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Found 11 results

  1. I'm looking for some help with regards to AI Traffic. I'm pretty new to FSX and just started to integrate AI Traffic with WoAI and love the added immersive experience with RW airlines. I've been doing a bunch of research with regards to the traffic but still have a ton of questions. 1- There are some traffic packages that are no longer available via WoAI which I'd like to add myself. I came across this older but very simple tutorial http://forum.mutleyshangar.com/index.php/topic/1896-tutorial-adding-custom-ai-traffic/ which describes the process of adding custom traffic for FS9 I believe. Can I basically do the same thing for FSX, and can it still be compiled with the tools that came with the WoAI installer? I realize that I would still be compiling FS9 traffic rather than FSX, but that's ok because all of my WoAI packages are FS9 traffic files if I understand correctly. 2- I also remember seeing somewhere online that there is a modification that can be made to the aircraft/traffic files before compiling that allows one to adjust at which slider setting the flight appears, but I can't seem to find that information anymore and it isn't mentioned in the above tutorial. Does anybody have any inputs with regards to this? 3- Any idea what the default WoAI packages have their slider settings at for when their aircraft appear? Is it one setting for all of them or random so it will actually be adjustable (as I hope it is so that the FSX sliders actually work at various settings since I have quite an underpowered computer at this point in time). 4- Is it possible to decompile a WoAI package to add some new custom flights to a flight plan and then recompile it to include this new flight amongst all the others? 5- If I do add my own specific flight to a flightplan file, how do I specify departure/arrival times? Is there a tutorial somewhere for that? 6- Arre there any negative consequence to accidentally "extracting/compiling" the same WoAI package twice (I did this with 2 of my downloaded airlines by accident). Will it double the flights? Not sure how this works. 7- My "home airport" is CYYZ. Right now aircraft park all over the place at the 2 terminals as opposed to their appropriate gates. My understanding is that this is not something that is addressed in the traffic files at all. I have found a decently-reviewed freeware CYYZ addon. If I install it should it affect where the WoAI aircraft park and correct their gate assignments? If so would this include the GA terminals and giant FedEx cargo terminal? 8- If I create a custom flight, is there a place where I state the parking gate somewhere in the aircraft file? 9- Is there a way to test all the downloaded traffic packages I have to see if they're correctly installed and will appear in FSX? 10- Finally, is there any benefit to converting all of my FS9 traffic files to FSX? Right now the only benefit I can find is that the current FS9 plans being loaded means that any FSX plans don't load, which means I don't get boat or road traffic as far as what I've read, so switching to all FSX traffic would fix that, but I don't really have a system that should be running much AI traffic anyway so that's no big deal for now. So should I wait for my next system to bother, or is there another benefit? I think that's it for now. Thanks, Corey
  2. Hi Guys, Firstly, if Mods see this and know i am doing something wrong, please inform me! (i shouldnt be though!) So, i currently have a Traffic Programme on my FSX, which, [i shoudnt mention the name but] is "Available on a disk with a picture of an American Airlines 777" Now, the problem i am facing (i'll get onto the question shortly, but you need to know the background information!) is that, i have one airport scenery package, Heathrow Xtreme V2 , on Xtreme Level. This, with the day time, with a payware product such as the PMDG 737 NGX, is getting me around 2FPS. If i go to Defualt LAX with a Default 737 Midday, i also, geta round 3FPS (the whole of California is around 3FPS). I am thinking of uninstalling it, as, i dont need traffic to fly the plane, and half the time i dont see any at FL360 ANYWAY! In Aid of this, maybe i'll get some airpport packages, to familierize myself to docking systems, taxi systems, SID/STARS etc... like FSdreamTeam JFK (it looks awesome) NOW, with world of AI: -is this the same? Is traffic density too much, will it get me shabby FPS (ok,ok, i use a Sony Laptop, but, flying round the country, or round the sea, with the Tucano still gets me 80-100FPS) - Do i have to download Every single Aircraft with every Single Colour Scheme? -Unlike with the traffic system i have at the moment, can you "Tone-down" the traffic, like, from 100% to, per say 50% (ok the scheds wont be 100% realastic, but, hey ho) -Where can i get WOAI Planes/Repaints -- And Finally, are there people Constantly Updating Colour schemes, Aircraft (e.g 787), and Scheds for the Airlines? FURTHERMORE! What is this, "The Fruit Stand" Are they a seperate AI Company? Do they supply A/C for WOAI? Thank you Guys, i hope someone can reply soon! -Andy Green
  3. So I had Ulitmate Traffic installed but i unintalled it using the built in program. Then i installed woai and some ai to go with it. I started fsx and it crashed right after It finisheds loading after I press begin flight. Whats wrong with it?
