works fine. What happens here for those that might have these T-Pendular pedals : without calibration, the brakes are stuck 'on' at a halfway of travel. Once you calibrate and set the 'zero' or off position, they work fine. Exactly like P3D. Thank you all and yeah, I will for sure watch the tug disconnect from now on. cheers,
  10. Good suggestions! thank you, but none of those have gone unchecked. This has something to do with FSUIPC being installed, then removed while testing the A320. This is a new rig. The A320 was locking / freezing up, so I emptied everything out of the Community folder to check for conflicts as FBW suggests. Now the bird runs, just wont move after pushback .
  11. Hi, Whats the secret on setting up T-Pend rudder pedals / toe brakes to get the bird to move ? Pushback was successful, parking brakes off, and she just wont move. Latest build 0.7.3 on latest MSFS. Somethings's changed since last I tried this bird cuz it used to work great. And these pedals work fantastic with PMDG and FSL in the other sim.
  12. Hi, would you please provide a link for that reg mod? Thanks,
  13. Same here, just finished setting up 5.3 on a new rig which came with Win 11. My friendly advice to those who are running a stable Win 10….avoid 11 for now unless you enjoy Microsoft-isms. Yeah, it runs fine, but its not without the usual strange cosmetic changes, and they’re already working on an update to fix an issue with file explorer. I’d hold off a while longer. Enjoy your flying, not windows-tweaking. Cheers,
  14. Taxiing and taking off is fine. But after a flight of say an hour or so, upon descending I get annoyingly long pauses. The spinning 'hourglass' wait icon and a real immersion-killer when looking right or left while in VR.... I am running Oculus Rift with the OpenXR runtime, latest nVidia drivers and my specs are below. The problem feels like that same stutter-fest we all saw after SU5 when moving the camera around. Although its gotten a lot better since SU6, I still get this problem after flying for awhile. I'm not a newbie to this hobby and I am fairly adept at troubleshooting, but I cant help but think that something in my setup is not optimal. Just doesn't feel right. What would cause the problem to appear after flying for a while, but not at the start ? Experts chime in ! cheers,
  15. Thanks for the info! I’m seriously considering picking up an ‘S’ and giving it a go with MSFS. Just cannot find Series X anywhere around here….none to be had. And restocks sell out almost instantly.
  16. I have the same question too. If anyone out there is running MSFS on Xbox series S, please comment on the performance. We already are aware that X’ is more powerful!
  17. I’m pleased that Control center is finally available. Hopefully it makes managing the FSL fleet, and all its variants & liveries, easier and seamless. Thanks for getting it done! Ray- sorry, but Is this thread about heralding the release of Control Center, or the lack of Concorde plan details? I for one appreciate accurate headline titles.
  18. Personally, I don’t recommend it just yet. The stability of 4.5, combined with the great looking atmosphere and shading provided by PTA & others, just can’t be beat in my book. I believe they’ll fix the issues upon next release- hope so. But I’ve experienced the device-hung error while using Orbx true earth (very first flight)…and no time at the present for tweaking and debugging. Just my 2c.
  19. this is my first time in this forum. I purchased the 777 program last year, and then a couple months ago, purchased the A320 program. I want to be able to d/l the videos for use while I travel (while not having online access). I'm stunned to see all the others also waiting for the download links to be made available. It's not that difficult to set it up with Vimeo and issue a password. Heading over to the credit card co. that I used for payment, and going to file a dispute. Life's too short to deal w/. this kind of BS.
  20. ….and I have had the same experience. V4.5HF3 rock solid. First time I ever saw a DXGI-Device Hung error was on my 2nd flight in v5HF2. I was in the NGXu, in spot (outside) camera mode, flying over Oregon - Orbx True Earth. Too much to ask of the system? Testing continues….
  21. If anyone discovers the cause of these 'ground pauses', please do share - I'm seeing the same behavior. No CTD, just the appearance of the 'hourglass' wait icon spinning. Please make it go away 😉
  22. Use the awesome (free) tool called LittleNavMap. Let it read your scenery database / config files. Then, search for the airport in question within LNM. Scroll to the bottom of that search window, past all the airport particulars, and you’ll see a listing of each scenery file that is being used, and their location on your disk. Rename or delete the airport files (usually the Orbx ones). That should solve it.
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