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FAZZ3

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Everything posted by FAZZ3

  1. New Delhi has been witnessing record levels of smog and toxic air pollution, prompting schools and offices to close for multiple days. So when you’re seeing reduced visibility in this city in the sim, it’s realistic, but the issue is that the sim doesn’t differentiate between smog, haze, sandstorms etc and instead implements haze as a one-size-fits-all solution. This rendition needs to be improved.
  2. I seriously doubt this is going to release before end of year seeing how he mentions the plethora of issues and the difficult debugging process, whilst subtly and conveniently blaming the SDK for resorting to their dinosaur era coding tools. I’d love to be proven wrong though.
  3. I’d like to see the performance numbers of the not so talked about 17-12700k and DDR4 combo. The i7 looks like it should theoretically perform better than the i5-12600k but without the quirks such as high heat of the i9-12900k.
  4. This is absolutely genius and I’ve been wanting to build something like this for a long time. I can only imagine how good it must feel to fly using this and VR. I wish there was a company that sells home-use 2/3DOF motion platform rigs like these that are super modular for incredible immersion and ease of use, at a low enough price point for it to gain popularity in the wider flight simming community. Until then, I believe going the DIY route is the best way.
  5. I’m going to build my first build in a long time. Would you guys recommend waiting for the 12th gen? Or go for intel’s 11th gen? Considering the prices of components of both gen parts. Also, my general observation is that Intel CPU and Nvidia GPU combo tend to provide the most stable performance in MSFS vs Ryzen CPU’s and Nvidia GPU’s. Is this true? Or would you guys recommend Ryzen CPU’s as well?
  6. I’m planning to build a new PC as well. I’m holding off for some time until Nov 4 when they’re actually releasing, so we can see lots of independent reviewers verifying intel’s claims. I’m more concerned about the pricing of the new parts though, namely the DDR5 ram, the new Z690 chipsets, and the new CPU’s. If they’re too out of reach I’ll probably stick to the current gen as hopefully they’ll see some reduction in prices.
  7. From what I gather MSFS brought a significant change to the tech stack used for addon development, which means developers will need time to learn the new tech stacks and make new project pipelines that's efficient enough for long term development for MSFS. Some of them also took longer to realize that MSFS is growing rapidly to be the sim platform of choice for the majority of simmers, for them to be able to justify leaving their old ways and innovate again. Not to mention the less-than-favorable Sim Updates in the past which threw heavy wrenches at the progress of the addon developers.
  8. https://fenixsim.com/ Read a couple of their dev updates and you’ll see that their a320 is shaping up to be even better than PMDG in terms of nuanced details and system fidelity.
  9. My 3 cents about the Q&A. 1. The Reno air race presentation should’ve been a feature highlight video and the Q&A should’ve been dedicated to answering questions and concerns from the community. 2. David was a welcome replacement to Martial, who, with all due respect, barely knew answers to questions he was supposed to answer, or simply indicated that the items he’s responsible for have seen little progress. A gentleman though, sometimes I feel language is a huge barrier for us to really see his true talents. 3. Generally speaking, love the dedication of the team and the direction they’re heading towards.
  10. I agree. Jorg should think about giving him some Working Title treatment, and give the resources and freedom to do what he does best, full time.
  11. I’m just happy Microsoft didn’t choose whoever made Cyberpunk 2077. The list of bugs in that game is longer than a CVS receipt, and their infrequent updates aren’t helping either. I really believe we’re more than fortunate to have Asobo.