  4. I know this question has been asked a million times, but I want to get a new set of opinions. What is the best traffic program? I tried out world of Ai, but that for whatever reason gave me a performance hit. I've heard ProjectAI is good, should I go with that? Thanks,boeing247
  5. Hi, I'm having a bit of an odd problem....FSX has been working fine for months but recently my AI has been reducing by itself. What I mean by this is I start off at any airport with full ai, and give it 30 seconds or so and it seems to reduce by about half, then the same again and then same until only around1 ai aircraft remains? I am checking this also by right clicking and seeing the list of ai aircraft getting much smaller, after starting off full. I use UT2 and WOAI and haven't had any issues. Any ideas for a solution or whats causing this? (Just in case related I was having some issues with GSX after installing latest update, where FSX would just quit straightaway after loading. I've now removed GSX and FSX no longer quits and doesn't seem to have any issue except for AI?) Hope that makes sense, cheers, Rich
  6. Hey guys! First time here so please bare with me... I Have recently bought FSX-SE and wanted to install WOAI traffic. I installed the installer, and the AI I wanted. But the installer cannot find FSX=SE in the simulator section. It is greyed out and says Flight Simulator 2004 in it. I have tried to manually direct it to programfiles(86)/steam/steamapps/common/fsx file, but it won't work. It's as if FSX-SE isn't installed. I uninstalled my disk version as I felt it was no longer required, or do I still need the disk version for it to work with steam? I would really appreciate anyones help or advice. Many thanks.
  7. Hey! http://www.panoramio.com/photo/82641950 have a look at that.. The spacing is far more than that of the FS2004 alot! is there any way to increase spacing and increase realism? any cfg edits or tools?
  8. Hey Guys, I have FS2004 and m trying to install packages of WOAI using the Installer but this error pops up aftr clicking I agree Unhandled Exception has occured in your app.If you click continue the app will ignore this error and attempt to continue. If you click quit the app will close immediately .. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at WOAI_Installer.frmMain.ReadPackage() at WOAI_Installer.frmMain.btnNext_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.6407 (Win8RTMGDR.050727-6400) ---------------------------------------- WOAI Installer Assembly Version: 2.4.0.0 Win32 Version: 2.4 ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.6387 (Win8RTM.050727-6300) ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.6401 (Win8RTMGDR.050727-6400) ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.6402 (Win8RTMGDR.050727-6400) ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.6401 (Win8RTMGDR.050727-6400) ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.6387 (Win8RTM.050727-6300) ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.6411 (Win8RTMGDR.050727-6400) ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.6411 (Win8RTMGDR.050727-6400) ---------------------------------------- ICSharpCode.SharpZipLib Assembly Version: 0.84.0.0 Win32 Version: 0.84.0.0 ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. I have Windows 8 64 bit .. I also want to know where to keep the installer and where to keep the Packages? HELP NEEDED
  9. Hello everyone, I'm enjoying seeing all the user PC specs and the FPS they are pulling down. And the screenshots all look amazing. But one thing I'm wondering is if these are with or without AI traffic. AI traffic is the only reason I'm playing FSX over XPlane-10. And I don't want to bother buying an expensive PC system if I'm still not going to get good traffic. So, what is you FPS (and your system specs) using AI traffic (such as UT2 at 70% or more)?
  10. I've read many forum posts regarding the topic and did not find one that solved the issue. I am using FS2004 with SB4 and WOAI models on VATSIM. The gear is not shown with the aircraft floating above the ground. I am aware that VATSIM does not transmit gear state. That is why I want the gear to be locked down (like in VIP models).I used the SMS generator mentioned here. Those that used the generator should be aware of the FIX_GEAR_DOWN option in the script. This changes the contact points to trick SB into believing the aircraft is fixed gear.However, this does not work for me. Apparently this works in FSX (WOAI users that have FSX can confirm this). The gear is locked down offline, however when flying online the gear remains retracted.Anyone know if I can edit the .air or where the data is transmitted on whether the aircraft has fixed or retractable gear in Squawkbox?
  11. Hello I've got P3Dv3 and fly regularly on Vatsim. My client is vPilot and I have had past experience with this ona different PC when I used FSX. My traffic addon was World of AI (WOAI) and I wish to continue using this for Vatsim as it is usually hassle-free and FREE! Until now. I've manually installed about 20 airlines (BA, Easyjet< ryanair etc.) and used VMR generator to try and link them to vPilot. Only a few airlines work and I'm getting errors every few seconds. I've looked into the eroors in detail and found out that some airlines have the same type of aircraft between them but are in different folders. For example, BA and Easyjet both share an A320 but BA's A320 is in an aircraft folder named DJC.... and Easyjet's is in FAIB.... This means that when I get an error, it is telling me that an Easyjet aircraft in Vatsim could not be matched because the easyJet A320 couldn't be located in the DJC folder which is where only BA A320's are located. It's also telling me that I have to make sure my AI is actually installed. Below is a step-by-step guide on how I install them. Is it right? Or is this wrong which explains why vPilot can't match them? 1. Use WOAI installer to manually install airlines into a folder outside P3D (in another drive in my case). 2. Create new folder for WOAI aircraft and copy and paste each aircraft from all the airlines into this folder. When it tells me I have existing files, I overwrite them. 3.Go to simobjects.cfg and link P3D to this folder by using: Path=C:......\ModelMatchingforVatsim 4. Go to VMR generator and generate rule sets form the aircraft folder. 5.Open vPilot whilst P3D is running and go to the model matching settings and tick all the airlines that I have installed. 6.Download all these rule sets. 7. Apply. After this, I get a mix and match. Some Easyjet aircraft are visible whilst some are not and are just replaced by the default CRJ. Aer Lingus just fails altogether as vPilot goes looking for the Lingus A320 in the BA A320 folder. I've persevered for long enough and nothing has improved. Can anyone spot the obvious mistake or should I just buy a P3D compatible traffic addon like Ultimate Traffic which would be so much easier. I have a tight budget and WOAI is basically what I want to stick with. Thanks so much!
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