  12. Quotes from the developer "we are anticipating a release at the end of the year. Price unknown. Will be available on Marketplace, for both XBox and PC." "We realize the phrase 'study level' has become a bit of a cliche, but that is the goal." "you will get as close to a study level aircraft with the full G3000 suite. Livery still up in the air....." "..unencrypted paint kits ... Its on the roadmap." "We are in close contact with Working Title and will be creating custom G2 specific pages for the G3000. So no, it is not the MSFS default. That said, Im the dev that heads up the 3d side of things (modeling, animation, shaders etc) and not directly responsible for the avionics so my knowledge of that is incomplete. Do check the Working Title discord for their release notes, they have some interesting developments in the pipe." "And hey, if you want to support the team making this... Go and buy Chicago Executive Airport! links to Contrail, Flightsim.com and Orbyx are on our flightFX.com site. Its a fantastic, meticulously crafted airport." Original Announcement post or r/MicrosoftFlightSim
  13. It’s only for raising awareness, and that’s what they told from day one. Its’s a cool PR strategy that works both ways.
  14. I honestly fail to understand why the LOD popping seems to be such a big issue for people. It's literally 0.5 - 1 second of scenery loading. Seems to me as extreme nitpicking. Would you rather have absolute perfect visuals at 19fps? Or sacrifice some micro-LOD popping for 40+ fps? For most people, the choice is very easy.
  15. True. Though I don’t want to jump on the gate-keeping bandwagon, if the Fenix A320 delivers, we can pretty much bid farewell to any more A320’s for MSFS. Hoping that pushes things towards the 340’s, 350’s, and the 380’s. But hey, competition can only be good for us simmers.
  16. This is exactly why I think having dual pilot operated flights would be perfect for this aircraft. Shared cockpits is a must for this aircraft. We (supposedly) finally have an aircraft that’s in-depth enough to warrant to multi-pilot ops in a home simming environment. This is an aircraft I think will definitely be overwhelming enough if we want to have a complete experience, just like real life 😄
  17. Mind = blown The only way to get more immersive simulation than this is to have a home 3-axis motion platform for us all to sit and sim in.
  18. These guys are definitely making a serious first impression. I can’t wait to see what these guys accomplish in the long term.
  19. I'm not a real world pilot, but based on what I've seen on YouTube videos it's very realistic. Aircraft's at slow speeds during final can be sensitive to even the slightest wind variations. All the bobbing and shaking is exactly what can be seen on cockpit videos as there is an element of struggle and the control inputs become larger as the aircraft approaches from short final to touchdown, but we're lead to believe that this is not realistic because we've been flying on rails for years.
  20. Now I know which GPU’s to stay away from.
  21. I do remember seeing a 'trailer' mentioned in last week's Dev update. It could be the XBOX trailer, but we'll have to wait and see.
  22. The mods at MSFS forum have no sim development expertise to intentionally sabotage topics for 'sandbagging issues'. Try submitting only one question at once. If a single topic has multiple question or discussion points, it won't be accepted. Also, try including any pictures from the issue inside the sim vs how it's supposed to look correctly from any IRL pics.
  23. You know it’s real when AVSIM has more positivity than the MSFS forum itself. The last Q&A I could see the constant criticism was starting to ever so slightly affect their morale. While some criticism is warranted, they’re really taking the sim seriously, and it’s going to take time before it’s really visible to the community. Kudos to Jorg and team!
  24. Convenience, and giving a platform for the community to contribute. Think of the top 50 scenery and airport addons in the whole of flightsim.to site, ranked for quality and performance. Now imagine if these were integrated into the base sim scenery that is streamed to every single MSFS user. We won't have to wait for world updates or download addons and hope you got your money's worth or that it doesn't brick your sim. With a Microsoft backed gateway system, all these submissions are heavily vetted by admins for quality and performance and will be pushed into the sim so every user can enjoy it free of charge. This system is fueled by every simmer's individual passion to have their home airports/sceneries to be accurately represented. The collective efforts of many can lead to rapid and accurate development of the sim's scenery and airport database. Flightsim.to is a great website, but as someone else here has pointed out, not many will be aware of it, or will have the appetite for dozens of addons, or have a PC that can support them all. With the Gateway System you can ensure seamless access and compatibility for every single PC and XBOX user.
  25. I too noticed that it shifted from prototype to not started. I asked Jayne in the community forums but didn’t get a response.
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